Visit the Ironworks Gaming Website Email the Webmaster Graphics Library Rules and Regulations Help Support Ironworks Forum with a Donation to Keep us Online - We rely totally on Donations from members Donation goal Meter

Ironworks Gaming Radio

Ironworks Gaming Forum

Go Back   Ironworks Gaming Forum > Ironworks Gaming Forums > Baldurs Gate II: Shadows of Amn & Throne of Bhaal > Baldurs Gate II Archives

 
 
Thread Tools Search this Thread
Old 06-18-2001, 04:11 PM   #1
Sorcerer Dave
Drow Warrior
 

Join Date: March 7, 2001
Location: Baldur\'s Gate
Posts: 268
How is it determin if you hit someone taking into account Thac0 and AC?
I think I know how damage works but please explanin that to.
Sorcerer Dave is offline  
Old 06-18-2001, 04:25 PM   #2
trux
Avatar
 

Join Date: May 19, 2001
Location: Darkside of the Moon
Posts: 578
Thac0 stands for = To Hit Armor Class 0. so if you're Thac0 is 10, and someone has an armor class of 3, you would roll 1d20 (one 20-sided di) and need a 7 or over to hit the opponent. the game does this for each attack your player makes.

As far as damage goes, each weapon has a base amount of damage it can do. Some of these are:
2handed sword = 1d10 (meaning a 10-sided di is rolled and causes that amount of damage)
long sword = 1d8
staff = 1d6
dagger = 1d4
these are just a few. extra damage can be added if the weapon is magical, like a staff + 4, which would do 1d6 + 4 added on to the roll. a character can gain greater damage capabilities with mastery specialization in a weapon, or magical items like girdle of hill giant strength.
the computer also generates this number each time you character makes an attack.

------------------
--
trux
trux is offline  
Old 06-18-2001, 04:28 PM   #3
Case00
Manshoon
 

Join Date: May 23, 2001
Location: Miami, Fl USA
Posts: 193
Everything is based on an Imaginary roll of a 20 sided Die. Your Thac0 is what you would need to roll to hit something with a 0 armor class (that is what thac0 stands for.. To Hit Armor Class 0) So if you have a thac0 of 16, and are attacking something with an armor class of 5 you would need to "roll" an 11
(16-5). To hit something with an armor class of -3 you would need a 19 (16+3)..
Case00 is offline  
Old 06-18-2001, 09:12 PM   #4
Robin, Thief of Hearts
The Magister
 

Join Date: April 8, 2001
Location: Caribbean
Posts: 144
Well the lads have answered and quite well too.
Let's see if I can do it in a mathematical way to make it easier-

THAC0 = amount you need to hit armour class of 0. The lower the THAC0, the better for you.

Now, the lower the armour class, the harder it is to score a hit.
Thus an AC of 5 is easier to hit than an AC of -3.

Your swing-weapon dice-roll( 1-20) will score a hit IF it is equal to or greater than your THAC0 minus the enemy AC.

If Random roll >= (your THAC0 - enemy AC) ------------------------> You HIT.

(If you can dredge up memories of math class, it should be clear that a NEGATIVE AC is a good thing for you to have, and the more negative the better.)

If you should roll a full 20, then you score a "Critical hit". Now, some instances allow critical hits to occur if you roll just 19. I think this can happen if you're using a single weapon and have proficiency in single weapon usage skill, for example.
That mighten't sound like a whole lot of improvement, but look at it this way:
Regular chance to get a Crit hit = 1 in 20.
Augmented chance to get a Crit hit = 2 in 20, or TWICE as often!

A Critical Hit does substantially MORE damage than a regular hit, but helmets can block them. It's rather like the headshots in Doom. Since MANY many enemies wear helms, it can be a disadvantage to score lots of Crit Hits in battle. Those blows just ring off the enemy helm.
*Dong!*

There are few things you can do to improve your chances of hitting the enemy.
- Never fight when exhausted. It spoils your THAC0.
- Backstab the enemy wherever possible, this is said to help your THAC0. I don't know the details, but brother it SURE helps your damage!!

Now, about damage -
Working out damage inflicted is pretty easy. Read up your weapon stats and there you go:
1D4 = from 1 to four points. ( roll one 4 sided dice.)
2D6 = from 2 to 12 points( 2 times 1D6 )

Some weapons have an additional add on damage- eg a magical bonus. This ranges from plus 1 to plus 5 in the game. A rare single weapon, the Spear of Impaling does a Gigantic super-whopping extra 10 points damage!
Some other weapons have associated special effects that do additional damage-
such as fire arrows, which do additional 2 points fire damage.



Robin, Thief of Hearts is offline  
Old 06-18-2001, 09:22 PM   #5
Vaskez
Takhisis Follower
 

Join Date: April 30, 2001
Location: szép Magyarország (well not right now)
Posts: 5,089
How does damage work? Well you hit and they feel pain....they often bleed to death too
Vaskez is offline  
Old 06-18-2001, 11:36 PM   #6
Sorcerer Dave
Drow Warrior
 

Join Date: March 7, 2001
Location: Baldur\'s Gate
Posts: 268
Does anyone know where I can get a script for mIRC to do this?
Sorcerer Dave is offline  
Old 06-21-2001, 04:57 AM   #7
Maever
Elite Waterdeep Guard
 

Join Date: June 9, 2001
Posts: 43
Hi all!

Besides Thac0, there is also a base Thac0...
so wat is that?
anyone care to explain?

Maever is offline  
Old 06-21-2001, 05:22 PM   #8
Vaskez
Takhisis Follower
 

Join Date: April 30, 2001
Location: szép Magyarország (well not right now)
Posts: 5,089
LOL base THACO is just your THACO without any modifiers for strength, weapon specialisation etc.
Vaskez is offline  
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Can anyone explain to me exactly how this works? Mozenwrathe Neverwinter Nights 1 & 2 Also SoU & HotU Forum 1 03-20-2006 11:32 PM
can anyone explain this......... Stormymystic General Conversation Archives (11/2000 - 01/2005) 10 06-24-2003 04:42 PM
Does Dwarven Damage Resistance Stack with Monk Damage Resistance? offshore33 Miscellaneous Games (RPG or not) 10 06-28-2002 10:15 PM
Of Archers And Damage. ~~Need Help With Regards To Calculating Missile Damage~~ Dundee Slaytern Baldurs Gate II: Shadows of Amn & Throne of Bhaal 18 12-04-2001 01:55 PM
The "Enrage" ability works? stred Baldurs Gate II Archives 2 12-13-2000 07:26 PM


All times are GMT -4. The time now is 04:53 AM.


Powered by vBulletin® Version 3.8.3
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
©2024 Ironworks Gaming & ©2024 The Great Escape Studios TM - All Rights Reserved