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Old 03-15-2001, 10:56 PM   #1
T2000lbs
Elite Waterdeep Guard
 

Join Date: March 10, 2001
Location: Pittsburg
Posts: 14
Hey, just wondering, whats is the best weapon for Jaheria? I've been using a lowly smitar(sp?) and I'm into chapter 3? The problem is that her other class (druid?) is very restricted in what it can use...so what do you guys use with her?
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Old 03-15-2001, 10:57 PM   #2
Accord
Ninja Storm Shadow
 

Join Date: March 1, 2001
Location: Toronto, Canada
Posts: 3,537
SPOILER:
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I think there is a +3 club called Black Blood in Trademeet. Otherwise, SLing of Everard +5 will also do, but for range attack only.

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Old 03-15-2001, 10:59 PM   #3
T2000lbs
Elite Waterdeep Guard
 

Join Date: March 10, 2001
Location: Pittsburg
Posts: 14
Is thats all? cus if she can't use any good melee weapon, than whats the uses of having her as a fighter? People here seems to like her enought, so there must be a better weapon for her...
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Old 03-15-2001, 11:00 PM   #4
250
Horus - Egyptian Sky God
 

Join Date: March 4, 2001
Location: either CA or MO
Age: 42
Posts: 2,674
get BELM +2

dmg: 1d8+2
thac0 +2
type: scimitar
special: one extra attack per round
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Old 03-15-2001, 11:00 PM   #5
Accord
Ninja Storm Shadow
 

Join Date: March 1, 2001
Location: Toronto, Canada
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She can deal GOOD damage with Black Blood, trust me.

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Old 03-15-2001, 11:04 PM   #6
250
Horus - Egyptian Sky God
 

Join Date: March 4, 2001
Location: either CA or MO
Age: 42
Posts: 2,674
I never used her as melee character. instead, I used her to defeat enemy mages, oh my god, her insect plague was none-stoped!! enemy mages had no idea how to stop this spell, they all fell like flies!! I easily battled ALL cowled wizard with Jaheria

but the last group was a bit tough, because at the time they fought me, the last group of harpers were on my ass as well. but Jaheria RULED them all.
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Old 03-15-2001, 11:05 PM   #7
Accord
Ninja Storm Shadow
 

Join Date: March 1, 2001
Location: Toronto, Canada
Posts: 3,537
Btw, the stats of black blood:

This oak club is coated with darkened dried globs of a tar-like substance. During battle
this substance glows black with an inner light, and becomes thick and fluid. When the
club strikes an opponent it delivers additional acid damage from the liquid splashing
over the victim.

STATISTICS:

THAC0: +3 bonus
Damage: 1D6 + 3, +3 acid damage
Damage type: crushing
Weight: 3
Speed Factor: 4
Proficiency Type: Club
Type: 1-handed
Requires: 5 Strength
Not Usable By:
Mage

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Old 03-15-2001, 11:05 PM   #8
T2000lbs
Elite Waterdeep Guard
 

Join Date: March 10, 2001
Location: Pittsburg
Posts: 14
Thanks Accord, you replied to both of my posts very quick...
Anyways, I'll give Jaheria another chance, and does that mean that I shoud invest points into clubs and sword and shield?
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Old 03-15-2001, 11:09 PM   #9
250
Horus - Egyptian Sky God
 

Join Date: March 4, 2001
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Age: 42
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get that scimitar man you can have 3 attacks even with a shield.
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Old 03-15-2001, 11:12 PM   #10
Accord
Ninja Storm Shadow
 

Join Date: March 1, 2001
Location: Toronto, Canada
Posts: 3,537

Ah.....the problem with this game is all the frustrations that might arise as a result of the decisions you have to make....good/evil, romance, inns to rest in, type of alcohol to choose from, should I kill that b*stard?, and inventory allocation.........
But I too, use all her fire elemental and insect spells before letting my favorite fighter/druid go hand to hand. Unless the enemy charges at her, that's a different story.


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