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Old 11-20-2002, 11:05 AM   #21
ronan
The Magister
 

Join Date: November 13, 2001
Location: London
Posts: 126
I found it handy to specialize when I was using a multiclass character. At the moment I have an elf with equal levels in rogue and illusionist and the extra spells really make the character worthwhile. Am I missing out on any decent spells as an illusionist? I have noticed this so far.
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Old 11-20-2002, 11:45 AM   #22
Yggdrasil
Dungeon Master
 

Join Date: November 26, 2001
Location: Home
Posts: 94
I'm also playing a rogue/illusionist (deep gnome). The big downfalls for me were not being able to cast Skulltrap, Stoneskin and Horrid Wilting.
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Old 11-20-2002, 11:54 AM   #23
Nightowl2
Galvatron
 

Join Date: December 11, 2001
Location: Plateau of Leng
Age: 46
Posts: 2,190
Yeah, you're not gonna be able to take any of the Necromancy spells like Horrid Wilting, Finger of Death and several others. Also the Abjuration spells, lik Antimagic Field, Dispel Magic, Globe of Invulnerability, various protection spells, etc.

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Old 11-20-2002, 06:06 PM   #24
Ar-Cunin
Ra
 

Join Date: August 14, 2001
Location: Copenhagen, Denmark
Age: 52
Posts: 2,326
Just found an error in the manual

Necromancy is stated as having Illusion and Transmutation as opposite scholls.

It is Illusion and enchantment - as my Necromancer found out (not that I mind.
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Old 11-21-2002, 05:43 AM   #25
Khazraj
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Join Date: October 17, 2002
Location: Melbourne
Age: 54
Posts: 73
The manual is totally wrong about the oppostition schools. Only the game itself in character creation tells the truth...
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Old 11-21-2002, 06:09 AM   #26
ronan
The Magister
 

Join Date: November 13, 2001
Location: London
Posts: 126
The manual doesn't cover a lot of areas and I can't help feeling that new players must be completely confused by all the rules, or is it just us old bods not being able to adapt?
We fear change!
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