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Old 07-23-2001, 03:22 PM   #21
Viking
Elite Waterdeep Guard
 

Join Date: July 14, 2001
Posts: 11
I have an almost identical fighter, with these differences:

Berserker

Has the exp. Cap at 2950 000 xp.

has 5 in long swords, 3 in Two Weapon Style, 2 in War Hammer,

Wielding Crom Fayer in the off hand, giving me 25 in strength, with the best long sword in the main hand.

As for tacho, you don't really need more than -8, do you? Because..with -8, you will ALWAYS hit on a natural 2. (Hits armour class -10 I think..)

So, with these differences, and these stats, what do you give my Berserker of death, with 4 attacks per round (Without the patch)?

Str: 25
Dex: 19
Con: 19
Int: 11
Wis: 15
Cha: 19
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Old 07-23-2001, 08:51 PM   #22
Kitty
Manshoon
 

Join Date: July 22, 2001
Location: Brazil
Posts: 153
Some people say straight fighters suck in BG II. Considering the kits available in the game, I had also thought about that.
However, in my first game, I went with a human straight fighter, just for roleplaying (I really like pure fighters). I ended up loving my character even knowing he had no racial or kit bonuses. Most people (including me) would think about taking a more powerful race (dwarves or half-orcs) or a better kit, but as I just said, you get somewhat emotionally "attached" to your PC if you are roleplaying-wise.
Anyway, I don't regret being a pure fighter. He had most of the kills in my party.
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Old 07-23-2001, 08:53 PM   #23
Jerome
Knight of the Rose
 

Join Date: January 8, 2001
Location: Scotland
Age: 37
Posts: 4,418
Yet you can't help but be attached to your little homegrown gnomish barbarian

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[This message has been edited by Jerome (edited 07-23-2001).]
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Old 07-24-2001, 09:33 AM   #24
DonkeyWan
Drow Warrior
 

Join Date: May 4, 2001
Location: Ireland
Posts: 299
a gnomish barbarian? what the hell, I can picture it, rarrgh I'm gonna rip your spine out and strangle you with it.... right after I dance with these fairies amongst the mushrooms... somehow it doesn't ring right...

btw, has anyone noticed the differing definitions for gnomes throughout the d&d landscape?
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Old 07-24-2001, 04:31 PM   #25
Redblueflare
Galvatron
 

Join Date: May 9, 2001
Location: The backwoods in Georgia *sigh*
Age: 39
Posts: 2,151
7.5 Now that i'm playing TOB I'm realizing that longswords aren't all that powerful. With the equalizer constantly being ineffective, I tossed it and picked up the nifty rune hammer. My fighter is currently weilding the rune hammer and Crom Faeyer with dual weild. Much more effencient than two longswords. (Especially with Crom Faeyer's huge strength bonus!) I also dislike sword and shield style. Fighters should never use sheilds. Either two handed weapons style, or dual weild. Other than that he's pretty darn good.

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Everyone is entitled to their own opinion, I just don't have to listen.
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Old 07-24-2001, 09:22 PM   #26
Jerome
Knight of the Rose
 

Join Date: January 8, 2001
Location: Scotland
Age: 37
Posts: 4,418
The only incentive to go with the sheild is the AC bonus.....since the Sentinal Sheild gives you and extra -5 to your Armour Class, with the right stuff nearly nothing in the game can hit you

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Old 07-25-2001, 12:28 AM   #27
groveguardian
Elite Waterdeep Guard
 

Join Date: July 24, 2001
Posts: 6
I give him a 6. Mainly this is becuase I think that plain fighters are boring. Also, I hate longswords! I have to agree that 2-handed is the best. Being that I play a kensai/mage I don't really need sword/shield so I think that was a waste. I like dual wielded Celestial Furies better!

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"Be wary, child of the Christian god, for you may own the name, but the land is free." What Cathbadh would have said to St. Patrick
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Old 07-25-2001, 03:35 AM   #28
Icing Death
Elite Waterdeep Guard
 

Join Date: July 24, 2001
Location: Australia
Posts: 21
6.8/10

No Kit
As most have said, Long swords generally aren't as good as most of the weapons. Two Handed swords are good, but dual weilding is jusr as good-more attacks, varied effects- Crom Faeyr + Celestial Fury is niiiiiiiice 25 Str Hard Hitting Beast that quite often will freeze your opponent allowing you to get a possible extra round of attacks in
Celestial Fury would make a good ocmbination with weapons such as Belm.

A Suggestion: If yuo wanted to you could dual class your Fighter into a mage and have a kickass hitting mage Dakkon's Blade would go quite nicely into that combo too.
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Old 08-14-2001, 01:49 AM   #29
Nolek Psyphon
Dungeon Master
 

Join Date: August 13, 2001
Location: The In-Between Place
Posts: 69
7 out of 10. Could be better with the celestial fury (my favourite weapon in the game).
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Old 09-03-2001, 08:56 PM   #30
Aurum
Manshoon
 

Join Date: March 15, 2001
Location: Shangrila ; (Torreon, Coahuila, Mexico).
Age: 46
Posts: 248
Fine

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Principium mors est.
But when the world of the deads comes,
we will already be there.
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