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Old 10-14-2004, 07:04 AM   #11
Calagari
Manshoon
 

Join Date: October 5, 2004
Location: God's Country Va.
Posts: 198
Yes indeed a simple solution....If one had protection from fire which I don't. You talk like an experienced player Perhaps you should think that not all players are the same level as you. That perhaps some players need help for the first time playing this game. Having an -2 AC is a good goal if you have the gold to make each member of your party that low in armor. You would really need to know more about the party before making such suggestions. Those posters that are helping me are doing a great job. They ask questions and offers suggestions to help a new player. This could be my first time playing a RPG and am not familiar with the procerures and tactics. But you didn't consider any of that.


Quote:
Originally posted by galdur:
Damn, so many texts for such simple solution... take mage with fireball, cast protection from fire
at tank, go with tank and when all this shit will be next to you, cast fireball. Finished.
Survilists will finish tank.

Be sure, you have your ac at least -2. (protection from evil is good spell for that).
How they can kick you butt?
[ 10-14-2004, 07:10 AM: Message edited by: Calagari ]
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Old 10-14-2004, 08:03 AM   #12
galdur
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Join Date: September 20, 2004
Location: Slovakia
Age: 37
Posts: 63
Sorry, i didn't know this is your FIRST RPG game ever. I have used this tactic even when I've played IWD for the first time, so that's why I've been a little suprised, you haven't been able to discover such simple solution too.

But it is true, that IWD wasn't my first RPG ever, I played several RPG's before, like Diablo, some dungeons etc...
Many of them are using AD&D. This rules are a little complicated for newbie, but then, when you'll learn them, you'll better and easier understand similar rules in a new game using AD&D or similar rules.

IWD isn't easy game for non-RPG player and same it's rules. I think Baldur's gate & IWD series are games for hard-core RPG players. As a newbie, maybe you should start with simplier RPG-based game, like Diablo 2 or Sacred. Then, you will have no problem playin this.

If you like IWD so much, that you will continue playing it, you are free to ask, but please say you are newbie. Because from your first post, it seems like we all are mistaken, that cold wights are not easy XP. They are. [img]smile.gif[/img] I think, they are easiest XP in the whole Dragon's Eye. 1400 XP for every one and they are in so quantities... that simply ASK for some area-based spell. [img]smile.gif[/img]

To your problem with Armor Class:
You have not equip each member with best armor. Good armors are very expensive. Only your primary tank should have best armor (Plate Mail in Kuldahar, then Plate Mail +1) and such best AC.
Use him and attract all attention to him. If your tank will have ac -5 for example, only few of wights can hit him. Even if you have not Protection from Fire, nevermind. Cast Fireball anyway. Your tank will surely survive one fireball, but most of wights will not.

And you can use even this trick. Buy potion of Freedom (or cast Free action on your tank), and then, cast a web to all wights before. Then Fireball. Your tank can easily and without many dangers finished survalists.

And... read Topic: Unfair tricks. Here is also some information for you that can be useful. Enjoy
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Old 10-14-2004, 08:12 AM   #13
galdur
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Quote:
Originally posted by Calagari:
I have a level 5 fighter/cleric for the lead man.
You have 5-level Fighter/Cleric and have not Protection from Fire? Better open your eyes, and take closer look for your 2nd and 3th level cleric spells. [img]smile.gif[/img]

[ 10-14-2004, 08:13 AM: Message edited by: galdur ]
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Old 10-14-2004, 09:03 AM   #14
Calagari
Manshoon
 

Join Date: October 5, 2004
Location: God's Country Va.
Posts: 198
Believe me when I tell you I do not have the spell.


