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Old 03-22-2001, 01:52 AM   #11
Accord
Ninja Storm Shadow
 

Join Date: March 1, 2001
Location: Toronto, Canada
Posts: 3,537
Lets not turn this into another fruitness "might vs magic" debate.

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Long live H22A1!!!!!
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Old 03-22-2001, 01:57 AM   #12
Memnoch
Ironworks Moderator
 

Join Date: February 28, 2001
Location: Boston/Sydney
Posts: 11,771
Magic sucks, doesn't it Rikard?

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Old 03-22-2001, 01:58 AM   #13
250
Horus - Egyptian Sky God
 

Join Date: March 4, 2001
Location: either CA or MO
Age: 42
Posts: 2,674
Quote:
Originally posted by Memnoch:
Magic sucks, doesn't it Rikard?

AHHHHHH wordsh of wishdom!!!

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Old 03-22-2001, 01:58 AM   #14
Accord
Ninja Storm Shadow
 

Join Date: March 1, 2001
Location: Toronto, Canada
Posts: 3,537
Oh no....don't get him started!

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Old 03-22-2001, 04:19 AM   #15
Draggor
Zhentarim Guard
 

Join Date: March 9, 2001
Location: Cranebrook, NSW, Australia
Age: 46
Posts: 396
Don't be afraid to fight- you can take it. But also don't bite off more than you can handle.
Protect that wimpy little wizrad standing behind you- you might actually need him one day.
Don't always rely on missile weapons, against other archers just bash em up close.
Dragons aren't so scary.
Ring of regeneration will become your best friend, superglue it to your finger.


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Old 03-22-2001, 04:33 AM   #16
Sir_Tainly
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1) If the enemy is in range, so are you.
2) Incoming fire has the right of way.
3) Don't look conspicuous: it draws fire.
4) The easy way is always mined.
5) Try to look unimportant, they may be low on ammo.
6) Professionals are predictable, it's the amateurs that are dangerous.
7) The enemy invariably attacks on one of two occasions:
When you're ready for them.
When you're not ready for them.
8) Teamwork is essential; it gives the enemy someone else to shoot at.
9) If you can't remember, the claymore is pointed at you.
10) If your attack is going well, you have walked into an ambush.
11) Don't draw fire, it irritates the people around you.
12) The only thing more accurate than incoming enemy fire is incoming
friendly fire.
13) When the pin is pulled, Mr. Grenade is not our friend.
14) If it's stupid but works, it isn't stupid.
15) When in doubt empty the magazine.
16) Never share a fox hole with anyone braver than you.
17) Anything you do can get you shot. Including doing nothing.
18) Make it too tough for the enemy to get in and you can't get out.
19) Mines are equal opportunity weapons.
20) A Purple Heart just proves that were you smart enough to think of a plan,
stupid enough to try it, and lucky enough to survive.
21) Don't ever be the first, don't ever be the last and don't ever volunteer to
do anything.
22) The quartermaster has only two sizes: too large and too small.
23) Five second fuses only last three seconds.
24) Friendly Fire isn't
25) Your weapon was made by the lowest bidder.

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'Cloudbringer for Spamturny General' - BK
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[This message has been edited by Sir_Tainly (edited 03-22-2001).]

[This message has been edited by Sir_Tainly (edited 03-22-2001).]
 
Old 03-22-2001, 05:52 AM   #17
Sir_Tainly
Guest
 

Posts: n/a
Found a few more

26) You are not supermen.
(Freshly graduated recruits from Marine boot camp and all fighter pilots,
especially, take note.)
27) No plan survives the first contact intact.
28) If you are forward of your position, the artillery will fall short.
29) The enemy diversion you are ignoring is the main attack.
30) The important things are always simple.
31) The simple things are always hard.
32) If you are short of everything except enemy, you are in combat.
33) When you have secured an area, don't forget to tell the enemy.
34) No combat-ready unit has ever passed inspection.
35) Beer math is 2 beers times 37 men equals 49 cases.
36) Suppressive fire – won't.
37) Body-count math is 3 guerrillas plus 1 probable plus 2 pigs equals 37 enemy
killed in action.
38) Things that must be together to work usually can't be shipped together.
39) Radios will fail as soon as you need fire support desperately.
40) Tracers work BOTH ways.
41) If you take more than your fair share of objectives, you will have more
than your fair share to take.
42) When both sides are convinced they are about to lose, they're both right.
43) When in doubt, empty your magazine.




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Old 03-24-2001, 02:34 PM   #18
Dreamer128
Dracolisk
 

Join Date: March 21, 2001
Location: Europe
Age: 39
Posts: 6,136
I have my pally cast sanctuary and sneek up on mages.
They are death before they cast a single spell.
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Old 03-29-2001, 08:23 AM   #19
Aurum
Manshoon
 

Join Date: March 15, 2001
Location: Shangrila ; (Torreon, Coahuila, Mexico).
Age: 46
Posts: 248
All I have technics diferents, is good, thanks for share all it.

Someone want made a Round Table for mages, clerics, or other?

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When The world of the deads comes,
we will already be there.
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Old 03-29-2001, 09:42 AM   #20
The Xlord
Dungeon Master
 

Join Date: March 18, 2001
Location: Unknown, travel all over the Forgotten Realms
Age: 37
Posts: 59
As Minsc says: Go for the eyes BOO, Go for the eyes.

The Xlord


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Defender and master of Good archmagic
:mage1:
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