Visit the Ironworks Gaming Website Email the Webmaster Graphics Library Rules and Regulations Help Support Ironworks Forum with a Donation to Keep us Online - We rely totally on Donations from members Donation goal Meter

Ironworks Gaming Radio

Ironworks Gaming Forum

Go Back   Ironworks Gaming Forum > Ironworks Gaming Forums > Baldurs Gate II: Shadows of Amn & Throne of Bhaal > Baldurs Gate II Archives
FAQ Calendar Arcade Today's Posts Search

 
 
Thread Tools Search this Thread
Old 04-02-2001, 05:30 PM   #11
Hesperex
Guest
 

Posts: n/a
Quote:
Originally posted by 250:
HAHAHAHAHAHAHAH!!!!

FEEEEEEEEEEEL DA PAIN!!!!
okaaaaaaaaaaaaaaay (nods, smiles, and briskly walks the other way)


------------------

My website http://hesperex.8k.com
Hesperex Freth: 1st son of Matron Mother Shi'nayne Freth, 1st house of Ched'Nesad. Weapon master and patron of house Freth.
 
Old 04-02-2001, 06:04 PM   #12
white heron
Manshoon
 

Join Date: March 5, 2001
Location: Devon,UK
Posts: 234
I know that simply being somewhere with an item WILL trigger events,because when i entered the upstairs of Nalia's keep with an imported 'Hammer+4vs Giantkin),two of the Golems came to life.
I wouldnt want to mess with the 'Defender' for exactly those reasons,so i also would suggest using a different sword.
-Like Accord says,I have also tried many times to change the 'useability'of an item with no success,and believe some items were coded 'deeper'and could only be altered using a HEX editor.

[This message has been edited by white heron (edited 04-02-2001).]
white heron is offline  
Old 04-02-2001, 09:24 PM   #13
Nonsico
Elite Waterdeep Guard
 

Join Date: March 28, 2001
Location: Ny
Posts: 43
tried using the belm and ya i have the visual basics but maybe i should redownload them just for the hell of it (loves having a cable modem) anywho anyone else who has any ideas please id love to hear some.
Nonsico is offline  
Old 04-02-2001, 11:32 PM   #14
Bristowe
Elminster
 

Join Date: March 4, 2001
Location: Victoria, Australia
Age: 41
Posts: 449
Mmhm, i've had the same problem as you before nonsico, but not anymore, im not sure why tho...What i do now is that if you open two editors and open the file you wanted to edit, use the second editor to copy each "feature" exactly as it is in the original... you get what i mean? Yeah, i've had no problem s at all when i do that...takes more time tho i know...also make sure those things like spell effects and other bit and pieces of code are correct... check everything as elvenly possible..

------------------
Yes indeed...
Bristowe is offline  
Old 04-03-2001, 07:48 AM   #15
Killer
Banned User
 

Join Date: March 13, 2001
Location: sweden
Posts: 349
hoe do you make an item i have shadow keeper and infinite explorer )but i dont know and how do you head in your own picktures int the post i have to do (-_skull_)
.
.
.
.
.

death is the way of life Killer
Killer is offline  
Old 04-03-2001, 08:55 AM   #16
Seabird
Elite Waterdeep Guard
 

Join Date: March 29, 2001
Location: Buffalo, NY
Posts: 17
You may want to check to see if your "Use Graphic" is set correctly. An older verison of the editor would constantly set this to Throwing Axe every time I loaded a weapon and mofified it. I found this to cause the same kind of crash you are seeing. It seems to be fixed in the latest verison of the editor. Hope this helps.
Seabird is offline  
Old 04-03-2001, 12:51 PM   #17
Hesperex
Guest
 

Posts: n/a
try useing the Waters Edge as I suggested yesterday

------------------

My website http://hesperex.8k.com
Hesperex Freth: 1st son of Matron Mother Shi'nayne Freth, 1st house of Ched'Nesad. Weapon master and patron of house Freth.
 
Old 04-03-2001, 01:12 PM   #18
Father Bronze
Baaz Draconian
 

Join Date: January 8, 2001
Location: Northern Illinois
Age: 55
Posts: 719
In the editor, where you can enter the special abilities of the item, sometimes those fields fill in with EFF codes specific to the item you loaded.

I would suggest that if you are using Drizzit's swords as a model, you should look very carefully at the special abilities as they are listed. Then go through and delete one of the EFF codes, save the scimitar as a new file, import it into the game, and see what was the effect of deleting that special ability. By experiemting this way, you might be able to isolate the code that triggers you having to surrender the scimitars.

If this gets too tedious, I would suggest following Hesperex's advice.

------------------
"The supreme irony of life is that no one gets out of it alive." Job: A Comedy of Justice

[This message has been edited by Father Bronze (edited 04-03-2001).]
Father Bronze is offline  
Old 04-03-2001, 01:23 PM   #19
Hesperex
Guest
 

Posts: n/a
Idon't think Drizzt's scimitars are actually linked to any .EFF files.

------------------

My website http://hesperex.8k.com
Hesperex Freth: 1st son of Matron Mother Shi'nayne Freth, 1st house of Ched'Nesad. Weapon master and patron of house Freth.
 
Old 04-03-2001, 01:47 PM   #20
Father Bronze
Baaz Draconian
 

Join Date: January 8, 2001
Location: Northern Illinois
Age: 55
Posts: 719
Quote:
Originally posted by Hesperex:
Idon't think Drizzt's scimitars are actually linked to any .EFF files.

Then the triggers might be linked to parameters or could be linked to the items name.

------------

I'll admit that I'm at work and just giving my best guess. Sorry if I'm adding confusion rather than solutions.

Father Bronze is offline  
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Should we make "arms" and "weapons" ? a_decent_1 General Discussion 26 06-11-2005 04:26 PM
weapons proficiency versus special weapons riverman Baldurs Gate II: Shadows of Amn & Throne of Bhaal 13 10-31-2003 09:44 PM
two weapons vs two handed weapons vs weapon n shield Archon Devangilous Baldurs Gate II Archives 7 10-16-2001 10:41 PM
How do u make weapons??? Demoquin Baldurs Gate II Archives 2 06-19-2001 11:11 AM
To People Who Make Weapons Sorcerer Dave Baldurs Gate II Archives 3 03-29-2001 09:41 AM


All times are GMT -4. The time now is 12:02 PM.


Powered by vBulletin® Version 3.8.3
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
©2024 Ironworks Gaming & ©2024 The Great Escape Studios TM - All Rights Reserved