Visit the Ironworks Gaming Website Email the Webmaster Graphics Library Rules and Regulations Help Support Ironworks Forum with a Donation to Keep us Online - We rely totally on Donations from members Donation goal Meter

Ironworks Gaming Radio

Ironworks Gaming Forum

Go Back   Ironworks Gaming Forum > Ironworks Gaming Forums > Baldurs Gate II: Shadows of Amn & Throne of Bhaal > Baldurs Gate II Archives
FAQ Calendar Arcade Today's Posts Search

 
 
Thread Tools Search this Thread
Old 03-16-2001, 06:07 PM   #11
Firestarter
Elite Waterdeep Guard
 

Join Date: March 9, 2001
Location: Skövde
Posts: 16
i've been playing with my sorceress and i've fallen in love with offencive spells, the first is death spell and the second is spell trap...
But i think that spell trap is the better of them. On the defensive side stoneskin is defenently the best followed by fireshield, remember that i'm only level 13 so i haven't tryed the high level spells yet.
Firestarter is offline  
Old 03-16-2001, 06:28 PM   #12
Epona
Zartan
 

Join Date: March 1, 2001
Location: London, England
Age: 53
Posts: 5,164
The spells I use most are:

Priest - Insect plague, completely disrupts enemy mages
Mage - Magic Missile, although Chromatic Orb is better once you reach higher levels

Defensive spells are also a must, I always use bless and chant if I know a battle is coming up, stoneskin and haste is good to include in your preparation casting routine.

I agree with Melusine though, that it's the overall strategy which is most important, and using good combinations of spells.

------------------

Time is an illusion. Lunchtime doubly so.
Epona is offline  
Old 03-16-2001, 07:40 PM   #13
250
Horus - Egyptian Sky God
 

Join Date: March 4, 2001
Location: either CA or MO
Age: 42
Posts: 2,674
yeah yeah, unless you use armor of faith, you never know what it does

those are the spells you should look into:

armor of faith
doom
spook
250 is offline  
Old 03-18-2001, 02:09 AM   #14
Aurum
Manshoon
 

Join Date: March 15, 2001
Location: Shangrila ; (Torreon, Coahuila, Mexico).
Age: 46
Posts: 248
Stop time, see you, with it any spell is effective!!

------------------
When The world of the deads comes,
we will already be there.
Aurum is offline  
Old 03-18-2001, 03:02 AM   #15
Lifetime
Red Dragon
 

Join Date: March 3, 2001
Location: Scotch College, Melbourne
Posts: 1,503
I have a preference for Shapeshift and Level Drain myself.
And I agree with Melusine. Its combinations of spells that make them worth it. Timestop would'nt be worth your lvl 9 slot if not for all those Magic Missles.

------------------
Why?
Lifetime is offline  
Old 03-18-2001, 05:56 AM   #16
Rikard
Guest
 

Posts: n/a
Wow Hold it there
Armor of Faith the best?

let's see
Best defensive would be Stoneskin and protection against magic weapons combined
(i normally fill a spell sequencer with Stoneskin, fire schield and Spirit armor)

Best offecive is a spell i haven't seen in here
Abi Dalzim's Horrit Wilthing
1d8 damage per level on every enemy in sight
That will soon give you about 60 per enemy on averige
And save wil only half it not stop it
So that is still 30 per enemy

Timestop is very effecive especiall combind with a Abi Dalzims Horrit wilthing
Try this strategy if you are with a party with few people in the mind flayer dungeon

Timestop
enter room with mindflayers
Abi Dalzims Horrit wilting
Maybe a Cloudkill from a cloudkill wand
Leave room
Close door

Instand Kills

------------------

The Legend Master Necromancer
Prince Rikard T'Aranaxz of Natri'x
Clanmaster and Mental Father of the OHF
Ramanish of Neathan'Calith
High Priest and son of the Eternal Phoenix
Lord and General of the Army of the West
 
