10-08-2002, 08:54 AM | #1 |
Elite Waterdeep Guard
Join Date: September 22, 2002
Location: Motril, Granada, SPAIN
Age: 50
Posts: 25
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At last. I am at the last battle. The first part is quite easy, but as soon as I get to the pool room, I get my ass kicked. Suggestions are welcome.
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10-08-2002, 09:01 AM | #2 |
Ironworks Moderator
Join Date: June 27, 2001
Location: Montreal, Quebec, Canada
Age: 43
Posts: 6,763
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Did you purify the pool?
By the time you get there, you will probably have used most of your ressources. Try casting otyluke resilient sphere on one of your character, and sending him alone in the room, and then Isair and Madae will target him and waste their spells on him, it will waste their protection spells too. When you feel like you have waited enough, have your mage start casting area effect spells in the middle of the fray. Your character in the sphere will be immune, but the enemies will get hit. If the ennemies stop targetting the protected charcter, just have your other characters join the fray. [ 10-08-2002, 03:58 PM: Message edited by: Luvian ]
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10-08-2002, 12:29 PM | #3 |
Galvatron
Join Date: December 11, 2001
Location: Plateau of Leng
Age: 46
Posts: 2,190
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If you didn't purify the pool, this can be tough. If you did taint the pool, then direct all your attacks at one of the twins (I prefer Madae myself). The finale won't be long in coming after that.
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10-08-2002, 03:37 PM | #4 |
Elite Waterdeep Guard
Join Date: September 22, 2002
Location: Motril, Granada, SPAIN
Age: 50
Posts: 25
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Thanks for the replies. Yes I tainted the pool, but there are two slayer knights protecting Isair and Madae, too that require dealing with. I have all spells available because I haven´t use magic on the first stage of battle. I will try tonight.
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10-08-2002, 04:19 PM | #5 |
The Magister
Join Date: September 12, 2002
Location: US
Age: 47
Posts: 111
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Don't forget, Slayer Knights are undead...your cleric should be able to make 'em cry for momma by the time you fight isair and madae...as long as you have a decent charisma.
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Vae Victus! |
10-08-2002, 06:05 PM | #6 |
The Magister
Join Date: September 27, 2002
Location: Earth (most of the time)
Age: 50
Posts: 132
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OOooops..... how does Charisma affect "turning"????
I mean just how much charisma can a snirfveblin have???? GRRRRR,.....
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10-08-2002, 08:51 PM | #7 |
Galvatron
Join Date: December 11, 2001
Location: Plateau of Leng
Age: 46
Posts: 2,190
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Under the new rules, Charisma has become more important for Clerics. You can turn undead 3 + charisma modifier (if any) times per day. You can increase that by taking the Extra Turning feat.
It's also used to determine how many, and how powerful, the undead you can turn. There are separate tables for this in the rules. Of course, if your charisma happens to be negative, that will subtract from your chances. |
10-09-2002, 07:22 AM | #8 | |
Manshoon
Join Date: October 11, 2001
Location: The Shire
Age: 46
Posts: 180
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Quote:
the 'Most Honored Burrow-warden Belwar Dissengulp' has at least his share [img]smile.gif[/img] the hands ... the hands magga carmma! (by the stones) translated best as: holy grab check there for a small painting h**p://www.monmouth.com/~gdibarba/belwar.htm [ 10-09-2002, 07:25 AM: Message edited by: Meriadoc Brandybuck ]
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no i\'m not a multiple class character<br /><br />i\'m just schizophrenic |
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10-09-2002, 09:24 AM | #9 |
Elite Waterdeep Guard
Join Date: September 22, 2002
Location: Motril, Granada, SPAIN
Age: 50
Posts: 25
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I already dealt with the slayer kights but I & M just keep kicking my sorry arses.
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10-09-2002, 03:16 PM | #10 |
Elite Waterdeep Guard
Join Date: September 22, 2002
Location: Motril, Granada, SPAIN
Age: 50
Posts: 25
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Ah! one thing more: The Otiluke resilient sphere trick doesn't work here or so it seems, because as soon you open the door of the first battle stage, your party is transported automatically to the pool room and your "otiluked" char is left behind.
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