Visit the Ironworks Gaming Website Email the Webmaster Graphics Library Rules and Regulations Help Support Ironworks Forum with a Donation to Keep us Online - We rely totally on Donations from members Donation goal Meter

Ironworks Gaming Radio

Ironworks Gaming Forum

Go Back   Ironworks Gaming Forum > Ironworks Gaming Forums > Baldurs Gate II: Shadows of Amn & Throne of Bhaal > Baldurs Gate II Archives
FAQ Calendar Arcade Today's Posts Search

 
 
Thread Tools Search this Thread
Old 04-07-2001, 06:42 AM   #11
Elhardo
The Magister
 

Join Date: March 11, 2001
Location: England
Age: 39
Posts: 147
Can anyone tell me whether you need to do the Priest cult of eyeless quest to keep Keldorn, or does he not mention it if you dont do it? Just wondering because I can never be arsed and its scary!
Elhardo is offline  
Old 04-07-2001, 06:51 AM   #12
Epona
Zartan
 

Join Date: March 1, 2001
Location: London, England
Age: 53
Posts: 5,164
I love these questions, because every single 'boardroamer' has a different opinion on the best party. It says more about individual playing styles than anything else, which is always really interesting. I like a 'spell heavy' party and like Nalia because if you want a good aligned mage she is the best option - Aerie advances too slowly because she is multi-class so will never reach the higher levels that Nalia gets to (and she whines almost as much). I often end up with both of them though. At the moment I have a party consisting of:

Jester
Jaheira
Minsc
Nalia
Aerie
Keldorn

Keldorn will join you regardless of whether you do the seeing eye quest or not, and will not pester you to do it either, so don't worry about it Elhardo. I would say that it is worth doing though, because there are a lot of good items to be found because of it. Don't try it at too low level unless you want a really tough time of it though - it will be less scary if you wait until a medium level to do it!

------------------

Time is an illusion. Lunchtime doubly so.

Epona of The Laughing Hyenas and The Ladies Guild.
Epona is offline  
Old 04-07-2001, 10:36 AM   #13
Elhardo
The Magister
 

Join Date: March 11, 2001
Location: England
Age: 39
Posts: 147
thx for the help...Ill prolly do cult of eyeless when i get back from underdark...I am a paladin this time round so ill leave Keldorn though
Elhardo is offline  
Old 04-07-2001, 03:09 PM   #14
Gd_00
Dungeon Master
 

Join Date: March 15, 2001
Location: Ogulin, Croatia
Posts: 75
My party
Gd_00 (dwarf, fighter)
Minsc
Keldorn
Viconia
Aerie
Imoen

Can I get rid off Imoen (or better not take it in CH4)?
I think Jan Jensen would better fit to my party (better tief)
And next time Im getting Edwin (instead Aerie), I think it better to have "clean" mage & cleric than multiclass, what do u think
Is it true that multiclased & dualclased mages cannnot have 9th level spells.
Which mage kit do u find the best (Transmuter or maybe Necromancer...)
I still dont know (I finished the game with party i mentioned) if sorc. is better than a mage (I know the difference between them).
Thats for now.

Gd_00 is offline  
Old 04-07-2001, 03:51 PM   #15
Wah
Symbol of Cyric
 

Join Date: March 17, 2001
Location: England
Posts: 1,160
I prefer making my own party,

The results are like a strawberry ice slush on a sweating day

------------------

Greetings mortals, my name is Wah, Arch Lich Wah.
Wah is offline  
Old 04-07-2001, 04:38 PM   #16
Tancred
White Dragon
 

Join Date: April 1, 2001
Location: UK
Age: 43
Posts: 1,893
Funny... I always went for a very 'balanced' approach but the result was a very powerful party indeed, given the right increases and equipment. I had:

THE VANGUARD

Tancred, my Paladin
Minsc, everyone's favourite hamster lover

By the time these two had reached maximum level, they were wielding Carsomyr and Warblade around like dervishes. With the right armour each had an AC of -8, not bad at all. Plus, each of them had the ability to heal - Minsc could also charm animals, while Tancred could Draw on Holy Might and generally apply pressure to posteriors everywhere. Minsc was usually armed with a decent bow, making him an okay shot for those times when you just needed every shot you had. Then, there are...

