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Old 04-10-2003, 11:27 AM   #1
Halx
Elite Waterdeep Guard
 

Join Date: March 20, 2003
Location: Near Hamburg, Germany
Age: 47
Posts: 14
And again two questions..

1. I read (think it was in best tips) how to get lvl 7 with one quest in the guilds (unpatched, with clicking ten times on each char whil listen the guildmaster..) for example the scabban quest in magic or the toad for warriors... does anybody know this quest for bushi dojo??

2. The "calling home" spell fizzles every time, since I spoke "create portal"...
Don´t these two spells work together? I tghought these both spells are a good possibility to travel fast between town and dungeon, but is seems that it does not work...
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Old 04-10-2003, 11:31 AM   #2
Dude 77
Manshoon
 

Join Date: April 24, 2002
Location: Lethbridge, Alberta, Canada
Posts: 221
call of home sends you to the citu you last visited it doesn't work in ANY dungeons(limited to outdoor only) create portal is used with teleport EXAMPLE: if you make a portal at the caves of ishad nha then run to say skull castle then cast teleport you would go to the caves of ishad nha.

only one portal can exist at one time
hope this helps
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Old 04-10-2003, 11:38 AM   #3
Bungleau
40th Level Warrior
 

Join Date: October 29, 2001
Location: Western Wilds of Michigan
Posts: 11,752
What you have to do to take advantage of the bugs in the unpatched game is to click among characters. If John-boy has the quest, let him talk to Master Wu, and while Master Wu is talking, click on Sue Ellen. Master Wu then starts talking to her as well, and click on John-boy again. Repeat until you've clicked on John-boy a total of seven times, and you'll be level 7 in the guild.

As for portals, the rule is one portal per caster/person per map. So a sorcerer can cast portal on themself once in Ishad N'ha, once in the Stout Mines, once in the Boogre Caves, once in Dragonspire, once in Brimloch Roon... the list goes on.

I forget if it's one portal per character or one portal per caster. I generally have the casters create the portal on themselves so I don't have to remember who has it. And by the end of the game, everyone usually has level 7 moon magic, so it's not a big deal/

And as mentioned, call of home only works outdoors. Here's one game plan: upon entering a dungeon, cast create portal. Then, whenever you want or need to leave, teleport to it. Saves lots of time in places like the stout mines and skull castle.
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Old 04-10-2003, 12:04 PM   #4
Radek
Red Dragon
 

Join Date: April 3, 2001
Location: Prague, Czech Republic
Posts: 1,586
Only one thing to add: The Teleport spell will teleport you to the (right) portal on the same map. Therefore, if you are in a dungeon, then the Teleport spell will teleport you to your portal inside that dungeon. If you are in the wilderness, then the Teleport spell will teleoprt you to your portal in the wilderness. And so on. The Teleport spell cannot teleport you from one map to another.
Therefore, if you are about to investigate some dungeon, then:
1. Create a portal at the entrance to the dungeon (in the wilderness). You'll be able to teleport there after leaving a town.
2. Enter the dungeon and create a portal at the exit from the dungeon (inside the dungeon). You'll be able to teleport there from anywhere in the dungeon.
Now, you can travel to and fro freely.
1. Teleport to your portal near the exit of the dungeon, click the lever, and cast Call of Home. You are in the town.
2. Leave the town and teleport to your portal near the entrance to the dungeon. Click the lever. You are back in the dungeon.
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Old 04-12-2003, 01:42 AM   #5
LiOnHe@rT
Baaz Draconian
 

Join Date: August 6, 2002
Location: Singapore, youngest ever!!!
Age: 30
Posts: 731
i agree with radek, although it may seem confusing at 1st, once u et the hang of it, it wont be so difficult at all!
Also, in case u forgot, it's AT LEAST one portal per map (one in Valeia's area, one in Ishad's area and one in Brimloch's area)...
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Old 04-12-2003, 11:26 PM   #6
Bungleau
40th Level Warrior
 

Join Date: October 29, 2001
Location: Western Wilds of Michigan
Posts: 11,752
It's ONLY one portal per map. A map is defined as an overland map (like the area around Valeia, north of Ishad N'ha, and west of Brimloch Roon) or a dungeon map. One portal per caster per map. That means one character can have multiple portals, just not in the same map. Create a second portal in a map, and you replace the first one.

Up until they all go away, and you have to refresh them all. But that's a different story...
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Old 04-14-2003, 04:23 AM   #7
Radek
Red Dragon
 

Join Date: April 3, 2001
Location: Prague, Czech Republic
Posts: 1,586
Sure. One portal per map and character. Define the map as an area which you can investigate without interferring entering of a town. Therefore, we have 3 wilderness maps (from Valeia to Ishad N'Ha, from Ishad N'Ha to Brimloch Roon and west from Brimloch Roon). Each dungeon forms a single map (even if it does not look so sometimes).
If you have a solo character, then you can keep three portals in the wilderness (one portal on each wilderness map) and one portal in each dungeon simultaneously. If you have more characters then each character can keep his own set of portals (again, one portal per map).
We can see that it does matter who is casting the Teleport spell or to whom is the spell cast. The casting will select the character, which portal will be used for teleporting. I don't know exactly how does it work because I am always playing a solo character but you can check yourself. There are only two possibilities:
- either it's the caster's portal which will be used.
- or it's the "target character" portal which will be used.
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