05-10-2001, 03:10 PM | #1 |
Vampire
Join Date: April 28, 2001
Location: Cambridge
Age: 40
Posts: 3,877
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I want to known more about the Toril world and its history!
1/ How many very roughly books did Savarian(what's his name again?) write 2/ Where do I get a really good map of the world,preferbly on the net 3/ What time scale does his novel span? 4/ What happens after TOB 5/ Where is Polls of Radiance based in respective to Athkatla 6/ Tell me anything!...stuff in general |
05-10-2001, 03:13 PM | #2 |
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Try http://www.wizards.com/dnd/DnDDownloads_classics.asp they have loads of stuff there in .Pdf Format
------------------ "Let this place resonate with new songs; the cries of the warrior, the melody of clashing swords, the harmony of iron shod boots marching in unison over the stones, the crescendo of the death wail, and the chorus of the widow's lament" |
05-10-2001, 03:18 PM | #3 |
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here is also Forgooten realsm timeline
-2637 Mezro, in Chult, is founded by Ubtao. -2488 Empire of Raurin (Imaskari, Artificers) destroyed. -2135 Mulhorand founded. -2087 Unther founded. -1967 First Mulhorand-Unther War. -1961 Mulhorand and Unther agree on common border; peace ketween these nations to the present day. -1088 First record of trading at the future site of Waterdeep. -1075 Orcgate Wars in Thay. -1071 Orc god Gruumsh kills Mulhorand deity Re: first known deicide. -1069 Orcs in Thay defeated; many flee north and west. c. -900 Rise of Narfell and Raumathar. c. -700 The Vastar of the Orcs in the Vast. -734 Gilgeam becomes king of Unther. c. -400 Augathra the Mad travels the world. c. -200 Records indicate that the Tethyrian royal family rules Tethyr. Candlekeep founded; calendar of Harptos begun. First Dalesmen cross the Dragon Reach to Cormanthor. c. -150 Narfell and Raumathar destroyed. -137 The Chultian city of Mezro is sacked. -52 First permanent farms in Waterdeep area. 1 The Year of Sunrise The Standing Stone erected; Dalereckoning begins. Empire of Shoon in Calimshan. 10 The Year of Dreams 20 The Year of the Fallen Fury The Shieldmeet becomes an important date in Faerun. 25 The Year of Many Runes Church of Deneir founded. 26 The Year of Opening Doors Cormyr founded by Obarskyr family. 75 The Year of Clinging Death Plague racks the civilized Realms (Empires of the Sands, Vilhon). Alaundo the Seer arrives in Candlekeep. 112 The Year of the Tusk Date of oldest recognized map of Cormyr and the Dales. 163 The Year of the Screeching Vole Last reported use of the Ring of Winter, in Cormyr. c. 200 Anauria noted as being destroyed by goblins. Southern barbarians invade Unther and Mulhorand. 261 The Year of Soaring Stars Laying of the Mythal at Myth Drannor. Myth Drannor created for all races. c. 300 Asram and Hlondath recorded as having been destroyed by the desert a exact date unknown. c. 350 Crearion of Northkeep. Shoonish warriors battle on the Fields of the Dead. 400 The Year of the Blue Shield Northkeep sunk beneath the waves. c. 450 Shoon Empire collapses in whar is now Calimshan. 500 The Year of the Flame Tongue 600 The Year of Fire and Frost 640 The Year of the Fanged Beast First mining and trading encampments at Zhenthil Keep. 661 The Year of the Bloody Tusk Death of Lord Eltargrim of the elves. Height of Myth Drannor. 679 The Year of the Scarlet Sash End of second Untheric Empire. 712 The Year of the Lost Lance Beginning of the nycaloth-led assault on Myth Drannor by the Army of Darkness. 714 The Year of Doom Fall of Myth Drannor. 720 The Year of the Dawn Rose Gathering of the gods at the Dancing Place. Founding of the Harpers. 756 The Year of the Leaning Post First fisherfolk settle in Aglarond. 796 The Year of the Gray Mists Merrydale becomes Daggerdale following vampiric infestation. 800 The Year of the Black Fist Rise in the power of Bane in the Realms. Drow influence in the now-Ashaba valley at its height. 834 The Year of the Leaping Lion Castle Greatstead (Grimstead) uilt on the borders of Shadowdale. 863 The Year of the Wondrous Sea The Chultian city of Mezro disappears. 864 The Year of the Broken Branch Castle Grimstead destroyed by drow. 882 The Year of the Curse Nimoar's Hold built at Waterdeep's bay. 884 The Year of the Singing Arrors The elves destroy a large mercenary force in Sembia. 896 The Year of the Empty Hand Extensive poverty and famine from here to 900 DR. 900 The Year of the Thirsty Sword Widespread war; strong leaders emerge. 902 The Year of the Queen's Tears The Rotting War in Chondath decimates the country. Chondath renounces claims on Sembian city-states. Cult of Dragon creates first dracoliches. 906 The Year of the Plough Drow driven from the Twisted Tower. Shadowdale founded. 913 The Year of the Watching Raven Sembia founded under the Raven banner. 922 The Year of the Spouting Fish Battle of Thazalhar in Thay. Red Wizards declare Thay independent of Mulhorand. 929 The Year of Flashing Eyes Chessenta rebels against Unther. 932 The Year of Fireslaughter First Troll War in the North. 934 The Year of Fell Wizardry First Thayvian invasion of Rashemen. 937 The Year of the Turning Wheel Thesk founded along the Golden Way. 940 The Year of the Cold Claws Second Troll War in the North. Ashaba, first Lord of Shadowdale, merges with river. 974 The Year of the Haunting Harpy Castle Waterdeep built. 975 The Year of the Bent Coin Telflamm established as a royal city-state. 976 The Year of the Slaying Spells Mulhorandi invasion of Thay repelled. 992 Year of the Watching Helm Heralds of Faerun created. 1000 The Year of the Wailing Winds 1001 The Year of the Awakening Many ruins discovered and old magic and undead released. 