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Old 08-27-2007, 05:55 PM   #21
SpiritWarrior
Jack Burton
 

Join Date: May 31, 2002
Location: Ireland
Posts: 5,854
Default Re: :Cry: NWN 2

Quote:
Originally Posted by Micah Foehammer View Post
Last games I've played are Oblivion, Sacred, NWN1 and NWN2. LOL

I'm surprised that NWN2 has such heavy system requirements then. If it's just a freaking mod of the aurora engine.

But my system was built specifically with NWN2 in mind.
IMO Oblivion runs better and looks nicer. Mine was built for gaming also, Core duo, 2g ram, 7800 card. Tested it on 3 other systems, all gaming rigs. Same issues. Some may look at it play and think it plays flawlessly. I see it though and it annoys me.

The graphical upgrade in NWN2 isn't that good either, the graphics look dated still, especially terrain. I mean, they look nice but are hardly "new". I don't like the player avatars alot either, new animations are so...not fluidic. I was more interested in the new creatures, which the art is good when it comes to them.
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Old 08-27-2007, 06:13 PM   #22
Micah Foehammer
Ma'at - Goddess of Truth & Justice
 

Join Date: November 15, 2001
Location: Asheville, NC
Posts: 3,253
Default Re: :Cry: NWN 2

With your system, NWN2 should rock.

On my system, I much preferred NWN2 to Oblivion but that was partly due to the camera view, but I also thought the graphics on Oblivion were chunkier and spasmodic compared to NWN2.

LOL Go figure.

Just out of curiosity, have you seen any of the screen shots for the MotB expansion? If so, let me know what you think.
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Old 08-28-2007, 12:22 AM   #23
robertthebard
Xanathar Thieves Guild
 

Join Date: March 17, 2001
Location: Wichita, KS USA
Age: 60
Posts: 4,537
Default Re: :Cry: NWN 2

The things that I've noticed most about NWN 2 gameplay that could have been either implemented differently, or that weren't finished were;

A: the extensive use of triggers for dialogs, spawning in encounters,
Spoiler for Spoiler Alert:
the githyanki spawns, in the house in the Merchant Quarter. They knew they were going to be there, why not just place them, instead of putting in all those spawn triggers.

B: the companions. I've dragged this through the mud, I know, but they could have been so much more than they are, and the proof for one of them is in the VO files.

For all of that, with the OT of this thread as the major exception, I'm enjoying the toolset. It's kinda nice to get an area that looks kinda like you want it to, instead of the blocky tilesets. It's a pain in the ass to build them, yes, but, when you get one to where you like it, it's much prettier.
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Last edited by robertthebard; 08-28-2007 at 12:22 AM. Reason: I love that spoiler thing...
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Old 08-28-2007, 01:28 AM   #24
robertthebard
Xanathar Thieves Guild
 

Join Date: March 17, 2001
Location: Wichita, KS USA
Age: 60
Posts: 4,537
Default Re: :Cry: NWN 2

Was going to edit, but...There's something to be said for tenacity, and migraine medication...I managed to save a part of my module, only losing 5 areas that somehow got corrupted. Tenacity, because I didn't know when to quit, and migraine meds because I didn't do a thorough job deleting files. So, I've saved the better part of it, with some caves, and a minor outdoor area lost to the ether. Hooray for me.
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