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Old 05-10-2001, 03:10 PM   #1
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Join Date: April 28, 2001
Location: Cambridge
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I want to known more about the Toril world and its history!
1/ How many very roughly books did Savarian(what's his name again?) write
2/ Where do I get a really good map of the world,preferbly on the net
3/ What time scale does his novel span?
4/ What happens after TOB
5/ Where is Polls of Radiance based in respective to Athkatla
6/ Tell me anything!...stuff in general
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Old 05-10-2001, 03:13 PM   #2
Dramnek_Ulk
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Try http://www.wizards.com/dnd/DnDDownloads_classics.asp they have loads of stuff there in .Pdf Format

------------------
"Let this place resonate with
new songs;
the cries of the warrior, the melody of clashing swords, the harmony of iron
shod
boots marching in unison over the stones, the crescendo of the death wail,
and the
chorus of the widow's lament"
 
Old 05-10-2001, 03:18 PM   #3
Dramnek_Ulk
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Posts: n/a
here is also Forgooten realsm timeline

-2637 Mezro, in Chult, is founded by Ubtao.
-2488 Empire of Raurin (Imaskari, Artificers) destroyed.
-2135 Mulhorand founded.
-2087 Unther founded.
-1967 First Mulhorand-Unther War.
-1961 Mulhorand and Unther agree on common border; peace ketween these
nations to the present day.
-1088 First record of trading at the future site of Waterdeep.
-1075 Orcgate Wars in Thay.
-1071 Orc god Gruumsh kills Mulhorand deity Re: first known deicide.
-1069 Orcs in Thay defeated; many flee north and west.
c. -900 Rise of Narfell and Raumathar.
c. -700 The Vastar of the Orcs in the Vast.
-734 Gilgeam becomes king of Unther.
c. -400 Augathra the Mad travels the world.
c. -200 Records indicate that the Tethyrian royal family rules Tethyr.
Candlekeep founded; calendar of Harptos begun. First Dalesmen cross
the Dragon Reach to Cormanthor.
c. -150 Narfell and Raumathar destroyed.
-137 The Chultian city of Mezro is sacked.
-52 First permanent farms in Waterdeep area.
1 The Year of Sunrise
The Standing Stone erected; Dalereckoning begins. Empire of Shoon in

Calimshan.
10 The Year of Dreams
20 The Year of the Fallen Fury
The Shieldmeet becomes an important date in Faerun.
25 The Year of Many Runes
Church of Deneir founded.
26 The Year of Opening Doors
Cormyr founded by Obarskyr family.
75 The Year of Clinging Death
Plague racks the civilized Realms (Empires of the Sands, Vilhon).
Alaundo the Seer arrives in Candlekeep.
112 The Year of the Tusk
Date of oldest recognized map of Cormyr and the Dales.
163 The Year of the Screeching Vole
Last reported use of the Ring of Winter, in Cormyr.
c. 200 Anauria noted as being destroyed by goblins. Southern barbarians
invade Unther and Mulhorand.
261 The Year of Soaring Stars
Laying of the Mythal at Myth Drannor. Myth Drannor created for all
races.
c. 300 Asram and Hlondath recorded as having been destroyed by the desert a

exact date unknown.
c. 350 Crearion of Northkeep. Shoonish warriors battle on the Fields of the

Dead.
400 The Year of the Blue Shield
Northkeep sunk beneath the waves.
c. 450 Shoon Empire collapses in whar is now Calimshan.
500 The Year of the Flame Tongue
600 The Year of Fire and Frost
640 The Year of the Fanged Beast
First mining and trading encampments at Zhenthil Keep.
661 The Year of the Bloody Tusk
Death of Lord Eltargrim of the elves. Height of Myth Drannor.
679 The Year of the Scarlet Sash
End of second Untheric Empire.
712 The Year of the Lost Lance
Beginning of the nycaloth-led assault on Myth Drannor by the Army of

