Visit the Ironworks Gaming Website Email the Webmaster Graphics Library Rules and Regulations Help Support Ironworks Forum with a Donation to Keep us Online - We rely totally on Donations from members Donation goal Meter

Ironworks Gaming Radio

Ironworks Gaming Forum

Go Back   Ironworks Gaming Forum > Ironworks Gaming Forums > General Discussion > General Conversation Archives (11/2000 - 01/2005)
FAQ Calendar Arcade Today's Posts Search

 
 
Thread Tools Search this Thread
Old 03-29-2001, 08:43 AM   #21
Erekose
The Magister
 

Join Date: March 25, 2001
Location: Melbourne, Victoria, Australia
Posts: 117
Indeed Sir Tanty where is the heroism in slaughtering all your opponents with godlike ease?
Erekose is offline  
Old 03-29-2001, 08:49 AM   #22
Strahd Von Zarovich
Drow Warrior
 

Join Date: March 2, 2001
Location: Ottawa
Posts: 266
Good thing they din't implement gods proprely in Bg2, I have a hard time imagining Helm sitting on his throne on top of everwatch in Mechanus, Going Oh wow Bhall's son is worshiping me. Usualy Gods are mindfull of such events. They probebly realise that a Bhall spawn could become a Divinity.

Unless they decided to take a wait and see stance.
Strahd Von Zarovich is offline  
Old 03-29-2001, 08:53 AM   #23
Erekose
The Magister
 

Join Date: March 25, 2001
Location: Melbourne, Victoria, Australia
Posts: 117
I wonder what primus would think of Helm's presence in Mechanus?
Erekose is offline  
Old 03-29-2001, 09:13 AM   #24
Memnoch
Ironworks Moderator
 

Join Date: February 28, 2001
Location: Boston/Sydney
Posts: 11,771
Quote:
Originally posted by Erekose:
Indeed Sir Tanty where is the heroism in slaughtering all your opponents with godlike ease?
You just need more worthy opponents and a better AI system, that's all. Heroism is defined by actions, not levels.

------------------
Memnoch - Custodian of the Order of the Holy Flame
Memnoch is offline  
Old 03-29-2001, 09:44 AM   #25
Erekose
The Magister
 

Join Date: March 25, 2001
Location: Melbourne, Victoria, Australia
Posts: 117
I would love to see Temple of Elemental Evil as a Computer RPG.... Then again if it wouldn't be a challenge then maybe not. It would also probably take 8 cd's.....
Erekose is offline  
Old 03-29-2001, 10:09 AM   #26
Strahd Von Zarovich
Drow Warrior
 

Join Date: March 2, 2001
Location: Ottawa
Posts: 266
Quote:
Originally posted by Erekose:
I wonder what primus would think of Helm's presence in Mechanus?
I suppose He can't do nothing, (I only know Helm's tower everwatch is on Mechanus) and not many creature would try to attack a God's domain. From the little I read Everwatch is a huge tower manned by countless petioners of Helm and there only duty is to be ever vigiglant and stand guard. Stand guard againts what? who know maybe an attack from the field of the forever war of aacheron.
Strahd Von Zarovich is offline  
Old 03-29-2001, 10:12 AM   #27
Sir_Tainly
Guest
 

Posts: n/a
Quote:
Originally posted by Erekose:
It would also probably take 8 cd's.....
DVD?

------------------

Holy Avenger of the OHF

HATS for sale baby!
Sponsored by Yorick
Your ad here? Call 112 -221 -123
 
Old 03-29-2001, 07:48 PM   #28
Strahd Von Zarovich
Drow Warrior
 

Join Date: March 2, 2001
Location: Ottawa
Posts: 266
Dvd's are still kinda of a luxury Item on most Pc's before doing games only on Dvd they should wait awhile.
Strahd Von Zarovich is offline  
Old 03-29-2001, 11:23 PM   #29
Jimbo
The Magister
 

Join Date: March 10, 2001
Location: Brazil, IN USA
Age: 55
Posts: 126
Well, I'll weigh in on what I think.

First I look to the balance of the game and how well is it gonna let me think out side of the box. Second I'll look to see how the game fits in the style of the good dm, the bad dm, and the unflexable dm. Third is if it is balanced and not scewered of to one side of fighting to another.

Basically, the game should tell a good story, and let me do things that influence the outcome, and effect how it is played out. Un-winable situations, or getting upset because someone figured out a diffrent way to do something then how you designed it (and getting all hisseyed up about it) don't win you points. Neither does buggy or unreasonable requirements. Also, hiding information is not tolerated, and is a good way to loose my trust (hiding information to make the story better yes, hiding about basic combat function isn't).

Balance problems...
Just a can of worms i was thinking of, example brought up about a moduel where magic is rare, but the casters still have it. And if you leave in the current monsters you were sugesting you would have to rebalance them so that the people running that moduel could do it. Example, +1 weapons are rare and considered god like, but, the end quest is to kill a vampier. Would need to either lessen vamps power (from being only able to be hit by +2 weapons), or would have to break your rule of magic items. It's not a blast on your idea, but your disableing the fighter types from doing there ability to kill that creature. It is a fine line of walking the balance tight rope, personally i prefer a world where all classes sort of balance out the same in usefullness and ability. Plus the game is being played for escapeism, so magic all around doesn't bother me.

We could pick an example in this game being that the archers and spell slingers allways went for the closest target and not going for our spell casters in the rear. That is a hinderance of the AI, maybe it can be changed, and maybe there are ways to make it work, where it is more of a challenge, but not an un-winable situation.

Anyway, just some thoughts.
Better AI, better balance, and fun.

------------------
Drink and be merry
Jimbo
"Renegade, Rebel, and Rogue"
Jimbo is offline  
Old 03-30-2001, 06:58 AM   #30
Erekose
The Magister
 

Join Date: March 25, 2001
Location: Melbourne, Victoria, Australia
Posts: 117
It would be nice if they could come up with a standard for DVD's but until all the parties come to the table it seems that's going to take a while. Limiting the amount of magic items would be a good start i guess, of course we could always impose these restictions ourselves i guess. I might try capping the experience of a party myself and see what challenge that offers. Thanks for everyones ideas.
Cheers
Erekose is offline  
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Whats wrong with my familiar?? Tom Baldurs Gate II: Shadows of Amn & Throne of Bhaal 8 08-17-2004 12:18 AM
help me to figure out whats wrong! Arcanis Baldurs Gate II: Shadows of Amn & Throne of Bhaal 2 03-11-2004 04:49 PM
whats going wrong? Jezzrian Wizards & Warriors Forum 3 12-20-2003 04:30 AM
Whats wrong with being a boogre? the mighty stamar Wizards & Warriors Forum 10 04-22-2003 09:09 AM
Whats Wrong Too Hot Neverwinter Nights 1 & 2 Also SoU & HotU Forum 10 07-04-2002 02:30 PM


All times are GMT -4. The time now is 09:00 AM.


Powered by vBulletin® Version 3.8.3
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
©2024 Ironworks Gaming & ©2024 The Great Escape Studios TM - All Rights Reserved