1018 The Year of the Dracorage Death(?) of Tchazzar, unifier of Chessenta. Rage of Dragons in Faerun and the Heartlands. Peleveran, south of Chessenta, destroyed in Rage of Dragons. 1019 The Year of the Sure Quarrel Assassin wars in the South; many satraps killed by crossbow-wielding thieves. 1020 The Year of Smoldering Spells Thay develops much of its unique fire magic. 1021 The Year of the Howling Axe Thay strikes against the Harpers a liches walk the Heartlands. Harpers go underground. 1022 The Year of the Wandering Wyvern Refounding of the Harpers. 1030 The Year of Warlords Zulkirs established in Thay. Aencar becomes warlord of Battledale. 1038 The Year of Spreading Spring Global warming. Lands of Narfell, Vaasa, and Damara are fully free of ice. Large-scale immigration begins to these lands. Aencar begins to unify the Dales, takes the title "Mantled King". 1044 The Year of Singing Shards Aencar the Mantled King dies. Dales split up into independent, though allied, communities. 1065 The Year of the Watching Woood Brindor is first king of Aglarond. 1074 The Year of the Tightening Fist Zulkirs quell rebellions and rule in Thay. 1090 The Year of Slaughter The Battle of the Bones. Followers of Malar mount the Great Hunt. 1095 The Year of the Dawndance Imphras unites cities of Impiltur. 1097 The Year of the Gleaming Crown Imphras crowned king of Impiltur. 1099 The Year of the Restless New trade routes forged. First modern contact with Kara-Tur and Zakhara. 1100 The Year of the Bloodrose 1104 The Year of the Dark Dawn Birth of Zulkir Szass Tam of Thay. 1110 The Year of the Bloody Fields As prophesied, many battles were fought this year. 1116 The Year of the Empty Scabbard The Heralds break from the Harpers. 1117 The Year of the Twelverule Chessenta breaks up into city-states through 1154 DR. 1150 The Year of the Scourge Plague throughout the Sword Coast. Worship of Talona and Loviatar soars. 1161 The Year of the Quiet Earth Merith Strongbow, eldest of the Knights of Myth Drannor, born. 1164 The Year of Long Shadows Immursk greatest of Inner Sea pirates hegins his piracy career. Voonlar founded. 1180 The Year of Sinking Sails Sembia loses fleet in Pirate Isles. 1181 The Year of the Shieldtree 1182 The Year of the Tomb Cities of Calimshan recognize the rule of the pasha of Calimport. The Malaugrym appear in Faerun. The Harpstar Wars. 1194 The Year of the Bloody Wave Battle of the Singing Sands. Aglarond beats Thay. 1195 The Year of the Midday Mists 1196 The Year of the Shrike 1197 The Year of the Sundered Shields Battle of Brokenheads. Aglarond heats Thay. 1198 The Year of the Lean Purse 1199 The Year of the Baldric 1200 The Year of the Buckler 1201 The Year of Embers Death of Immursk the Pirate. 1209 The Year of the Blazing Banners The (naval) Battle of the Fallen. Destruction of Urdogen's pirates. 1220 The Year of the Toppled Tree 1271 The Year of the Frozen Flower 1222 The Year of the Horn The Harpstar Wars end with the destruction of the Harper King. 1223 The Year of the Trembling Tree 1224 The Year of the Swollen Stars 1225 The Year of the Winged Worm 1226 The Year of the Bklck Buck 1227 The Year of the Wall 1228 The Year of the Tattered Banners 1229 The Year of the Carrion Crow 1230 The Year of the Long Watch Elf-maidens setting out for a pleasure outing are never seen again. This becomes the basis for the epic poem "The Long Watch". 1231 The Year of the Bright Star 1232 The Year of the Weeping Wiwes Destruction of Sessrendale by Archendale 1233 The Year of Many Monsters 1234 The Year of the Full Flagon 1235 The Year of the Black Horde Largest orc horde in history masses out of the North. Waterdeep besieged; Calimshan threatened. 1236 The Year of the Struck Gong 1237 The Year of the Grotto Thesk and Aglarond enter into alliance. 1235 The Year of the Lone Candle 1239 The Year of the Bloodied Sword 1240 The Year of the Bright Sun 1241 The Year of the Lost Lady A well-respected Tethyrian noble-woman is captured and slain by orcs. In her memory, orcs are wiped out throughout the South in a genocidal slaughter. Orcs call this the Oear of Pushing Too Far. 1242 The Year of the Yellow Rose Monastery of the Yellow Rose founded in Damara. 1243 Year of the Blue Dragon Rule of the venerahle wyrm Anaglathos in Turmish. Until 1247 DR, this is the Time Of the Worm in that nation. 1244 The Year of the Defiant Keep 1245 The Year of Pain Loviatar worship gains great popularity a most of the modern temples in the North are founded at this time. 1246 The Year of Burning Steel First recorded use of bombards by Lantan. 1247 The Year of the Purple Basilisk Anaglathos overthrown in Turmish by popular rebellion and slain by adventurers. 1248 The Year of the Cockatrice Verovan last king of Westgate dies. Guilds are formed in Waterdeep 1249 The Year of the Bold Knight 1250 The Year of the Riven Skull 1251 The Year of the Wandering Winds 1252 The Year of the Empty Goblet Vine-blight destroys grape crop a no vine! 1253 The Year of Beckoning Death Plague year in Cormyr Sembia, and the Vast. 1254 The Year of Silent Steel Rising power of thieve's guilds results in many assassinations. 1255 The Year of the Raging Flame 1256 The Year of the Dusty Throne 1257 The Year of the Killing Wave Tidal wawe strikes Calimshan 1258 The Year of the Wilted Flowers 1259 The Year ot the Vigilant Fist 1260 The Year of the Broken Blade Many peace treaties signed this year. Halacar of Aglarond is poisoned; his sister Ilione, tutor of the Simbul, takes the throne. 1261 The Year of Bright Dreams 1262 The Year of the Blaak Wind Killing storm raised by a Calishite mage. Guild Wars in Waterdeep. 1263 The Year of the Tressym As foretols by Alaundo, these creatures became widespread 1264 The Year of the Shattered Altar Widespread tomb-robbing and sacrilege. 