Quote:
Originally posted by galdur:
quote:
Originally posted by Calagari:
I have a level 5 fighter/cleric for the lead man.
You have 5-level Fighter/Cleric and have not Protection from Fire? Better open your eyes, and take closer look for your 2nd and 3th level cleric spells. [img]smile.gif[/img] [/QUOTE]
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Old 10-14-2004, 09:25 AM   #15
Calagari
Manshoon
 

Join Date: October 5, 2004
Location: God's Country Va.
Posts: 198
The biggest problem with the cold wights is that they swarm and surround you making fighting difficult. Then the trolls come in and poison you. Finding a narrow space in which to fight is not always possible. I have some level 7 fighters and killing wights is very hard. It takes many hits to kill one. Meanwhile the other wights are pounding on you mercifully. Even with my mage at the rear of the group wights manage to run past them and attack the mage making casting difficult. This is a tactic I am trying to change and manage.

Experience in these games is everything. Not everyone has the savy and quickness of thought to plan the best strategy. Reloading is the best teacher. Sometimes you just want to move on and quit the frequency of reloading.

My lead fighter/cleric has -5 I think AC He does ok. But the Ranger is the one shooting fire arrows for the kill and he seems to die faster than the other fighters. I have tried to outfit him to a lower Ac but I can't get him lower than 2 right now. I also have tried to cast protective spells on him What I need is a poison preventive spell that would help greatly. I ran out of antidotes.

I just entered part 3 of Dragon's eye now. The hard fight begins.

The one trouble with spells is that you can only cast them once while you can cast each spell in that level. It would be really nice if you could repeatedly cast the same spell. I wonder if real mages ( if there were such things ) would only cast a spell one time then run like crazy to save themselves? It is kind of funny to visualize them doing that.


One does not always like to advertise how little experience they have in these games. Some boards look for newbies to make fun of. This board has been nothing but the greatest help and wealth of information.

Past posts are a great source of information. I try to read all I can when I have the chance before I post. But sometimes I just have to ask questions in my own words.


Quote:
Originally posted by galdur:
Sorry, i didn't know this is your FIRST RPG game ever. I have used this tactic even when I've played IWD for the first time, so that's why I've been a little suprised, you haven't been able to discover such simple solution too.

But it is true, that IWD wasn't my first RPG ever, I played several RPG's before, like Diablo, some dungeons etc...
Many of them are using AD&D. This rules are a little complicated for newbie, but then, when you'll learn them, you'll better and easier understand similar rules in a new game using AD&D or similar rules.

IWD isn't easy game for non-RPG player and same it's rules. I think Baldur's gate & IWD series are games for hard-core RPG players. As a newbie, maybe you should start with simplier RPG-based game, like Diablo 2 or Sacred. Then, you will have no problem playin this.

If you like IWD so much, that you will continue playing it, you are free to ask, but please say you are newbie. Because from your first post, it seems like we all are mistaken, that cold wights are not easy XP. They are. [img]smile.gif[/img] I think, they are easiest XP in the whole Dragon's Eye. 1400 XP for every one and they are in so quantities... that simply ASK for some area-based spell. [img]smile.gif[/img]

To your problem with Armor Class:
You have not equip each member with best armor. Good armors are very expensive. Only your primary tank should have best armor (Plate Mail in Kuldahar, then Plate Mail +1) and such best AC.
Use him and attract all attention to him. If your tank will have ac -5 for example, only few of wights can hit him. Even if you have not Protection from Fire, nevermind. Cast Fireball anyway. Your tank will surely survive one fireball, but most of wights will not.

And you can use even this trick. Buy potion of Freedom (or cast Free action on your tank), and then, cast a web to all wights before. Then Fireball. Your tank can easily and without many dangers finished survalists.

