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Old 02-26-2001, 10:00 AM   #11
Charlie
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RAISTLIN, they are my thoughts exactly, the weapon proficiency is way, way out of step with all the other workings, eg spells/intelligence etc. Very poor in some respects..oh well.

Tobbin, yes sorry, I wasn't haranguing you just asking specific points. What's shot me down in flames is that I'm a completely by the book player. I really enjoyed taking a fighter through BG1 and then through BG2 and then decided I wanted to take a thief through BG2, "better still" I thought "I'll make me a fighter/thief". Well I made one for a multi player game that I still use and like but wanted one to take through BG2 as a single player, anyway I rolled him up real good with 18/00 str' and added via Shadowkeeper the point to strength that I would have received from the tome in the BG1 build up. Lovely, 19 str' that I'd set my heart on as my former fighter had the same. Loaded game and can't use him, that extra point killed him stone dead, I didn't earn it. Now I've got my heart set on a fighter/thief with "natural" 19 str' so I have to go back to BG1 and roll a new character, brilliant, best overall stat's ever with 18/93 str'. Now I'm in overdrive and I'm greedy and I'm thinking, "hmm, if I gotta do this whole game again for these extra stat's I might as well get all of em and give them all to myself", you know the wisdom one, charisma one etc etc culminating in the STRENGTH.... (ooh, just shouts at ya that word dunnit )...tome in Candlekeep for the 19 str' that I craved. Not only will I do this but I'll also get 3 point proficient in bow and 3 point proficient in big chop yer to bits type swords......errr no I won't.

Bloody gutted. I've come all this way "by the book" thinking that I'm going to be gaining attributes that are rightfully mine through graft and dedication only to find out that I can't increase in my favoured fighter weapon proficiencies. This is a massive blow as I can't use him legally in a multiplayer game if I artificially adjust stat's, and I'm not entirely sure I want to take him through BG2 either now. Being proficient makes watching the fights better as the hits are on target and the damage is greater. It's an awful thought to think that he's going to be swinging his sword about at the end of BG2 with the same degree of clumsiness that he started swinging it about with at the start of BG1 all that time ago. I just wish I'd known at the start that's all. Still I may consider adjusting his proficiency with shadowkeeper or whatever it's called. Ie when a point is earned then assign the earned point to sword instead of peashooter, just don't know if it'll feel right that's all

Oh well, thanks anyway. At least I know now.

PS. Anyone remember where the tomes are? Got cha' and one other (lighthouse) but am now in Candlekeep dungeon..have I missed the strength one?
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Old 02-26-2001, 10:21 AM   #12
el_kalkylus
Drizzt Do'Urden
 

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I read one evening that a multiclassed fighter/mage/thief is much better than a multiclassed fighter/mage, fighter/thief, or thief/mage. Read below, it makes very much sence.

Little point have a multi-class fighter/mage, fighter/thief or mage/thief
when you can have a fighter/mage/thief. Consider the skill levels at
start and end.

F/M : 6/6 to 13/13
F/T : 6/7 to 13/16
M/T : 6/7 to 13/16
F/M/T : 5/5/6 to 11/12/14

The lesser 1-2 levels per class is more than compensated by the
additional class's abilities. (the F/M/T loses out via -2 to THACO, 1
weapon proficency slot, 50 thief skill points and 1 lesser spell slot at
mage levels 1,2,3 & 6).

Cons:
Jack-Of-All-Trades, Master-Of-None:
He will never gain an outstanding THACO; fighter level 11 limits him to
base THACO of 10. He can only cast level 6 mage spells toward the end of
the game, and never touch level 7 and above. He has limited thief skill
points; early only he can only max out 2-3 skill areas, and toward the end
he'll have enough for only 4-5.

This is a good reason why the fighter/thief or fighter/mage should have more proficiency points, otherwise they are nothing compared to a fighter/mage/thief.
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Old 02-26-2001, 10:23 AM   #13
Lord of Alcohol
Xanathar Thieves Guild
 

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Hi Charlie, I think there is a strength tome in the Candlekeep dungeon. Its been awhile though. On the proficiency things, its more for game balance than anything else.
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Old 02-26-2001, 11:13 AM   #14
Hesperex
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Charile when you say that you are disapointed that your fighter/thief will be swinging his sword at the end of bg2 with the same degree of clumsiness as he was at the begining of bg then I have to say thats where your very wrong. Your fighter/thief will gain thaco which as you no doubt know is a measure of how skilled he is with any particulary weapon. It dictates how easy he can hit an oposition depending on factors like the enemies armour class. Basicly what Im trying to say is that Thaco is more important than extra proficiency slots. I useually play a Stalker, and two proficiency slots never realy made him any less a fighter that some of my fighters with 5 slots. Simply because when you get a decent enough thaco you can pretty much hit most things weather your speacialised or grand master in swords or whatever. And a thief is penalised in a multiclass fighter/thief, mage/thief combo. You will get less thief skill points than you would if you were a pure class thief. Obviously the restrictions on the fighter are more detrimental than those on the thief but never the less I find a fighter/thief to be a perfectly competant fighter. I myself and many others wouldn't use a fighter/thief as a fighter or even think of them as a fighter but rather a thief who can fight, what I mean by that is it's more a thief who can handle himself in combat and isnt likly to miss when backstabbing. Rather than a tank whos gonna jump into a sea of greater wolfwears and hack em to pieces.
 
Old 02-26-2001, 11:48 AM   #15
el_kalkylus
Drizzt Do'Urden
 

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Couldn't say it better myself Hesperex. When you choose a fighter/thief, you don't want a fighter, but you want a thief that can fight.
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Old 02-26-2001, 11:52 AM   #16
turbovee
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Join Date: March 2, 2001
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Isn't there a exp cap remover download for the Ad&d rules so you can get all the profiefiences up to like lvl 50. If there is can someone tell me where it is. I would rather use that than shadow cheater. I already have the exp cap remover thats given at the Ironworks
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Old 02-26-2001, 01:13 PM   #17
Hesperex
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HERE

its about halfway down the page (level 50 rules pack)
 
Old 02-26-2001, 02:38 PM   #18
Patriarch
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A fighter/thief would have more chance to hit than a thief with 5 stars in a proficiency because of the THAC0 if they were same level
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Old 02-26-2001, 02:39 PM   #19
Tobbin_OHF
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I have something to add here, for anyone planning to transfer their character to Never Winter Knights. I was reading on the thread last night that there will be level limits. Well, I didn't know how bad this was til I checked up on some of the info at the Never Winter Knight's website. They have a cap set at 20 levels. This includes multi-class characters. Thieves beware (they raise the quickest.) If you have a thief class mix and a fighter, you will hit the cap pretty quick. You will add all levels that a character is at and when you hit 20, you will be asked to retire. God help you if you have 3 classes going at the same time. I may have misread this, as they will be on 3rd edition rules, but from how things are right now, there won't be much level advancement going to NWN.
 
Old 02-26-2001, 03:00 PM   #20
Patriarch
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Does having 19 Charisma differ at all from 18?
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