THE JACKS OF ALL TRADES

Sir Anomen, a pious loser
Jaheira, a tough nutess

Jaheira I had major problems with. I was barely able to get her lo level 14 in either Fighter or Druid class. However, her spells made her an excellent choice for battlefield support against Mages, throwing Dispel Magics, Insect Plagues, Zones of Sweet Air and the ultimately necessary Find Traps. Wielding Blackblood, a powerful club, and wearing serious armour, Jahiera could serve as a useful fighter to fight alongside either Tancred or Minsc. Anomen, on the other hand, was easily able to fight well once the problem of his low DEX was countered - with a flail or warhammer he generally killed lots of things. Both had an AC of -9, and both had a powerful sling loaded with +2 bullets, making these two the cornerstone of my offensive artillery. Both are replete with healing spells, making them also the party's doctors.

THE REARGUARD

Imoen, the squeaky thief/mage
Nalia, the nasal thief/mage

Both of these were more or less the same character. However, as Imoen entered the party rather late - and Yoshimo had filled in as Thief for much of that time - Nalia was quite an able mage by this point. Imoen was loaded with low-power spells, leaving Nalia to work on her powerful abilities, while Imen was also given every piece of thief-enhancing equipment I could find to try to turn her into a reasonable thief. Once Imoen got hold of Elven Chainmail and Nalia the Robe of Vecna, the magic missiles came thick and fast... Imoen was also armed with a powerful shortsword, giving her mediocre backstabbing ability, and both had a powerful shortbow. Long-range support were the tasks for this bunch.

In the end, this party proved quite able, having a broad mix of abilities and the occasional specialisation that made for a dynamic and effective team. Usual tactics saw Tancred and Jaheira cut left, Minsc and Anomen cut right, and Imoen and Nalia holding the centre with spells. It worked for me, so I say - specialisation isn't everything.

Tancred

It's no good. I can't think of anything funny to say.
Tancred is offline  
Old 04-07-2001, 04:46 PM   #17
Deon5
Elite Waterdeep Guard
 

Join Date: April 7, 2001
Posts: 11
If u ask me the more mages u have in ur party the better. Creat a party in multiplayer and for ur tanks ave fighter/mages and for ur casters have pure mages. Stick with this and ur laughing!

Also it helps to ave a cleric/mage in ur party for healing and raising.

------------------
Kick me if u think i'm dumb.
Deon5 is offline  
Old 04-08-2001, 03:58 AM   #18
Rikard
Guest
 

Posts: n/a
Quote:
Originally posted by Wah:
I prefer making my own party,

The results are like a strawberry ice slush on a sweating day


And what might that party be????


------------------
 
Old 04-08-2001, 04:05 AM   #19
Accord
Ninja Storm Shadow
 

Join Date: March 1, 2001
Location: Toronto, Canada
Posts: 3,537
A group of killer chickens or squirrels!!!!!

------------------
Long live H22A1!!!!!
Accord is offline  
Old 04-08-2001, 04:25 AM   #20
Rikard
Guest
 

Posts: n/a
AAAAAAARRRGG
No Stop picking my eyes

------------------
 
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
how do i make the game let me use illegal characters? Drifter287 Neverwinter Nights 1 & 2 Also SoU & HotU Forum 6 03-29-2003 05:55 PM
Im going to make my own party.Help me Yanni Baldurs Gate II: Shadows of Amn & Throne of Bhaal 5 05-24-2002 03:44 AM
Trying to make up a party Dreamer128 Baldurs Gate II: Shadows of Amn & Throne of Bhaal 6 12-06-2001 07:18 AM
What Characters make the best party ? agrippa1 Baldurs Gate II Archives 2 04-07-2001 08:20 AM
make characters?! Cleric Baldurs Gate II Archives 3 12-27-2000 08:17 PM


All times are GMT -4. The time now is 08:25 AM.


Powered by vBulletin® Version 3.8.3
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
©2024 Ironworks Gaming & ©2024 The Great Escape Studios TM - All Rights Reserved