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Old 10-07-2001, 07:16 PM   #1
AboveTheRimYo
Elite Waterdeep Guard
 

Join Date: October 7, 2001
Location: Doughnut IV - Third largest starbase of the Doughnut Dimension
Posts: 10
Hey guys, first letme say ive read some posts here & many are entertaining & imformative - keep up good work all.


Now to my little "strategy":

After playing through SoA a few times & recently getting ToB (not to mention being a big Diablo2 fan) - I decided to try something VERY different before working my way through ToB, as i'm only up to Watcher's Keep at this point.

My strategy came from this idea i had playing a "normal" game:
Once a mage has learned time stop & improved alacrity, almost any monster/s become fodder pretty easily, especially with the robe of vecna. If a mage was strong enough (Irenicus pefect example) surely he/she could take out entire armies without the aid of any companions....

So here's what i did:
I created a pure fighter with 18 con/str/dex/int who i immediately dualed to a pure mage once the game started. I *gifted* this char (using shadowkeeper) with 15 innate cure light wounds (for healing while resting) and 15 innate detect traps (combined with knock spells for thief duties) and then completed the first dungeon of SoA, importantantly- without any cheating of any kind.

which means this:
Since then, ive been roaming round Athkatla as usual with this char, the difference from normal being : I HAVE NO PARTY - JUST ME!
Frankly the first dungeon (core-rules difficulty as usual) was AMAZINGLY hard with just one guy who didn't even have access to his fighter skills yet, but somehow i made it through. By the time i saw daylight however, i already had about 130,000 exp in the mage class (enough to get back fighter skills) and i then proceeded to sell everything i owned to buy scrolls in the promenarde, to memorise for early exp (which i needed quite frankly).

To say that this is an easy strategy would be a lie, it isn't. Many early battles with only one char (eg. umberhulks in nalia's keep) required a large part of luck, AND great strategy & knowledge of most mage spells. This said, now that i'm about ready to tackle the underdark with this guy i can honestly say that it isn't as hard as you might think, and it is DEFINATLY worth trying for anyone who has completed the game at least once.

A few things ive noticed:
Firstly, spells such as confusion, domination & maze become your most deadly enemies- since all can/will end the game on the spot. HOWEVER, most other foes you'd normally find tough actually become quite easy in a sense. My char for example (with familiar) had around 100 hp when first entering Athkatla, so combined with stoneskin & mirror image melee isn't that difficult unless your facing a bone golem or something very melee intensive. next, playing solo you gain SIX TIMES the experience you normally would in a party (no people to share xp with) so you levelup like CRAZY. This means your saving throws will be MUCH better than the game "expects" at whatever stage your at (making spells aimed at you often little concern), and assuming you find the scrolls- you have higher level spells than the game "expects you to have" at a certain stage.

For example: in a normal party game, id normally arrive in atkatla & do the copper coronet slave quest first, then the circus quest, nalia keep quest, then the shade lord quest. By the time my party is in the shade lord dungeon, my mages (jan, nalia, etc.) will likely have flame arrow as their most powerfull offensive spell, which is lame at low levels. Solo, my mage was hurling chain lightnings in the same area, & casting monster summoning 3s at will. This said, the game seems to have some sort of random moster AI in place dependent on the level of your highest char, so i had to kill 3 bone golems (believe it or not) in the shade dungeon instead of one.

Another important thing playing solo, is that every item you find will always be used on the same char, and all your gold will be spent to improve them. For example, i purchased both the robe of vecna (essential for a solo game) and the staff of Rynn (worth 50k combined) before stepping inside the planar sphere, a few quests after the shade dungeon, so money has never been an obstacle so far.

At the moment, my dual class fighter/mage is level 17 with 2.79 million xp, 136hp -6 AC and has 2 level 8 spell slots, and is about to voyage over to brynnlaw after meeting bohdi for the first time.


Now on to some other thoughts:
Has anyone else tried this kind of game yet, or am i the only one crazy enough to try? If so, i'd be keen to hear about how others have fared. Personally I wouldn't consider soloing with anything but a mage or mage combo(summoning monsters to help is crucial for big battles), but maybe other classes are possible also. Kensai/mage perhaps. Actually I'm really looking forward to going one-on-one with irenicus at the end of SoA, ill try a timestop/multiple pit fiend summoning combo & see who's demon pals are stronger! After that however, ToB may get a bit tough with all the imprisonment & maze casters (from what ive heard) though ill have have the spell trap ability from the staff of magi i expect.

Anyway, look forward to hearing what everyone thinks of all this, & id encourage everyone to give it a go for themselves - it really does make playing the game a whole new experience.


