05-15-2001, 08:56 AM | #1 |
Elite Waterdeep Guard
Join Date: May 15, 2001
Location: THURSO CAITHNESS SCOTLAND
Posts: 6
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THE QUEST FOR GARRENS CHILD:
CAN KILL ALL THE DREADWOLF THINGS AND 2 GREATERWOLFWERES BUT THE 3RD TAKES INFINITE DAMAGE. EVEN THOUGH IT TAKES LOADS OF HITS FROM MAGIC WEAPONS MAGIC AND SUMMONED CREATURES IT STILL SHOWS UNINJURED. |
05-15-2001, 09:05 AM | #2 |
Dracolisk
Join Date: March 21, 2001
Location: Europe
Age: 39
Posts: 6,136
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Welcome to the board Albert.
I´ve heard you´re problem several times before though im not sure wheter it was a bug or not, how magical are you´re magic weapons? |
05-15-2001, 09:20 AM | #3 |
Elite Waterdeep Guard
Join Date: May 15, 2001
Location: THURSO CAITHNESS SCOTLAND
Posts: 6
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staff of rhynn+4 which should hit anything.
I'd need to go back to town to get the sword +3 vs shapeshifters but i suspect it won't make a difference. I could pixie dust the party and walk round it I suppose but I'd really like to know a permanent fix. Would it be worth reinstalling? |
05-15-2001, 09:22 AM | #4 |
Guest
Posts: n/a
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They do die, but they regenerate very quickly. You need to do wnough damage to kill them in ONE round. Try disintegrate/Petrification spells and suchlike
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05-15-2001, 09:34 AM | #5 |
Elite Waterdeep Guard
Join Date: May 15, 2001
Location: THURSO CAITHNESS SCOTLAND
Posts: 6
|
I'd have thought 5 fire elementals 2 lightning bolts 6 magic arrows and a flamestrike would have done it (showed uninjured at end of round) but I'll give the disintegrate strategy another go.
Already tried it with my sorceror. Saved against 5 disintegrates in a row then it ate my party. Something made me watch...Im not sure what it was. A resilient sphere would also be a means of circumventing it. |
05-15-2001, 09:43 AM | #6 |
Banned User
Join Date: March 1, 2001
Location: New Jersey
Posts: 999
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I tried fighting that thing too, about 4 reloads, untill I tried this: What worked for me was I paused the game, after I was obliterated, as I walked into the cave. I had my magic users, clerics, archers target the person, then unpaused. After the dialogue the thing died in about three seconds.
------------------ Feel My Power Arcane Adept of the OHF, "So let it be written, So let it be done" |
05-15-2001, 09:46 AM | #7 |
Iron Throne Cult
Join Date: March 12, 2001
Location: Manila, Philippines
Age: 39
Posts: 4,864
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heres a word: OVERKILL. those meeasly spells wont do... you should have more... i mean more... and your fighters should always hit... its luck... you have to have luck.
------------------ I am Bahamut... and this Chiharu. |
05-15-2001, 09:48 AM | #8 |
Guest
Posts: n/a
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Fighters hit more often than elementals - haste them, boiost their Strength and wade in
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05-15-2001, 09:54 AM | #9 |
Vampire
Join Date: April 28, 2001
Location: Cambridge
Age: 40
Posts: 3,877
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I had this problem:
despite there are 3 of them only one is the hard one!!! I had 2x fire elementals 2x Arial Servants 1x something else lure one at a time!!!! Have everyone on melee only +4 can hurt them. They have 100% mag resist! One of the toughest battles in entire BG2 I think!!!! |
05-15-2001, 09:57 AM | #10 |
The Magister
Join Date: May 9, 2001
Location: Greensboro
Posts: 129
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I had the same problem. Originally when I went through that cave they were just Werewolves, then the second time I played the game (started over as another class) they were Greater Werewolves. I wish I still had my DnD manuals so I could tll you the stats on those beasts, but I will say they regenerate like nobody's business. Your best bet is to buff your guys up as much as possible, with Haste being the primary spell. Your offensive spells won't work on Greater Werewolves, but try using web or sleep cloud to slow them down so you only fight several at a time. It may take afew tries, but you'll get it.
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