And... read Topic: Unfair tricks. Here is also some information for you that can be useful. Enjoy
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Old 10-14-2004, 11:41 AM   #16
NobleNick
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Join Date: February 5, 2002
Location: Huntsville, AL, USA
Age: 63
Posts: 1,045
Quote:
Originally posted by Calagari:
The one trouble with spells is that you can only cast them once while you can cast each spell in that level. It would be really nice if you could repeatedly cast the same spell. I wonder if real mages ( if there were such things ) would only cast a spell one time then run like crazy to save themselves? It is kind of funny to visualize them doing that.
Calagari,

I don't think I understand your problem. You have more than one 2nd level spell slot and can only cast a certain 2nd level spell once? Did you know that you can change your spell mix and cast multiple instances of the same spell by going into your spell book? Assuming you don't:

On the left side are boxes containing memorized instances of spells for a given level. Dimmed spells are ones you have not yet memorized (or have memorized and cast), so are unusable until you sleep again. Undimmed ones on the left are spell instances that you have memorized and not yet cast since your last sleep (they are still usable). Any empty boxes are spell slots (instances) that you have not yet designated a spell to fill. Now, on the right side are available spells for that level. These are spells you have scribed but not necessarily memorized. Click on a spell that you would like to fill an empty slot with. If you have an empty box on the left page, it will get filled with a dimmed pic of the spell that you clicked on the right page. You have just filled a spell slot. After you sleep, this instance of the spell will be ready for use.

To open up more spell slots on the left, click on a box with an instance of a spell on the LEFT page that you can do without for a while. If the box was dimmed, the spell goes away immediately and a slot opens up (empty box); if the spell instance was undimmed (usable) you will be asked to confirm your decision to waste a good spell (do so). Now click on a desired spell on the right page, and it will fill an empty box with an instance of that spell on the left page. If you want ANOTHER instance of this SAME spell, and you have another empty box, just click on the same right page spell again. A second instance of the spell will fill another box on the left page.

Remember that the new instances of a spell are unusable until your character sleeps. Also remember that the lead member of the party (the guy in the top position of your party line up) stands guard and does not sleep, unless you are in an Inn or other protected sleeping place.

Now to get ready for this big shin dig with the Wights. I will assume that you have a specialist Mage (Illusionist is best) or otherwise have a combination of experience and equipment that gives you at least two (2) level-3 spell slots. I also assume you have acquired and scribed Fireball from a scroll. (Buy this scroll in Kuldahar or find it in your adventures. Save the game before attempting to scribe a spell into your book, so that you can retry if you fail.)

You have the spell written in your book. Good, now open your Mage's spell book to the level 3 spells page, and click on any boxes on the left page (these are called spell slots) until they are empty. Now, on the right page you will see a pic of the Fireball spell and other 3rd level spells, if you have scribed them. Click repeatedly on the right page Fireball spell until all your level 3 slots on the left page are filled with dimmed pictures of Fireball.

Repeat this same procedure for other spells or spell mixes, on other levels of your spell book, that you would like to see your Mage carry into this battle. It is not necessary to delete instances of spells on the left if you still want them. Just delete the stuff you don't want in the current mix and add the stuff you do want. For instance, in the paragraph above, it was not necessary to delete dimmed images of Fireball, just delete the non-Fireball spells and replace with Fireball.

Now go sleep. (Make sure that, if you sleep in a cave, your Mage is NOT the one standing guard. After a SUCCESSFUL sleep (monsters did not awaken your party) all your spell slots will now have usable spells. Open your Mage's spell book to 3rd level again and see that all your Fireball pics on the left side are no longer dimmed: You are ready to cast multiple Fireballs!


One does not always like to advertise how little experience they have in these games. Some boards look for newbies to make fun of. This board has been nothing but the greatest help and wealth of information.

Only forums rife with immature people do that. (My mind wanders to the Halo forums hosted by Bungie.) You'll find that this forum is loaded with folks who love the community and don't hardly beat on anyone; but if provoked, they are quite adept at lambasting those who would put someone down for being new to the game.

Past posts are a great source of information. I try to read all I can when I have the chance before I post. But sometimes I just have to ask questions in my own words

You're doing better than most.

--------------------
What's a party,
without a song?
Bards ROCK!
Party On!!