1265 The Year of Flowers 1266 The Year of the Leaping Frog 1267 The Year of the Groaning Cant A bountiful harvest year. 1268 The Year of the DaYstars 1269 The Year of the Moat 1270 The Year of the Tooth 1271 The Year of the Shattered Wall 1272 The Year of the Shrieker 1273 The Year ot the Wagon Magisters founded in Waterdeep. Joadath noted as being lord of Shadowdale. 1274 The Year of the Purple Toad 1275 The Year of the Blade 1276 The Year of the Crumbling Keep The Citadel of the Raven rebuilt. 1277 The Year of the Beholder 1275 The Year of Many Bones 1279 The Year of the Snarling Dragon 1250 The Year of the Manticore Thay nearly conquers Mulhorand before being repulse. Old Skull Inn built in Shadowdale. 1251 The Year of the Cold Soul 1282 The Year of the Many Mists 1283 The Year of the Crawling Clouds 1284 The Year of the Dying Stars 1285 The Year of the Blacksnake 1286 The Year of the Rock 1287 The Year of the Smoky Moon 1288 The Year of the Roaring Horn Last ogre Tharkul falls. Human kingdom of Thar estahlished. 1289 The Year of the Sighing Serpent 1290 The Year ot the Whelm Dragonspear Castle falls. 1291 The Year of the Hooded Falcon 1292 The Year of the Wandering Waves 1293 The Year of the Talking Skull 1294 The Year of the Deep Moon 1295 The Year of the Ormserpent 1296 The Year of the Black Hound 1297 The Year of the Singing Skull First recorded mention of Drizzt Do'Urden. Massacre on Watcher's Knoll of Tyrists by Joadath. 1298 The Year of the Pointed Bone 1299 The Year of the Claw 1300 The Year of the Starfall Thieves' guild destroyed in Waterdeep. Joadath of Shadowdale dies. Aumry and Sylune become lord and lady of Shadowdale. 1301 The Year of the Trumpet 1302 The Year of the Broken Helm 1303 The Year of the Evening Sun Fall of the human kingdom of Thar. 1304 The Year of the Stag 1305 The Year of the Creeping Fang 1306 The Year of Thunder Moonsea War. Mulmaster vanquished by alliance ot other cities. Vangerdahast of Cormyr founds War Wizards. 1307 The Year of the Mace Azoun of Cormyr born. 1308 The Year of the Catacombs Dungeon exploring comes into vogue. Lhestyll becomes the Open Lord of Waterdeep. Construction begins on Lhestyn's (later Piergeiron's) Palace. 1309 The Year of the Sunset Winds 1310 The Year of the Storms 1311 The Year of the Fist 1312 The Year of the Griffon Darkhold seized by the Black Network. Teziir founded on the Dragonmere. Red Sashes operating in Waterdeep. 1313 The Year of the Shattered Oak 1314 The Year of the Shadowtop The tree of this name flourishes in this year. Piergeiron becomes the Unmasked Lord of Waterdeep. Rhigaerd II, King ot Cormyr defeats the border raiders. 1315 The Year of Spilled Blood 1316 The Year of the Gulagoar 1317 The Year of the Wandering Wyrm Great Plague of the Inner Sea also called the Dragon Plague. 1318 The Year of the Tired Treant 1319 The Year of the Fallen Throne The kingship of Sossal ends in bloodshed. 1320 The Year of the Watching Cold The Simbul becomes queen of Aglarond. 1321 The Year of Chains The Harpers reorganized. Twilight Hall founded in Berdusk. 1322 The Year of Lurking Death Monstrous attacks at a 50-year high. 1323 The Year of Dreamwebs Great Plague declared over. Thayvian wizards attempt to control others through dreams; they are discovered and destroyed. 1324 The Year of the Grimoire Many old magical tomes were discovered in this year, sparking a renewed interest in magic. 1325 The Year ot the Great Harvests Beer and wine of this year are legendary. 1326 The Year of the Striking Hawk 1327 The Year of the Blue Flame 1328 The Year of the Adder 1329 The Year of the Lost Helm 1330 The Year of the Marching Moon 1331 The Year of the Leaping Dolphin 1332 The Year of the Sword and Stars 1333 The Year of the Strikng Falcon Amnian Trade War. Founding of the Council of Six and the unification of Amn. 1334 The Year of the Blazing Brand 1337 The Year of the Snow Winds The Evereska Charter claims the Greycloak Hills for the elves. Rhigaerd II dies in the waning days of this year. 1336 The Year of the Highmantle Azoun IV takes the throne of Cormyr. 1337 The Year of the Wandering Maiden Charles Oliver O'Kane becomes mayor of Ravens Bluff. 1338 The Year of the Wanderer Wandering Wyvern built in Sevenecho. Queen Sambryl takes throne of Impiltur. 1339 The Year of the Weeping Moon Aumry slain; Jyordhan becomes lord of Shadowdale. 1340 The Year of the Lion Battle of the River Rising in Featherdale between Sembian and Cult of the Dragon forces; death of the wizard Mhzentul. 1341 The Year of the Gate 1342 The Year of the Behir 1343 The Year of the Boot 1344 The Year of Moonfall Retreat of the elves from Cormanthor begins. 1345 The Year of the Saddle Jyordhan slain by Khelben Arunsun of Waterdeep. Time of No Lords (until 1348) in Shadowdale. 1346 The Year of the Bloodbird Bhaal banished from Moonshae Islands. Kendrick becomes high king of Moonshaes. The Friendly Arm built. Naval Battle of Lisen Sands. Selfaril becomes High Blade of Mulmaster. 1347 The Year of the Bright Blade Zhengyi the Witch-King rises in Vaasa. Alemander IV dies in Tethyr. "Ten Black Days of Eleint" a Tethyrian civil war begins. 1348 The Year of the Spur Khelben gives Pendant of Ashaba to Knights of Myth Drannor. Doust Sulwood chosen to be lord of Shadowdale. 1349 The Year of the Bridle 1350 The Year of the Morningstar 1351 The Year of the Crown Warlock's Crypt discovered. Plague in Baldur's Gate. 1352 The Year of the Dragon Gondegal the Lost King of Arabel. Barbarians of the Ride destroy Zhentarim force en route to Glister. 1353 The Year of the Arch Randal Morn kills Malyk of Daggerdale. Doust Sulwood retires to Arabel. Mourngrym Amcathra becomes lord of Shadowdale. 