*** insert witty remark to impress people here ***
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Old 10-07-2001, 07:26 PM   #2
andrewas
Harper
 

Join Date: October 2, 2001
Location: Aberdeen, Scotland
Age: 42
Posts: 4,774
Yeah, ive heard a few people going on about soloing thru the game, the only problem i can see is - the EXP cap. when i hit it, i have six characters ready to throw horrible death at anyone and anything, with all the abilitys you have. and then i stop leveling up. you hit that point 1/6 of the way thru. I guess if you removed that it would be OK. Oh, and maze?, you can forget it. its main use is to get someone out of the way while the bad guys get killed by, I mean kill the rest. If you solo its just a waste of time since they cant damage you. altho they can re-inforce and heal and stuff. Personally i prefer the strategies and tactis afforded by having a full party. and the side quests, altho I suppose if your soloing you could still take temporary chars along for that.
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Old 10-07-2001, 09:50 PM   #3
StarVid
Elminster
 

Join Date: September 23, 2001
Location: Istanbul (not Constantinople)
Age: 45
Posts: 486
quote:
I created a pure fighter with 18 con/str/dex/int who i immediately dualed to a pure mage once the game started. I *gifted* this char (using shadowkeeper) with 15 innate cure light wounds (for healing while resting) and 15 innate detect traps (combined with knock spells for thief duties) and then completed the first dungeon of SoA, importantantly- without any cheating of any kind
:end quote


how did you do it without cheating if you hacked your character in shadowkeeper.? Try doing it without the extra innates and see how you go. It's easy to do without the cheats. Forget the fighter/mage, I've heard of people doing it with the sorceror (it's not that hard). Healing isn't a problem with potions and the 2 innates that you are supposed to have. As for traps, just summon something to walk far enough ahead of you to trigger anything that could go off.

My 2 cents
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Old 10-07-2001, 10:08 PM   #4
Barloc
Zhentarim Guard
 

Join Date: September 26, 2001
Location: Seattle, WA
Posts: 311
Yea what Starvid said..
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Old 10-07-2001, 10:18 PM   #5
Bahamut
Iron Throne Cult
 

Join Date: March 12, 2001
Location: Manila, Philippines
Age: 39
Posts: 4,864
I just don't get it... why do you want to solo the game? What's it with soloing? I mean don't get me wrong, but I never like being a loner...

Well, you did indeed "cheat" by using shadowkeeper, or let's say, you put some cheese into the game, it isn't like killing firkraag with lots of rods of cloudkills you know

But then I never really tried soloing, but commonsense tells me that you will level up more quickly, so if i were, i would remove the experience cap and hack my way through fortune

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Old 10-07-2001, 10:35 PM   #6
Dundee Slaytern
Ironworks Moderator
 

Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 41
Posts: 11,063
Most people who solo, remove the Xp cap, those who have ToB installed also effectively means no Xp cap.

The most popular kits to solo are Kensai dualled to Mage, Sorcerer, Assassin and recently, Kensai dualled to Thief.
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Old 10-08-2001, 05:50 AM   #7
crymson77
Manshoon
 

Join Date: September 11, 2001
Location: WPB
Age: 46
Posts: 164
I did that very same thing, but my character was a little different. An 18 level bladesinger dueled to a 19 level mage. He is unstopable. Question though, how do you do the fansty stuff, like adding cure light wonds and stuff. I'm useing shadow keeper, but I can figure out how to give him the spells he needs, and those other little extra things. I can change stats, but I'm lacking in my shadow keeping skills... Any tips?
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Old 10-08-2001, 06:33 AM   #8
Tuor
Elminster
 

Join Date: June 17, 2001
Location: england
Posts: 409
I've just completed the game (including ToB) with a swashbuckler/mage (the swashbuckler dualled at 15th level) without the XP cap removed.

It was hard but not impossible but all I can say is mislead is the most overpowered spell in the game-there's a post on why somewhere in this forum.

Suffice to say it included a lot of monster summoning, time stopping and praying for the best. (And I fluked killing the big end baddy in ToB)
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Old 10-08-2001, 07:31 AM   #9
Zoltan
Symbol of Cyric
 

Join Date: August 17, 2001
Location: Waterdeep
Age: 43
Posts: 1,222
Solo career is boring. Get a mail character and try a full women party and enjoy the romance!! )

------------------
"Not for your eyes only, also for your beautiful ears.."

Yngwie J. Amadeus Zoltan "Diamond Fighter of Aerie Lovers Sacred Band"
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Old 10-08-2001, 07:43 AM   #10
Kezardin
Elminster
 

Join Date: June 20, 2001
Location: Sydney
Age: 67
Posts: 486
Yo,

you could counter maze, stun, inprisonment and so on by creating a berserker instead of a normal fighter.

Good luck on your continuing solo adventures.

Kez
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