11-02-2002, 11:57 PM | #41 |
Dungeon Master
Join Date: October 17, 2002
Location: Melbourne
Age: 54
Posts: 73
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Gimli, thanks for all your help, I finally understand it, the BABs, but of course I am "mud"....
I will get on with that fruitcake party of 6 monks and later on I'll report on it to you. Thanks.
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11-03-2002, 12:59 AM | #42 | |
Ironworks Moderator
Join Date: June 27, 2001
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Quote:
Also, you have already been told that your sig pic is too big and need to be changed.
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11-03-2002, 03:57 AM | #43 | |
Dungeon Master
Join Date: February 15, 2002
Location: Finland
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Quote:
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11-03-2002, 12:34 PM | #44 |
Galvatron
Join Date: December 11, 2001
Location: Plateau of Leng
Age: 46
Posts: 2,190
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Yeah, the enemy to-hit rises as you go along, and it's hard to avoid taking damage, because AC doesn't really keep pace, especially if you wear light armor.
It is very much worse in HOF mode, as the gobbies start with +29 (fighters) and +31 (archers) to hit. It only goes up from there. |
11-03-2002, 12:48 PM | #45 |
Manshoon
Join Date: October 3, 2002
Location: Washington State, USA
Age: 45
Posts: 246
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Yes... I pissed to find out how WORTHLESS my monk became in HoF because of her low hit point. Typicaly she would go down in 5-6 hits. No time to heal her, she had to be resurected often. I think I would have prefered a fighter4/barbarianX instead. HIGH constitution!!! That goes Double for Sorc/Wiz/Rogue/bards! They need as many hitpoints as possible in HoF!
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11-04-2002, 09:39 AM | #46 | |
Baaz Draconian
Join Date: December 4, 2001
Location: Denmark
Age: 51
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Quote:
I dunno if it is a problem of misimplementation of the HoF (monsters just got artificially beefed up instead of gaining levels as specified in the Monsters Manual) or an intensic problem in the 3rd ed rules (Warrior classes' BAB increases linearly while AC caps off). Prolly a combination of both. [ 11-04-2002, 09:40 AM: Message edited by: Warhammer ] |
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11-04-2002, 04:40 PM | #47 |
Manshoon
Join Date: October 3, 2002
Location: Washington State, USA
Age: 45
Posts: 246
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It puts me in a difficult gaming sitiuation. When I play HoF I feel like the game is cheating me... but when I play in regular mode it seems to easy and the weapons suck. For now I will cheap out and give level one characters my HoF gear. Im working on the theory that my party had VERY rich backers in Luskan an they got us "money-is-no-object" gear... it was awful sweet of them. Not just that but most of the cool stuff I got was in severed hand so I only got to use it for about an hour of the game at the end of HoF. [img]tongue.gif[/img] I beat the game fair twice... now its time for some cheesy fun.
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11-05-2002, 06:17 AM | #48 |
Dungeon Master
Join Date: October 17, 2002
Location: Melbourne
Age: 54
Posts: 73
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I actually did you what you said. It was sooooooo hard. But fun. You should have around level 10 party by the palisade's first chunky fight vs Caballus. Enjoy
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11-06-2002, 12:18 PM | #49 |
Banned Smartass
Join Date: November 26, 2001
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Weapon finesse can be made to apply to any weapon at least 1 size category smaller than you. It can also be used on neat weapons with that as a special ability (like the spiked chain if I remember right, which I may not). Thats why its pretty popular with single classed monks with lower strength scores. You can still hit, and your damage is already higher than anybody elses. A monk with 20 dex and Weapon Finesse is very powerful. Keep boosting dex too.
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11-06-2002, 12:30 PM | #50 |
Emerald Dragon
Join Date: January 12, 2002
Location: Moria
Posts: 912
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"Weapon finesse can be made to apply to any weapon at least 1 size category smaller than you. It can also be used on neat weapons with that as a special ability (like the spiked chain if I remember right, which I may not)."
Maybe with a Mod I'm not aware of, but in IWD II, so far as I know, weapon finesse applies only to short blades. "Thats why its pretty popular with single classed monks with lower strength scores. You can still hit, and your damage is already higher than anybody elses. A monk with 20 dex and Weapon Finesse is very powerful. Keep boosting dex too." It would be more popular if it actually worked without modifying the game; as it comes, weapon finesse in IWD II does not apply to unarmed combat. And I wouldn't say a low Str Monk, even at high levels, has damage "higher than anybody elses". They get a d20 as base damage - but with a low Str, they get no bonus to damage; their criticals only do 2x damage and only happen on a 20; they don't get any added damage a magic weapon would grant. Also they can't take weapon focus or specialization with fists. A character with maxed out Str and a magic 2-handed weapon does the most melee damage, by far - it's not even close.
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