1354 The Year of the Bow Prosperous harvest in the Realms. Mulmaster's New Fleet destroyed in battle. Maalthiir becomes nuler of Hillsfar. House of the Lady (Tymora) established in Shadowdale. 1355 The Year of the Harp Zhentil Keep takes Citadel of the Raven as its own. Retreat of elves from Cormanthor reaches its peak. Yulash falls in civil war. Zhentil Keep and Hillsfar move troops to Yulash. Shaerl Rowanmantle sent by Vangerdahast to Shadowdale. Shaerl and Moumgrym wed. 1356 The Year of the Worm Selfaril of Mulmaster and the tharchioness of the Tharch of Eltabbar in Thay known as the First Princess of Thay outside of Thay exchange gifts. Scardale attempts to take over the Dalelands and is crushed. Cormyr seizes Tilverton. Lyran the Pretender attacks Shadowdale. Flight of Dragons over the Dales and Moonsea. Death of Sylune of Shadowdale. 1357 The Year of the Prince Aumark Lithyl unifies Ruathym. King Virdin of Damara killed in battle with Zhengyi. Horustep III (age 11) takes the throne of Mulhorand. 1358 The Year of Shadows (O PR) The Time of Troubles; gods walk the Realms. Destruction of Bane Bhaal Myrkul and perhaps other gods. Ascendency of Cyric. Dead magic and wild magic areas appear in the Realms. Mourngrym and Shaerl have a son Scotti. 1359 The Year of the Serpent Zhengyi is destroyed. Damara united by Gareth Dragonsbane. Tuigan horde united beneath its Khahan. 1360 The Year of the Turret Tuigan horde invades Faerun. Crusade against the Tuigan. King Azoun IV kills Khahan. 1361 The Year of Maidens The Banedeath a holy war in Zhentil Keep. Orthodox Banite worship driven underground in that city. The Revelation of the True World of Maztica. 1362 The Year of the Helm 1363 The Year of the Wyvern The Way Inn destroyed by hordes from Dragonspear. The Battle of Daggerford. Ring of Winter reappears in Chult. 1364 The Year of the Wave The Way Inn rebuilt. 1365 The Year of the Sword Alicia of becomes high queen of the Moonshaes. 1366 The Year of the Staff First Princess of Thay marries Selfaril of Mulmaster. 1367 The Year of the Shield -------> THE YEAR JUST ENDING. <------- 1368 The Year of the Banner 1369 The Year of the Gauntlet 1370 The Year of the Tankard 1371 The Year of the Unstrung Harp 1372 The Year of Wild Magic 1373 The Year of Rogue Dragons 1374 The Year of Lightning Storms 1375 The Year of Risen Elfkin 1376 The Year of the Bent Blade 1377 The Year of the Haunting ------------------ "Let this place resonate with new songs; the cries of the warrior, the melody of clashing swords, the harmony of iron shod boots marching in unison over the stones, the crescendo of the death wail, and the chorus of the widow's lament" |
05-10-2001, 03:24 PM | #4 |
Vampire
Join Date: April 28, 2001
Location: Cambridge
Age: 40
Posts: 3,877
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Whaoooo!
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05-10-2001, 03:33 PM | #5 |
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& the gods:
Forgotten Realms: PRIEST GODS AURIL (Frostmaiden); (LD) AoC: cold Req CON 13, WIS 12, any evil Wpn: type B, ice axe (hand axe) Amr: chain, and shield ~A: All, Animal, Divination, Elemental (wae), Necromantic, Protection, Weather ma: Combat, Creation, Guardian, Healing r1 1 : as cleric GP: 1 ) immune to natural cold and +3 to save vs. cold-based attacks (no damage if save, half if failed) 8) ice storm once/week 13) summon ice para-elemental as the conjure fire elemental spell once/week for every 1eve1 over 12 AZUTH (The High One); (LD) AoC: mages, energy Req: WIS 14, INT 13, any lawful Wpn: type B Amr: none ~A: All, Astral, Charm, Combat, Creation, Elemental, Healing, Protection, Summoning ma: Divination, Guardian, Necromantic, Numbers, Sun, Weather 1~11: as cleric and mage GP: 1 ) can cast wizard spells as a mage half his level but they come from his priestly spell allowance--from one school only, spellcraft NWP as a bonus BESHABA (Maid of Misfortune); (ID) AoC: mischief, bad luck, accidents Req: WIS 10, CE Wpn: type B Amr: plate, and shield rlA: All, Chaos, Charm, Protection ma: Summoning, Divination, Numbers ~11 : as cleric GP: 1 ) once/day can lower another's save or attack roll by one CHAUNTEA (Great Mother); (GD) AoC: agriculture Req: WIS 12, CHA 15, NG or TN Wpn: as druid Amr: as druid mA: All, Animal, Elemental, Healing, Plant, Weather ma: Divination mI as druid GP: as druid CYRIC (The Dark Sun); (GD)----- AoC: death, murder, the dead, strife, tyranny, lies Req: WIS 13, INT 13, any evil Wpn: type B, long sword Amr: any MA: All, Charm, Necromantic, Sun (rev) ma: Divination, Elemental, Healing MI: as cleric GP: 1 ) command undead at +2 levels, immune to fear and other emotioncontrolling spells, can convert NPC followers of Bhaal and Myrkul and Bane if they fail a save vs spell (with a +5 if he was a priest, +2 if he was higher level, -2 is he was lower level) 5) summon aerial servant (as the spell) once/day DENEIR (Lord of Glyphs and Images); (LD)----- AoC: literature, art Req: WIS 15, INT 15, any good Wpn: one-handed type B Amr: banded MA: All, Astral, Creation, Divination, Protection, Summoning ma: Animal, Elemental, Guardian, Healing, Plant MI: as cleric GP: 1) turn undead, +4 to save vs. damage and malicious effects from books or scrolls or any magical writing (if no save is usually allowed he gets one anyway with no bonus), can speak any language Deneir can speak, can try to identify wards or runes (first INT check determines what kind of person left it, second INT check determines general nature of the mark) ELDATH (Goddess of Singing Waters); (LD)----- AoC: peace, poo1s, springs, druidic groves Req: CHA 13, WIS 14, TN Wpn: staves, clubs, stones, slings, staff slings (with restrictions) Amr: none r'lA: All, Astral, Charm, Divination, Elemental (w), Healing, Plant, Protection, Sun ma: Animal, Creation, Necromantic, Wards, Weather m1: as cleric, but none that harm others GP: 1 ) can use any E/C spell regardless of sphere or level (must be of sufficient level to cast), remove fear once/day, can parry attacks (subtracting his STR bonus+1 d6 points from opponent's attack roll, at 10th level it becomes STR bonus+ l d l O points) 3) sleep once/day/3 levels 5) silence 15' radius once/day (one more per day for every additional 3 levels) 10) breathe water automatically 15) sanctuary spell in effect on him at all times pen: cannot fight except in defense of himself and comrades--cannot initiate attacks, charges or ambushes GOND (Wonderbringer); (ID)----- AoC: artifice, craft, construction Req: WIS 14, INT 14, DEX 14, TN (can be a gnome, also) Wpn: type B, firearms Amr: plate mA: All, Divination, Elemental, Protection ma: Guardian, Healing, Thought as cleric, and magical r/s/w GP: 1) +2 using these proficiencies: armorer; artistic ability; blacksmithing; carpentry; engineering; pottery; weaponsmithing, open locks as a thief half his level (on average ability table, D~1G) HELM (He of the Unsleeping Eyes); (ID)----- AoC: guardians, protection Req: STR 14, WIS 13, LN Wpn: type B Amr: full plate, shields ~lA: All, Guardian, Protection, Wards ma: Divination, Hea1ing, Thought 1~11: as cleric, and crystal balls GP: 1 ) +2 to his surprise roll if alone or + 1 with others, glyph of warding (only one day/level, of any spell of level he can cast but doesn't have to be from a sphere he can cast), turn undead ILMATER (The Crying God); (ID)----- AoC: endurance, suffering Req: CON 14, WIS 12, LG Wpn: type B, scourge Amr: none mA: All, Charm, Creation, Guardian, Healing, Necromantic, Protection, Wards ma: Elemental, Law, Summoning, Sun, Weather MI: as cleric GP: 1 ) +4 to saves involving endurance or resisting pain and +2 to CON checks for similar situations, endurance NWP as a bonus, can go without food and water for a number of weeks equal to his level (but has -1 to hit and damage for every 3 weeks without), can remove fear and negate baneful emotion-based spells on up to two people/day 12) during extreme torture/suffering the character can be possessed by a servant of Ilmater on request of the character (for the duration he endures the pain but takes no damage, he cannot move, and dispel magic drives the servant out) LATHANDER (morninglord); (GD)----- AoC: spring, dawn, birth, renewal Req: CHA 12, WIS 14, any good Wpn: type B Amr: plate, shields mA: All, Creation, Elemental, Sun ma: Guardian, Healing, Protection ~11 : as c1eric GP: 1 ) turn undead (at +4 levels if the undead is affected by sunlight), +2 when using these proficiencies: appraising; artistic ability; juggling; musical instrument; pottery 3) faerie fire once/day LEIRA (Lady of the mists); (LD)----- AoC: deception, illusion Req: WIS 14, INT 12, DEX 11, CN Wpn: type B Amr: any (but cannot cast their spells or use spell-like powers in armor) ~lA: All, Astral, Chaos, Charm, Divination, Thought ma: Creation, Healing, Summoning m1: as cleric, and those relating to illusion GP: 1 ) can use illusion/phantasm scrolls w/o read magic 5) misdirection twice/day/5 levels 1 3) mislead once/day pen: cannot use true seeing or any device that uses true seeing or they go insane (the can use the reverse, though) note: they wear a silvered face mask that reflects gaze attacks and grants them a +3 to their saves vs gaze attacks, Leirans lie extensively LLIIRA (Our Lady of Joy) (LD);----- AoC: joy, happiness, dance, festivals Req: CHA 13, WIS 13, CG Wpn: lasso, net, type B in extreme circumstances Amr: any mA: All, Charm, Creation, Healing, Sun, Thought, Wards ma: Divination, Guardian, Plant, Protection mI : as c1eric GP: 1 ) turn undead, dancing NWP as a bonus, soothing word once/day (20' radius, 50~+2~/level of removing fear or other harmful emotionaffecting magic), +2 to hit when wrestling or using other nonlethal combat pen: all special abilities are revoked if he uses a weapon that causes actual damage (must meditate for a full day to regain them) LOVIATAR (Maiden of Pain); (LD)~ AoC: pain, hurt, torture Req: CON 15, WIS 15, LE Wpn: type B, whip, scourge Amr: scale, shields MA: All, Charm, Healing, Law, Necromantic, Sun ma: Animal, Divination, Guardian, Summoning, Weather lVII: as c1eric GP: 1 ) pain touch once/day/3 levels (-4 to hit and -2 to DEX checks, for a number of rounds equal to his level) note: they wear a special scale mail that is only AC 6, occasionally those who have done well in advancing her cause will be given a white wand that absorbs ldlO spell levels when it disintegrates (only the one it was given to can use it) MALAR (The Beastlord); (LD)----- AoC: hunters, beasts, blood Req: STR 13, WIS 12, CE or NE Wpn: type B, claws of ~1alar, no missile weapons Amr: any ~A: All, Animal, Combat, Summoning ma: Healing, Elemental, War MI: as cleric GP: 1 ) hunting NWP as a bonus (with a +2 bonus) 3) can identify plants and animals and pure water with 985~ accuracy 7) immune to charms of woodland creatures (like druids) note: claws of malar are 1 lb each, size S, type S, speed 2, damage 1d6/ 1 d4, and there is no penalty for fighting with one on each hand--nonbelievers who use them will be hunted down MASK (Lord of Shadows); (ID)----- AoC: thieves, intrigue Req: WIS 14, DEX 14, NE Wpn: type B, knife Amr: leather, studded leather, and padded only mA: All, Astral, Charm, Divination, Guardian, Protection, Necromantic, Sun (rev) ma: Combat, Healing, Thought, Travelers m1: as cleric and thief GP: 1 ) have the 8 thief abilities (as thief, 20 discretionary points/level), can use and understand thieves' cant MIELIKKI (Lady