[ 10-14-2004, 11:51 AM: Message edited by: NobleNick ]
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Old 10-14-2004, 02:50 PM   #17
Calagari
Manshoon
 

Join Date: October 5, 2004
Location: God's Country Va.
Posts: 198
posted 14 October, 2004 11:41 AM
--------------------------------------------------------------------------------

quote:
--------------------------------------------------------------------------------
Originally posted by Calagari:
The one trouble with spells is that you can only cast them once while you can cast each spell in that level. It would be really nice if you could repeatedly cast the same spell. I wonder if real mages ( if there were such things ) would only cast a spell one time then run like crazy to save themselves? It is kind of funny to visualize them doing that.
--------------------------------------------------------------------------------
ARGGGH!!! You have managed to once again make me realized I should be playing a romper room game instead of this complex game. LOL

It never occured to me to memorize more than 1 of the same spell per level. Tunnel vision is a terrible thing. I get so intense on trying to plan out what spells I will need I never think that I can memorize the same spell twice or more per spell level.

Once again Brains over well whatever it is I have wins. Thanks.


To open up more spell slots on the left, click on a box with an instance of a spell on the LEFT page that you can do without for a while. If the box was dimmed, the spell goes away immediately and a slot opens up (empty box); if the spell instance was undimmed (usable) you will be asked to confirm your decision to waste a good spell (do so). Now click on a desired spell on the right page, and it will fill an empty box with an instance of that spell on the left page. If you want ANOTHER instance of this SAME spell, and you have another empty box, just click on the same right page spell again. A second instance of the spell will fill another box on the left page.

Remember that the new instances of a spell are unusable until your character sleeps. Also remember that the lead member of the party (the guy in the top position of your party line up) stands guard and does not sleep, unless you are in an Inn or other protected sleeping place.
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Old 10-14-2004, 04:17 PM   #18
Aerich
Lord Ao
 

Join Date: May 27, 2004
Location: Canada
Age: 42
Posts: 2,061
Question for you, Calagari - did you pick any pockets in Kuldahar? There are some life-saving items on three NPCs (Orrick, Arundel, Oswald) - if you don't have them, that may account for some of your trouble. You may wish to trek back and get them - HINT: save before and after each attempt to pick pockets. If you fail, the victim turns hostile and so does the whole town. Same if you injure somebody.

If I only have one mage during mass-enemy situations like the ones in Dragon's Eye, I use the majority of my spell slots for enemy-inhibiting spells - especially Web. I love that spell. If you can catch even half of the wights in it before they get to you, you're chances of survival go up a lot. You can also cast two Webs on top of each other or offset, so the enemies have to make two saving throws to get free or stay free. Spells like Prayer, Curse, and Chant will reduce opponents' saves.

Also, don't overlook the 3rd lvl mage spell Slow - you can buy it from Orrick, I think. Look at it carefully - hurts opponent AC and Thac0 by four, and halves movement rate and attacks per round - affected wights will only have one attack every TWO rounds. The spell is very difficult to save against, meaning your chances of affecting a significant number of them are quite good.

I assume you've found Protection from Fire now? 3rd level priest spell, cleric or druid. Hit the arrows on you priest spellbook, and memorize that ever-so-useful spell.

Edit: Another tip - if you don't have enough spellslots for all the great third level spells, Oils of Fiery Burning do the same thing as fireball, just throw them. (you can "lift" two from Oswald, and he has a stock you can buy)

[ 10-14-2004, 04:20 PM: Message edited by: Aerich ]
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Old 10-14-2004, 05:10 PM   #19
Dancing Virginia
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Join Date: July 23, 2004
Location: Cairo, Egypt
Age: 45
Posts: 100
Since I'm headed into Dragon's Eye this is great info, guys. I'm such a lucky girl...men from everywhere giving me advice!

Btw, I saw that you suggest fireball. What level spell is that and can I purchase it? I haven't dualed over my mage yet so I'm depending on my bard.

Cary
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Old 10-14-2004, 06:41 PM   #20
Aerich
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Level 3 mage spell. Iirc, you can't actually purchase it in Kuldahar. You can find a scroll of it in Dragon's Eye, however. First level, in a statue behind the "boss."

You can get by without Fireball, but DE is a great place to experiment with it - timing, positioning, etc.
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