Old 03-18-2001, 06:05 AM   #17
250
Horus - Egyptian Sky God
 

Join Date: March 4, 2001
Location: either CA or MO
Age: 42
Posts: 2,674
Quote:
Originally posted by Rikard:
Wow Hold it there
Armor of Faith the best?

let's see
Best defensive would be Stoneskin and protection against magic weapons combined
(i normally fill a spell sequencer with Stoneskin, fire schield and Spirit armor)

Best offecive is a spell i haven't seen in here
Abi Dalzim's Horrit Wilthing
1d8 damage per level on every enemy in sight
That will soon give you about 60 per enemy on averige
And save wil only half it not stop it
So that is still 30 per enemy

Timestop is very effecive especiall combind with a Abi Dalzims Horrit wilthing
Try this strategy if you are with a party with few people in the mind flayer dungeon

Timestop
enter room with mindflayers
Abi Dalzims Horrit wilting
Maybe a Cloudkill from a cloudkill wand
Leave room
Close door

Instand Kills

those are the spells everyone knows

and I am not arguing with you cause you never used armor of faith.


[This message has been edited by 250 (edited 03-18-2001).]
250 is offline  
Old 03-18-2001, 08:35 AM   #18
Rikard
Guest
 

Posts: n/a
To be honest I have used Armor of Faith but i never bothered to see what affect it has
could you enlight me with that?

------------------

The Legend Master Necromancer
Prince Rikard T'Aranaxz of Natri'x
Clanmaster and Mental Father of the OHF
Ramanish of Neathan'Calith
High Priest and son of the Eternal Phoenix
Lord and General of the Army of the West
 
Old 03-18-2001, 08:40 AM   #19
250
Horus - Egyptian Sky God
 

Join Date: March 4, 2001
Location: either CA or MO
Age: 42
Posts: 2,674
Quote:
Originally posted by Rikard:
To be honest I have used Armor of Faith but i never bothered to see what affect it has
could you enlight me with that?

every four levels, it reduce damage by 5%
therefore, if a lvl 20 priest cast 4 of them, he will be immune to ANY DMG (disclaimer: ... ... )

that makes a berserk/cleric a very desirable choice

and it is level 1, but I shouldnt say it is the best but one of the best.
250 is offline  
Old 03-18-2001, 09:05 AM   #20
el_kalkylus
Drizzt Do'Urden
 

Join Date: March 3, 2001
Location: Stockholm, Sweden, Sweden
Age: 44
Posts: 669
Doom, spook and armor of faith, I used them once, but didn't like them. Good thing you brought these spells up. Now I think I will try them again, but with little more patience this time.

By the way, the cleric spell sanctuary is really a great spell too. If you are facing undead, just let the cleric cast sanctuary and start turning undead. All annoying little shadows will die, and the bigger ones will run away. Then put in the rest of the group. Or you can also use sanctuary combined with blade barrier, and you can kill everone by just standing next to them.
el_kalkylus is offline  
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Was the game designed when mages raise in spell level they don't choose new spells? bigdndfan Icewind Dale | Heart of Winter | Icewind Dale II Forum 9 12-21-2004 06:52 PM
Game Secrets....Special inplanted things in the game Larry_OHF Neverwinter Nights 1 & 2 Also SoU & HotU Forum 4 08-13-2003 03:15 AM
Pole/survey: Most useless spell in the game. Nordoki Miscellaneous Games (RPG or not) 36 03-21-2002 10:16 PM
Kivan... A spell, or not a spell? Xrayted82 Baldurs Gate & Tales of the Sword Coast 11 09-29-2001 04:34 AM
Firkraag Dies Before all spell casters complete their 1st Spell Eric Baldurs Gate II Archives 2 01-21-2001 03:02 AM


All times are GMT -4. The time now is 03:38 AM.


Powered by vBulletin® Version 3.8.3
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
©2024 Ironworks Gaming & ©2024 The Great Escape Studios TM - All Rights Reserved