11-20-2002, 11:05 AM | #21 |
The Magister
Join Date: November 13, 2001
Location: London
Posts: 126
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I found it handy to specialize when I was using a multiclass character. At the moment I have an elf with equal levels in rogue and illusionist and the extra spells really make the character worthwhile. Am I missing out on any decent spells as an illusionist? I have noticed this so far.
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11-20-2002, 11:45 AM | #22 |
Dungeon Master
Join Date: November 26, 2001
Location: Home
Posts: 94
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I'm also playing a rogue/illusionist (deep gnome). The big downfalls for me were not being able to cast Skulltrap, Stoneskin and Horrid Wilting.
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11-20-2002, 11:54 AM | #23 |
Galvatron
Join Date: December 11, 2001
Location: Plateau of Leng
Age: 46
Posts: 2,190
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Yeah, you're not gonna be able to take any of the Necromancy spells like Horrid Wilting, Finger of Death and several others. Also the Abjuration spells, lik Antimagic Field, Dispel Magic, Globe of Invulnerability, various protection spells, etc.
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11-20-2002, 06:06 PM | #24 |
Ra
Join Date: August 14, 2001
Location: Copenhagen, Denmark
Age: 52
Posts: 2,326
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Just found an error in the manual
Necromancy is stated as having Illusion and Transmutation as opposite scholls. It is Illusion and enchantment - as my Necromancer found out (not that I mind.
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11-21-2002, 05:43 AM | #25 |
Dungeon Master
Join Date: October 17, 2002
Location: Melbourne
Age: 54
Posts: 73
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The manual is totally wrong about the oppostition schools. Only the game itself in character creation tells the truth...
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11-21-2002, 06:09 AM | #26 |
The Magister
Join Date: November 13, 2001
Location: London
Posts: 126
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The manual doesn't cover a lot of areas and I can't help feeling that new players must be completely confused by all the rules, or is it just us old bods not being able to adapt?
We fear change!
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