of the Forest); (LD)----- AoC: forests, rangers, dryads Req: STR 1~, DEX 1~, CON 14, WIS 14, any good Wpn: any Amr: studded leather mA: na ma: na m1: see below GP: see below note: Mielikki's priests are rangers MILIL (Lord of All Songs); (LD)----- AoC: poetry, song Req: WIS 14, INT 1~, CHA 14, any good Wpn: type B Amr: any ~1A: All, Charm, Divination, Thought ma: Animal, Guardian, Healing, Summoning m1 : as c1eric GP: 1 ) turn undead, singing OR musical instrument NWP as a bonus, can enthrall (as the spell) an audience with song (except those with higher WIS or level /HD) 1O ) song of suggestion (as spell) once/day MYSTRA (Midnight, The Lady of Mysteries); (GD)----- AoC: magic Req: WIS 12, INT 14, any good Wpn: type B Amr: any mA: All, Elemental, Necromantic, Summoning ma: Astral, Charm, Creation, Healing, Wards ml as cleric and mage (except magic scrolls) GP: 1 ) +2 to save vs magic, unaffected by magic-dead or wild magic areas, detect magic once/day, spellcraft NWP as a bonus, turn undead note: Mystra is goddess of magic, while Azuth is god of spellcasters OGHMA (The Binder); (GD)----- AoC: know1edge, bards Req: WIS 14, INT 12, TN Wpn: type B Amr: banded MA: All, Astral, Charm, Divination, Protection, Thought ma: Elemental, Guardian, Healing, Summoning, Time mI : as cleric GP: 1) +2 to hit while wrestling and suffer no penalties for wearing armor while wrestling, turn undead (at +4 levels vs outer planar creatures) 3) identify once/day when in an Oghman shrine or in a protection from evil spell 10) legend lore once/week when in an Oghman shrine SELUNE (Our Lady of Silver); (LD)~ AoC: moon, stars, navigation Req: WIS 14, CON 12, CG Wpn: type B, prefer the 'moon's hand' (smooth-head mace that has a + 1 to hit and damage in a priest of Selune's hands) Amr: any mA: All, Divination, Sun, Time ma: Animal, Elemental (wa), Healing, Travelers lVlI: as cleric GP: 1) turn undead, 30' infravision, navigation NWP as a bonus, if infected by a CG lycanthrope they can control it as a natural lycanthrope SHAR (Mistress of the Night); (GD) AoC: dark, night, 1oss Req: STR 14, WIS 12, any evil Wpn: type B Amr: chain, shields mA: All, Charm, Divination, Necromantic, Sun, Time ma: Astral, Animal, Elemental, Guardian, Protection I : as c1eric GP: 1 ) command undead, darkness once/day (plus once/day for every additional two levels), +l to hit and damage and saves in darkness, -1 to hit and damage and saves in full moonlight 5) continual darkness once/day/5 levels 7) forget once/day SILVANUS (Oak Father); (GD)----- AoC: nature, druids Req: WIS 12, CHA 15, TN Wpn: as druid Amr: as druid ~A: All, Animal, Elemental, Healing, Plant, Weather ma: Divination mI: as druid GP: as druid SUNE (Firehair); (GD)----- AoC: beauty, 1ove, passion Req: WIS 12, CHA 16, CG (elves and half-elves may also be priests of Sune) Wpn: type B, darts Amr: any mA: All, Charm, Healing, Necromantic, Protection, Thought, Wards ma: Creation, Divination, Guardian, Sun 1~11: as cleric GP: 1 ) turn undead, can attempt to charm (as spell) a member of opposite sex once/day (but if it fails she must meditate in a holy place before he can use it again) and the subject has a -1 to save for every point of CHA the priest has over 16 pen: if CHA ever drops below 16 they are cast out of the faith note: those who have done a great service for Sune may be given a draught of Evergold which raises CHA by 2d4 for one day (to any others but priests of Sune it is poisonous), intense rivalry with Hanali Celanil TALONA (Lady of Poison); (LD)----- AoC: disease, poison Req: WIS 14, CON 14, CHA 12 or less (mandatory, will be reduced by tattoos by others in the priesthood), CE Wpn: type B, cermonial poison dagger Amr: any mA: All, Astral, Combat, Divination, Healing (rev), Necromantic (rev) ma: Charm m1: as cleric GP: 1 ) +4 to save vs poison, normal save vs potions that don't allow saves 3) can identify pure poison by smell 5) identify poison in drinks by a single drop (no effect) 7) identify poison in food by a single bite (no effect) 10) cause disease by touch once/day TALOS (The Destroyer); (GD)----- AoC: storms, destruction Req: STR 13, WIS 14, CE Wpn: type B, jave1in Amr: any r'lA: All, Combat, Elemental (wea), Sun, Weather ma: Necromantic, Summoning m1: as cleric, magic javelins GP: 1 ) may turn or command undead 7) lightning bolt once/day plus once/day for every additional ~ levels (not useable if wearing armor) 10) control weather once/day (cannot improve weather conditions) TEMPUS (Lord of Battles); (GD)----- AoC: war Req: STR 14, WIS 12, CN Wpn: type B, spiked glove, and any ONE weapon of the priest's choice Amr: any mA: All, Chaos, Combat, War ma: Elemental (fe), Healing, Protection m1: as cleric, plus magical versions of their chosen weapon GP: 1 ) can incite berserker rage in themselves and a number of others equal to their level for a full turn and if he runs out of enemies he must attack the closest living thing or suffer five points of damage/round until it wears off (+2 to hit, damage, and saves), their special weapon is consecrated to be + 1 to hit and damage (if it is destroyed then they may consecrate another which takes a week at a temple), can tell if a weapon is magical by handling it and can determine it's exact plusses if it is the same type as their special weapon, have the following NWP as bonuses: armorer; blind-fighting; charioteering; and weaponsmithing pen: cannot have missile weapon unless they can be used in melee as well note: spiked glove is 10 gp, size S, type P, speed 2, damage ld4/ld4 TORM (The True); (LD) AoC: duty, loyalty, obedience Req: WIS 14, CON 12, LG Wpn: type B Amr: any r'lA: All, Combat, Divination, Law ma: Guardian, Healing, Protection m1: as cleric GP: 1 ) can turn undead or command