Visit the Ironworks Gaming Website Email the Webmaster Graphics Library Rules and Regulations Help Support Ironworks Forum with a Donation to Keep us Online - We rely totally on Donations from members Donation goal Meter

Ironworks Gaming Radio

Ironworks Gaming Forum

Go Back   Ironworks Gaming Forum > Ironworks Gaming Forums > Dungeon Craft - RPG Game Maker
FAQ Calendar Arcade Today's Posts Search

Reply
 
Thread Tools Search this Thread
Old 08-20-2008, 04:30 AM   #11
Dinonykos
Symbol of Cyric
 

Join Date: March 20, 2006
Location: Europe
Posts: 1,171
Default Re: POR: Door tricks

Quote:
Originally Posted by manikus View Post
All that CocoaSpud allowed was setting to unblocked from blocked (or whatever). cocoaSpud didn't foresee any designer wanting to put a wall back or use anything other than open the blockage.
So, using the tutorial method (which is the only one I know), you can switch between open and any one other type of status for the wall.
Okay! Thus, if I want the opposite (setting to blocked from unblocked, for example if the party blocks the way by blasting some rocks [that is what I would like to do] so that they fall down to the only passable passage), I have to design the level that way that the wall is blocked at first, then unblocked (e.g. when the party enters the level) and then (after the party has triggered the event responsible for blockage) set back the level ASL. Correct? (Just to make that clear for me... )
Dinonykos is offline   Reply With Quote
Old 08-20-2008, 09:39 AM   #12
manikus
Jack Burton
 

Join Date: July 13, 2001
Location: Stumptown
Age: 52
Posts: 5,444
Default Re: POR: Door tricks

Quote:
Originally Posted by Dinonykos View Post
Okay! Thus, if I want the opposite (setting to blocked from unblocked, for example if the party blocks the way by blasting some rocks [that is what I would like to do] so that they fall down to the only passable passage), I have to design the level that way that the wall is blocked at first, then unblocked (e.g. when the party enters the level) and then (after the party has triggered the event responsible for blockage) set back the level ASL. Correct? (Just to make that clear for me... )
You've got it. It's a bit more work, but not too bad.
__________________
manikus is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
what tricks can i use? zakharak Icewind Dale | Heart of Winter | Icewind Dale II Forum 2 04-08-2002 07:29 PM
Tricks for the Kill! (post your tricks for killing monsters earthmedor, the tree etc) Ziggy Wizards & Warriors Forum 1 08-26-2001 01:59 AM
Some tricks! Tom Baldurs Gate II Archives 8 05-17-2001 07:33 PM
EXP Tricks EasyL3 Baldurs Gate II Archives 3 12-30-2000 05:23 AM
Tricks you can use to max out hp G.W. Baldurs Gate II Archives 0 12-14-2000 03:03 PM


All times are GMT -4. The time now is 07:11 AM.


Powered by vBulletin® Version 3.8.3
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
©2024 Ironworks Gaming & ©2024 The Great Escape Studios TM - All Rights Reserved