04-29-2005, 12:57 AM | #1 |
Drizzt Do'Urden
Join Date: September 3, 2003
Location: Köln Germany
Age: 68
Posts: 692
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Hi.
Can anyone tell me a little bit more about this mod ? Is it harder than a game with Flame's mod ? Flame's mod was a good one but even on expert it made the game too easy. Busta191 wrote in a previous post, he met 52 enemies in the monastery. That sounds very interesting. Are there usually bigger groups of enemies ? Thanks. [img]graemlins/monster5.gif[/img] |
04-29-2005, 06:39 AM | #2 | |
Zhentarim Guard
Join Date: February 1, 2002
Location: Australia
Posts: 307
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Quote:
One recomendation would be to get the Wiz8Fast utility and crank it up to the max. One way to answer all your questions is to download it, and try it! [img]smile.gif[/img] [ 04-29-2005, 06:42 AM: Message edited by: Wolfie ]
__________________
Visit [url]\"http://www.foerster.cc/wolfie\" target=\"_blank\">http://www.foerster.cc/wolfie</a> or [url]\"http://wiz8.web1000.com\" target=\"_blank\">http://wiz8.web1000.com</a> (US) for a spreadsheet that allows you to enter in your spellcaster\'s stats, and it will tell you what spells the character can learn, or for spells that they are not yet able to learn, it will tell you how many points they need, or why your character can\'t learn the spell. |
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05-02-2005, 03:49 AM | #3 |
Drizzt Do'Urden
Join Date: September 3, 2003
Location: Köln Germany
Age: 68
Posts: 692
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Thanks wolfie.
I hoped that somebody (f.e. scatter) could tell me a little bit more about the mod. But you're right I should try it myself. Next weekend I start a game with this mod. I hope it's a greater challenge than a game with Flame's. We'll see. [img]graemlins/monster5.gif[/img] [ 05-02-2005, 03:49 AM: Message edited by: Loudhy ] |
05-03-2005, 09:13 AM | #4 |
Welcomed New User
Join Date: February 10, 2004
Location: Indianapolis, Indiana
Age: 75
Posts: 3
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I'm not Wolfie but maybe I can help.
I'm currently in the Bluff ready to return to Trynton to finish that part of the game. I've been to the Umpani camp, Arnika and the swamp to visit Crock. The Mod makes things much more dificult. Large groups of enemies which are frequently a level or 2 higher than my party which is currently around lvl's 12-13. Luckily you frequently have allies that will assist you. As an example after the Monastery I normally go to the Umpani camp and then to Arnika. In this game my team was level 8 when I reached the camp and I got wasted before I could get to Panrak and this was a fight with a large Number of allies. The party I'm currently playing: Elf - Bishop. There are a lot of weapons that can be used by a Bishop but not a Fairy Bishop. Liz - Fighter Felpurr - Samauri Hobbit - Bard I think this is a must with a lot of new Instruments especially one which you will find in Arnika. Felpurr - Ninja Mook - Ranger to help find new items. Sugestions that I can give are to check each item you find because you may think you know what it does from previous games but its very likely that it has changed in this Mod. Also magic does not seem to be as effective in this Mod as the original or in Lana's Mod. I think this is because the enemies I have faced so far are a higher level than my party and therefore have a greater resistance to magic. I have enjoyed this Mod and Lana's mod, I think the main difference is that with Lana's mod the game may be overpowered whereas with this mod the dificulty is much greater. I'm not sure that a party of less than 6 is feasible. I hope this helps if you have any specific questions feel free to ask. Cal |
05-03-2005, 09:50 AM | #5 |
Zhentarim Guard
Join Date: January 22, 2002
Location: Sheffield, UK
Age: 74
Posts: 322
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Yes, I agree with Caligula. The mod is much harder than Lana's mod.
You definitely do need a full party and also two RPCs as well. Smaller parties will suffer and as for a solo character, don't bother. Admittedly I haven't tried a solo but can't see how one could survive, even with the allies yoy know have. But apart from that, it's still very enjoyable. Here's a link to a topic on the VN Boards where, amomgst others, Deathstalker suggests the best characters for his mod. http://vnboards.ign.com/Wizardry_8_S...10/85796950/?6 |
05-03-2005, 12:00 PM | #6 |
Welcomed New User
Join Date: February 10, 2004
Location: Indianapolis, Indiana
Age: 75
Posts: 3
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Krull, I currently don't have any RPCs with my group and don't have any plans to use them.
I've been thinking of a solo and I think that it might be advantageous to do some class changing with a solo. Possibly start with a Rogue for stealth and then switch classes to train different abilities. I think with the increased experience points with the larger fights you would level up much faster. I think I may start fooling around with solo's tonight just to see what might be possible. |
05-03-2005, 03:43 PM | #7 |
Zhentarim Guard
Join Date: January 22, 2002
Location: Sheffield, UK
Age: 74
Posts: 322
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Caligula
The problem with solos is that although you level up quickly, your individual skills (eg sword, close combat etc) will stay at a relatively low level unless you delay levelling up until these skills also rise with practice. With Deathstalker's mod I don't think solos can survive but let me know how you get on. |
05-03-2005, 06:52 PM | #8 |
Symbol of Cyric
Join Date: August 17, 2003
Location: Portland
Age: 65
Posts: 1,336
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OK, ok, i'll respond. I only played through twice on Deathstalker, with 12 starts and 7 trips as far as Ferro. The two finishes were a Foursome:
Rawulf Lord, Hobbit Bard and Ranger and Faerie Ninja. and a Trio: Liz Fighter, Hobbit Rogue, and Hobbit Bishop These two, and 3 of the five others that made it to Ferro were all imports, with optimum treasure and stats. All had Stealth training. One solo went as far as Ferro. (Hobbit Rogue with 11 Bard levels) Since i play AP the easy way (not triggering the massive war) i felt that Ferro was far enough once i had seen what was up there, and i disliked the mod enough to make me happy with 12 starts. My least favorite part of the mod are the extra "allies" that get in the way more often than they help. Most of the "huge" battles were not that hard; the hardest ones had casters, and there are many ways to separate those from the rest of the mobs and win more easily. Good thing about DS' mod is that you must fight more strategically/tactically more often. I have since reinstalled my game so i could pick pockets again. Since Flame's mod works on the old patch, it's easy for me to switch; just save the original game levels and items somewhere else while playing modified. (incidentally, i think Flame's is too easy, and have added and toughened the mobs in it) Right now i'm working on my own mod. [ 05-03-2005, 06:53 PM: Message edited by: Scatter ] |
05-04-2005, 01:00 AM | #9 |
Drizzt Do'Urden
Join Date: September 3, 2003
Location: Köln Germany
Age: 68
Posts: 692
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Many thanks to all of you for your informations.
This mod sounds very interesting. A friend told me that on the beach near the monastery he met 3 Zombies, 18 crabs and 6 Goblin. I definatly start a game with the mod on saturday. @caligula Welcome and thanks for you description. I wonder why your party has only lvl 12 with so many enemies around . What was your difficulty level ? I prefer playing on expert. @scatter Yeah, Flames was too easy. I hope Deathstalkers will be a real challenge. But one question is left. Are the enemies harder ( f.e. Gregor ) or is the difficulty to kill them the same and only the number of them increases ? [img]graemlins/monster5.gif[/img] [ 05-04-2005, 07:06 AM: Message edited by: Loudhy ] |
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