them to perform tasks (such as guarding a passage), his henchmen regard him as if he has an 18 CHA, duration of divination and protection spells are doubled, command once/day TYMORA (Lady Luck);(LD)----- AoC: adventurers, skill, good fortune Req: WIS 15,DEX 14, CG, (halflings can be priests of Tymora) Wpn: type B Amr: any MA: All, Charm, Divination, Numbers ma: Creation, Healing, Protection, Travelers MI: as cleric GP: 1 ) can modify one dice roll (declared before it is rolled) by 1 (d20) or 5~ TYR (The Even-Handed);(GD)----- AoC: justice Req: WIS 9, LG Wpn: type B Amr: any MA: All, Combat, Creation, Healing ma: Divination, Necromantic, Protection MI: as cleric GP: as c1eric UMBEMEE(The Bitch Queen);(LD)----- AoC: oceans, waves, sea winds Req: WIS 16, CON 15,CE Wpn: type B, trident, harpoon Armor: leather, shield MA: All, Animal (aquatic and marine animals only), Chaos, Creation, Elemental (wa), Summoning (aquatic and marine animals only) ma: Charm, Combat, Plant, Protection, War MI: as cleric GP: 1 ) command aquatic undead, swimming NWP as a bonus 5) breathe water automatically 10) move through water as though they had a ring of free action, control weather once/day if by a large body of water (a lake is not good enough) 12) summon and control 1 d4 sharks which arrive in 1 d6 rounds (sharks must live in that area to be summoned ) WAUKEEN (Merchant's Friend); (ID) AoC: trade, money, wealth Req: WIS 14, INT 12, CHA 12, TN Wpn: type B Amr: any MA: All, Divination, Numbers, Wards ma: Charm, Guardian, Healing, Necromantic Ml: as cleric GP: 1 ) can command and turn undead, appraising and gem cutting NWP as bonuses, can discern true metal from false note: Waukeen was apparently destroyed in the Time of Troubles, as so his priests cannot receive 3rd or greater level spells GRUMBAR (Boss of Earth); (DG, elemental cult deity) AoC: earth Req: ? Wpn: club, dagger/dirk, knife, mace, maul, morning star, picks, scythe, sickle, sling, staff sling, stiletto, warhammer Amr: chain, shields MA: All, Elemental (e) ma: three of the following: Elemental (fw), Divination, Combat, Protection, Time, Weather Ml: ? GP: 3) can use 1st and 2nd level wizard spells of elemental earth as priest spells one level higher 5) can summon an earth elemental once/day for one hour (which is under the priest's control) and then it fades note: they receive one 1st level follower of the same cult at every level divisible by 5 KOSSUTH (Tyrant Among Fire); (DG, elemental cult deity)----- AoC: fire Req: ? Wpn: bill, dagger/dirk, knife, stiletto, swords (all) Amr: chain, shields mA: Al1, Elemental (f ) ma: three of the following: Elemental (ea), Divination, Combat, Protection, Time, Weather mI: ? GP: ~) can use 1st and 2nd level wizard spells of elemental fire as priest spells one level higher 5) can summon a fire elemental once/day for one hour (which is under the priest's control) and then it fades note: they receive one 1st level follower of the same cult at every level divisible by 5 AKADI (Queen of Air); (DG, elemental cult deity)----- AoC: air Req: ? Wpn: blowgun, bows, crossbows, dagger/dirk, dart, hand/throwing axe, javelin, knife, lasso, mace, net, scourge, sling, spear, staff sling, whip Amr: chain and shield MA: All, Elemental (a) ma: three of the following: Elemental (fw), Divination, Combat, Protection, Time, Weather m1: ? GP: ~) can use first and second level wizard elemental air spells as priest spells one level higher 5) can summon an air elemental once/day for one hour (which is under the priest's control and then it fades) note: they receive one first level follower of the same cult at every level divisible by 5 ISTISHIA (Water Lord); (DG, elemental cult deity)----- AoC: water Req: ? Wpn: belaying pin, bill, harpoon, javelin, net, scourge, spear, cutlass, trident Amr: chain and shield MA: All, Elemental (w) ma: three of the following: Elemental (ea), Divination, Combat, Protection, Time, Weather MI: ? GP: ~) can use 1st and 2nd level wizard elemental water spells as priest spells one level higher 5) can summon a water elemental once/day for one hour (which is under the priest's control and then it fades) note: they receive one first level follower of the same cult for every level divisible by 5 BEAST CULTS ;(DG, beast cult deity)----- AoC: the animal they represent Req: WIS 9 Wpn: any two Amr: non-magical leather, non-magical wood or hide shields MA: All, Animal ma: three of the following: Charm, Combat, Elemental (any two areas), P1ant, Weather MI: as cleric GP: 1 ) one of the following: summon a number of creatures of the worshipped type (2d6 size S, 1 d6 size M, 1 d2 size L, 1 size H) which arrive in 1 d~ turns once/day, OR transform into the type of beast he worships once/week for :~d6 turns note: can choose to worship a monster as well (non-natural animal) but the granted power is not useab1e unti110th 1eve1 note: they receive one 1st level follower of the same cult at every level divisible by 5 BANE (Dark Lord) AoC: strife, hatred, tyranny Req: WIS 10, STR 12, LE Wpn: non-missile type B, javelins Amr: any MA: All, Combat, Law, Necromantic ma: Healing, Sun (rev), Thought 1~11 : as cleric GP: 1 ) unaffected by fear magic 5) aura of fear with a 10' radius/level (those who fail to save run [70%] or attack the source of the fear) once/ day BHAAL (Lord of Murder); (LD)~ AoC: death Req: WIS 14, CON 12, LE Wpn: type B, type P Amr: chain l'IA: All, Astral, Healing (rev), Necromantic (rev), Summoning ma: Charm, Creation, Combat, Divination, War as c1eric GP: 1 ) turn or command undead 5) summon aerial servant once/day 10) p1ane skipping (priest and one person for every 2 levels over 10th travel to Bhaal's area of Gehenna and then back to the Prime ~1aterial at their destination, 