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Old 01-30-2003, 12:30 AM   #31
homer
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Quote:
Originally posted by David15:
[QB]Look, why is all debate over linear and non-linear RPGs confined solely to RPGs that Bioware have made? Download Nethack, or buy Morrowind, but don't waste time arguing about whether or not Neverwinter's Official Campaign is too linear, as this is toatlly subjective and everyone will have a different opinion.

Sorry to be so aggressive...I just got fed up with all the argument of the 1st page and it's about 35 degrees Celsius outside
This is a Neverwinter Nights forum.
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Old 01-30-2003, 01:01 AM   #32
David15
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Good point...still, morrowind is meant to be quite non-linear
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Old 01-30-2003, 11:27 AM   #33
Larry_OHF
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[quote]Originally posted by homer:
Quote:
This is a Neverwinter Nights forum.
[img]smile.gif[/img] Thanks, homer. Please everyone, return this discussion back in the right direction, or enter a forum where this generality can be discussed. Thanks!
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Old 02-02-2003, 07:52 AM   #34
Memnoch
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Just a comment on the remarks that the Official Campaign is lacking...NWN was never marketed as a game on the basis of its official campaign - it was marketed on the basis that it was customizable by fans and would be like online D&D - which means DMs creating and running their own games. The Official Campaign was just there as an introduction to the game mechanics, really, as well as to provide some coding guidance to would-be gamebuilders. This is why you can't really compare NWN with Morrowind, BG2 or any of those other epic storylines. If you had no interest in customization, gamebuilding or even playing other modules either on your own or online then NWN will not be good value for money for you, as it is targeted at a different audience.
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