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Old 12-15-2003, 07:59 AM   #51
Niadh
Elminster
 

Join Date: August 16, 2002
Location: Scotland
Age: 39
Posts: 401
When logging in with 3 different characters I am told I don't have the min ability for feats. I know this to be wrong as i built the chars with xp, not stat goofing up. I tried wit ha 20/10/10 bard/PM/RDD and a 18/22 Druid/shifter, and a 20/10/10 rogue/assassin/shadowdancer.

Any clue why, I did take some of the great (ability) feat if that might be it.
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Old 12-15-2003, 05:47 PM   #52
Legolas
Jack Burton
 

Join Date: March 31, 2001
Location: The zephyr lands beneath the brine.
Age: 39
Posts: 5,459
That's the reason it happens, yes. It should be fixed with the 1.60 patch when it comes out last Wednesday. Ehr... sometime this week. Probably. I hope...
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Old 12-23-2003, 08:19 PM   #53
giogi
Elite Waterdeep Guard
 

Join Date: November 9, 2003
Location: Spain
Age: 46
Posts: 4
A bug in the merchant, level 5:

I played with a rogue, with Appraise skill 53, the skill check in the merchant is good for me, but, then, if i sell a item the gnome gives me more gold than cost the item in the store, for example, a ruby - i sell for: 2600 and cost me: 1600, each sell i win 1000 mo. This isnt a bug really, is a design fault, many players can sell/buy, sell/buy and win money too easy
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Old 01-06-2004, 12:03 AM   #54
Larry_OHF
Ironworks Moderator
 

Join Date: March 1, 2001
Location: Midlands, South Carolina
Age: 48
Posts: 14,759
Z...you do have any new NPCs in the tavern that maybe their status is hostile to the guards? I just now saw them kill somebody.

Also...the other night, I had the eggs for a particular creature and he would not talk to me to receive them.
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Old 01-27-2004, 01:41 AM   #55
Larry_OHF
Ironworks Moderator
 

Join Date: March 1, 2001
Location: Midlands, South Carolina
Age: 48
Posts: 14,759
Bug on level 1 ?

No matter where I was on level one, I would get a message every so often that would say that I heard whispers behind a door...but I could never figure out what door, because my ears were obviously strong enough to hear this whisper thoughout the level!
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Old 01-27-2004, 02:30 AM   #56
SpiritWarrior
Jack Burton
 

Join Date: May 31, 2002
Location: Ireland
Posts: 5,854
Um I think your statues are bugged Z...or not? They are hunks of rock with living breathing dwarven NPC's inside labelled "Dwarven statue".
Someone else in EFU was shouting about it too until I finally saw what they meant.
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Old 01-31-2004, 06:51 PM   #57
Son of Osiris
Guest
 

Posts: n/a
The door to Level 12 is still locked and there's a blocked staircase in Khelbin Blackstaff's Tower.
 
Old 02-02-2004, 02:12 AM   #58
Teri-sha Illistyn
Zhentarim Guard
 

Join Date: January 25, 2004
Location: San Diego
Age: 51
Posts: 345
was just playing wiht my paladin... Z were you updating as myself and some other characters were playing.

On Level 10 i ran into the 2 greater clay golems any every time I hit, it said weapon ineffective, so i ran... and later a golem caught up to me, but vanished andleft his treasure.

Also in level 11, there was some shimmering desert sand just to the right of the mountain you enter the level on, not sure what that is.

Oh and back to level 10, the Armor of Justice... you have it as +4 armor, then another +5 armor. The numbers arnt stackable, it comes out as +5 armor.

Ummmmm cant think of anything else
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Old 02-03-2004, 05:16 AM   #59
roddybug
Manshoon
 

Join Date: December 2, 2003
Location: United Kingdom
Age: 55
Posts: 215
As far as I know none of the items with split enhancement bonuses stack. They all end up as +5. There are loads of them - the various dragon armours, bone maces, Moander stuff, the kit in the ice cave on lvl 11, and so on...
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Old 02-03-2004, 03:49 PM   #60
SpiritWarrior
Jack Burton
 

Join Date: May 31, 2002
Location: Ireland
Posts: 5,854
No they don't stack. The first entry (+4) will apply, the next (+5) won't do nuffin'.
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