10' in Gehenna is worth a mile on the Prime material, it takes the priest a full turn to prepare for the jump in either direction, the travel is 100% reliable but he is not protected while in Gehenna) MYRKUL (Lord of Bones); (GD) AoC: the dead, decay, corruption, dusk Req: WIS 14, INT 14, STR 14, NE Wpn: type B Amr: any mA: All, Guardian, Healing, Necromantic (rev) ma: Astral, Elemental, Time mI : as c1eric GP: 1 ) command undead (can command triple the normal number of skeletons and zombies), immune to disease and parasites debilitating game effects (he can still die from something, but it won't affect him until then), + 1 to save vs death, feign death once/day 10) can summon a minor death once/week for 10 rounds (always initiative 1, THACO 0, unaffected by cold, fire, electricity, sleep, E/C, AC -4, HD na, hp 33, ~AT 1, damage 2d8, MV 12) 15) can call up a Hand of myrkul (his hands flame for 6 rounds, if he touches someone and they fail to save vs death they crumble to dust but if they save the priest must do the same (no bonuses) or suffer the same fate, if they both save he can try to use the power again up to the 6 round time limit--this power is only useable once in his lifetime) Lore regarding the Time of Trouble;; and the Roll of the years. Auril (Frostmaiden) (Great Glacier ? FM4) Azuth (The High One) Pool of Yeven, on River Ashaba South of Elven Wood (FRE2 pl3) Bane (The Black Lord) Zhentil Keep, Castle Kilgrave, Scardale, Tantras (RIP) (FREl/2) Beast Cults (DG, beast cult deity) Beshaba (Maid of Misfortune) Wander everywhere (Polyhedron 71) Bhaal (Lord of Murder) EveningStar (Hunting Halls), Boarskyr Bridge (RIP) (FRE2) Chauntea (Great Mother) (Moonshae ?) Cyric (The Dark Sun) Follow the novels Deneir (Lord of Glyphs and Images) (Selgaunt or Suzail ? FRA) Eldath (Goddess of Singing Waters) (Iriaebor ? FRA) Gond (Wonderbringer) (Lantan ?) Helm (He of the Unsleeping Eyes) Nexus of Planes Ilmater (The Crying God) (Mulmaster, FRA or Bloodstone Lands ?, FR9 p23) Lathander (Morninglord) (Eversult or Marsember ? FRA) Leira (Lady of the Mists) Lliira (Our Lady of Joy) (Hillsfar or Selgaunt ? FRA) Loviatar (Maiden of Pain) (Mulmaster ? FRA) Malar (The Beastlord) Mask (Lord of Shadows) (Westgate ? FRA) Mielikki (Lady of the Forest) (Mosstone in Tethyr ? FR3 p39) Milil (Lord of All Songs) (Selgaunt ? FRA) Myrkul (Lord of Bones) Waterdeep (RIP) (FRE3) Mystra (Midnight, The Lady of Mysteries).Castle Kilgrave (RIP) (FREl) Oghma (The Binder) (Procampur ? FRA) Selune (Our Lady of Silver) (Sylverymoon ?) Shar (Mistress of the Night) Silvanus (Oak Father) (High Forest, Mosstone in Tethyr ? FR3 p39) Sune (Firehair) (Daemun ? FRA) Talona (anc: Kiputytto)(Lady of Poison) Talos (South: Bhaelros)(The Destroyer) Tempus (Lord of Battles) (Hillsfar ? FRA, Ths Shaar ?) Torm (The True) Tantras (FRE2) Tymora (anc: Tyche)(Lady Luck) Arabel (FRA pl-35 Polyhedron 71) Tyr (The Even-Handed) Umbemee (The Bitch Queen) Sea of Fallen Stars (FRA p35, FOR3) Waukeen (MerchantUs Friend) Unknown, persumed RIP or strand- ed in the Realms Xvim (The Godson, son of Bane) Try to kill Avatars (Polyhedron 71) ------------------ "Then Bane, seeing the lifelessness and ruin in the middle of such beauty smiled, and spoke with a voice like that of carrion: "Let this place resonate with new songs; the cries of the warrior, the melody of clashing swords, the harmony of iron shod boots marching in unison over the stones, the crescendo of the death wail, and the chorus of the widow's lament. Let this place be a tapestry upon which I shall paint new scenes, and blood and ash shall be my pigments. These are the things that I cherish, and they shall dominate this place, as they do wherever the hearts of men are weak and quick to desire." |
05-10-2001, 04:03 PM | #6 |
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Try also http://www.geocities.com/Area51/Chamber/2596/frame.html which has loads of info too.
------------------ "Then Bane, seeing the lifelessness and ruin in the middle of such beauty smiled, and spoke with a voice like that of carrion: "Let this place resonate with new songs; the cries of the warrior, the melody of clashing swords, the harmony of iron shod boots marching in unison over the stones, the crescendo of the death wail, and the chorus of the widow's lament. Let this place be a tapestry upon which I shall paint new scenes, and blood and ash shall be my pigments. These are the things that I cherish, and they shall dominate this place, as they do wherever the hearts of men are weak and quick to desire." |
05-10-2001, 04:19 PM | #7 |
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Join Date: March 10, 2001
Location: England, Worcester
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Just a little bit of information there Dramnek_Ulk,
That should keep me reading for about the next three years ------------------ |
05-10-2001, 06:28 PM | #8 |
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Here is something you might not know about the Fall of Myth Drannor. The Nameless One (Arun's Son) at the Fall of Myth Drannor from 711 - 714 DR was none other thean Khelben Arunsun the Mage of WaterDeep.
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05-10-2001, 06:38 PM | #9 |
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hmm. methinks Dramnek isa Forgotten Realms fan. Can't think what gave it away (I also have those God details, but haven't got the novels except for Pool of Radiance and Curse of the Azure Bonds)
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05-10-2001, 06:46 PM | #10 |
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Curse of the Azure Bonds is the PnP Adventure. Azure Bonds is the Novel
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