02-15-2005, 12:41 PM | #11 |
Baaz Draconian
Join Date: June 14, 2004
Location: Neb.
Age: 58
Posts: 725
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The Identify spells works according to the artifact level of the item you are working on. It will automatically use as much spell points as it needs to identify. This doesn't mean it works every time but as time goes on it will. It is a great way to get your mental realm and divinity up in a hurry. The more spell points the easier it is to identify.
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02-15-2005, 06:52 PM | #12 | |||
Zhentarim Guard
Join Date: February 1, 2002
Location: Australia
Posts: 307
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Quote:
Monster spawns are controlled by two things, each area has a minimum and maximun level of monster to generate, and the mean average of the party's character levels. Monsters will generally spawn within a range above or below this average. Things can get a little crazy if the average is way above / below the maxiumum / minimum. Quote:
Quote:
If the monsters are not moving fast enough, run the Wiz8Fast again, and move the slider further to the right, and remember to not then make changes in the Options menu within the game (or it overwrites the artifically increased monster movement value). [img]smile.gif[/img] [ 02-15-2005, 06:57 PM: Message edited by: Wolfie ]
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Visit [url]\"http://www.foerster.cc/wolfie\" target=\"_blank\">http://www.foerster.cc/wolfie</a> or [url]\"http://wiz8.web1000.com\" target=\"_blank\">http://wiz8.web1000.com</a> (US) for a spreadsheet that allows you to enter in your spellcaster\'s stats, and it will tell you what spells the character can learn, or for spells that they are not yet able to learn, it will tell you how many points they need, or why your character can\'t learn the spell. |
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02-15-2005, 09:14 PM | #13 | |
Manshoon
Join Date: November 12, 2003
Location: celesteville
Age: 53
Posts: 246
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Quote:
[/QUOTE]Certain merchants will buy certain items identified or not, which they will identify after you've sold them. Then you can buy them back (identified) at a hefty markup (depending on your comm skill). Unidentified items sell for much lower than the regular price and you will have to buy back at the regular identified price. |
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02-16-2005, 01:57 AM | #14 | |
Zhentarim Guard
Join Date: February 1, 2002
Location: Australia
Posts: 307
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Quote:
[img]smile.gif[/img]
__________________
Visit [url]\"http://www.foerster.cc/wolfie\" target=\"_blank\">http://www.foerster.cc/wolfie</a> or [url]\"http://wiz8.web1000.com\" target=\"_blank\">http://wiz8.web1000.com</a> (US) for a spreadsheet that allows you to enter in your spellcaster\'s stats, and it will tell you what spells the character can learn, or for spells that they are not yet able to learn, it will tell you how many points they need, or why your character can\'t learn the spell. |
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02-16-2005, 06:27 AM | #15 |
Baaz Draconian
Join Date: June 6, 2002
Location: Germany
Posts: 795
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I'm pretty sure they offer exactly one quarter of the price they'd pay when identified. I used this knowledge sometimes to sort unidentified potions at Burz.
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02-16-2005, 07:50 AM | #16 | |
Manshoon
Join Date: November 12, 2003
Location: celesteville
Age: 53
Posts: 246
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Quote:
[img]smile.gif[/img] [/QB][/QUOTE]Boltac has probably been dead a long time. |
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02-16-2005, 08:04 AM | #17 |
Elite Waterdeep Guard
Join Date: January 31, 2005
Location: Germany
Age: 50
Posts: 23
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Hello all, I stepped out of Arnika and tried to go to the Monastery again (after finding the wheel key) but this time the Road was to tough for me. As one encounter I came across 8 or 9 Juggernauts (HP 220+). I decided to turn around and enter the safe haven of Arnika again (where by now a group of 8 or 9 Savant Guards have no chance against my fully rested band-of-four).So I am back in town, planning on practicing some before going out again.
1) Is there anyway to practice the Knock spell to advance my Earth realm (i.e. an eternally closed door or something)? 2) I think it would help a lot if Gandalf had a high initiative so that foes cannot spread out before he casts his Magic Missile. What's a Speed value at which to be reasonably fast in combat? 3) Please help me out with the magic system: If I learn a new spell (from a book) and that spell belongs to different realms, what determines to which of my realms the spell will be added? I think I bought a divine spellbook but the spell was added to another realm...? Once again - and I am overwhelmed at the amount of help - THANKS IN ADVANCE FOR YOUR REPLIES!!! Legolas73 |
02-16-2005, 08:42 AM | #18 |
Zhentarim Guard
Join Date: January 22, 2002
Location: Sheffield, UK
Age: 74
Posts: 322
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In answer to your questions:
1. Have you done the Jail? If not, go into the middle cell and click on the floor. Drop down and follow the tunnel to te bank vault. One of the best places to practice Knock Knock. Just don't open the door accidentally by using a high power spell! Use power level 1. 2. I've heard from other people that you only need a minimum of 55 SPD as your Bishop will be able to eventually cast a level 7 Haste spell which will bring everybody's SPD up to 125, the maximum. To get Gandalf's initiative up equip him with a Thief's Buckler and Ankhs of SPD in the menatime. Each of these items increase your initiative by 2. 3. Sorry, don't know the answer to this. |
02-16-2005, 10:12 AM | #19 |
Baaz Draconian
Join Date: June 6, 2002
Location: Germany
Posts: 795
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2. High speed gives you better initiative. But high senses are also necessary if you want a realy high initiative. Since a bishop usually has other important stats, just accept the fact that monsters will usually act before you do, unless you manage a surprise attack.
3. You mix up two different things. One is what is often called scool of magic - wizardy, alchemy, psionic, and divinity. The other is the spell realm - fire, earth, water, air, mental, divine. I assume you bought a priest book (devinity) with a spell for another (elemental) realm. For example, holy water is a water spell. |
02-16-2005, 10:15 AM | #20 |
Galvatron
Join Date: December 11, 2001
Location: Plateau of Leng
Age: 46
Posts: 2,190
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As I recall, if a spell falls into more than one domain, the domain with the higher skill level is the one that increases. I don't know what happens if both domains have the same skill level.
And yes, the big vault under the bank is the best place for bringing up Knock Knock and/or Locks & Traps. Actually opening the vault, though, will set off alarms and bring trouble. |
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