Darkness.
714 The Year of Doom
Fall of Myth Drannor.
720 The Year of the Dawn Rose
Gathering of the gods at the Dancing Place. Founding of the Harpers.
756 The Year of the Leaning Post
First fisherfolk settle in Aglarond.
796 The Year of the Gray Mists
Merrydale becomes Daggerdale following vampiric infestation.
800 The Year of the Black Fist
Rise in the power of Bane in the Realms. Drow influence in the
now-Ashaba valley at its height.
834 The Year of the Leaping Lion
Castle Greatstead (Grimstead) uilt on the borders of Shadowdale.
863 The Year of the Wondrous Sea
The Chultian city of Mezro disappears.
864 The Year of the Broken Branch
Castle Grimstead destroyed by drow.
882 The Year of the Curse
Nimoar's Hold built at Waterdeep's bay.
884 The Year of the Singing Arrors
The elves destroy a large mercenary force in Sembia.
896 The Year of the Empty Hand
Extensive poverty and famine from here to 900 DR.
900 The Year of the Thirsty Sword
Widespread war; strong leaders emerge.
902 The Year of the Queen's Tears
The Rotting War in Chondath decimates the country. Chondath
renounces
claims on Sembian city-states. Cult of Dragon creates first
dracoliches.
906 The Year of the Plough
Drow driven from the Twisted Tower. Shadowdale founded.
913 The Year of the Watching Raven
Sembia founded under the Raven banner.
922 The Year of the Spouting Fish
Battle of Thazalhar in Thay. Red Wizards declare Thay independent of

Mulhorand.
929 The Year of Flashing Eyes
Chessenta rebels against Unther.
932 The Year of Fireslaughter
First Troll War in the North.
934 The Year of Fell Wizardry
First Thayvian invasion of Rashemen.
937 The Year of the Turning Wheel
Thesk founded along the Golden Way.
940 The Year of the Cold Claws
Second Troll War in the North. Ashaba, first Lord of Shadowdale,
merges with river.
974 The Year of the Haunting Harpy
Castle Waterdeep built.
975 The Year of the Bent Coin
Telflamm established as a royal city-state.
976 The Year of the Slaying Spells
Mulhorandi invasion of Thay repelled.
992 Year of the Watching Helm
Heralds of Faerun created.
1000 The Year of the Wailing Winds
1001 The Year of the Awakening
Many ruins discovered and old magic and undead released.
1018 The Year of the Dracorage
Death(?) of Tchazzar, unifier of Chessenta. Rage of Dragons in
Faerun
and the Heartlands. Peleveran, south of Chessenta, destroyed in Rage

of Dragons.
1019 The Year of the Sure Quarrel
Assassin wars in the South; many satraps killed by crossbow-wielding

thieves.
1020 The Year of Smoldering Spells
Thay develops much of its unique fire magic.
1021 The Year of the Howling Axe
Thay strikes against the Harpers a liches walk the Heartlands.
Harpers
go underground.
1022 The Year of the Wandering Wyvern
Refounding of the Harpers.
1030 The Year of Warlords
Zulkirs established in Thay. Aencar becomes warlord of Battledale.
1038 The Year of Spreading Spring
Global warming. Lands of Narfell, Vaasa, and Damara are fully free
of
ice. Large-scale immigration begins to these lands. Aencar begins to

unify the Dales, takes the title "Mantled King".
1044 The Year of Singing Shards
Aencar the Mantled King dies. Dales split up into independent,
though
allied, communities.
1065 The Year of the Watching Woood
Brindor is first king of Aglarond.
1074 The Year of the Tightening Fist
Zulkirs quell rebellions and rule in Thay.
1090 The Year of Slaughter
The Battle of the Bones. Followers of Malar mount the Great Hunt.
1095 The Year of the Dawndance
Imphras unites cities of Impiltur.
1097 The Year of the Gleaming Crown
Imphras crowned king of Impiltur.
1099 The Year of the Restless
New trade routes forged. First modern contact with Kara-Tur and
Zakhara.
1100 The Year of the Bloodrose
1104 The Year of the Dark Dawn
Birth of Zulkir Szass Tam of Thay.
1110 The Year of the Bloody Fields
As prophesied, many battles were fought this year.
1116 The Year of the Empty Scabbard
The Heralds break from the Harpers.
1117 The Year of the Twelverule
Chessenta breaks up into city-states through 1154 DR.
1150 The Year of the Scourge
Plague throughout the Sword Coast. Worship of Talona and Loviatar
soars.
1161 The Year of the Quiet Earth
Merith Strongbow, eldest of the Knights of Myth Drannor, born.
1164 The Year of Long Shadows
Immursk greatest of Inner Sea pirates hegins his piracy career.
Voonlar founded.
1180 The Year of Sinking Sails
Sembia loses fleet in Pirate Isles.
1181 The Year of the Shieldtree
1182 The Year of the Tomb
Cities of Calimshan recognize the rule of the pasha of Calimport.
The
Malaugrym appear in Faerun. The Harpstar Wars.
1194 The Year of the Bloody Wave
Battle of the Singing Sands. Aglarond beats Thay.
1195 The Year of the Midday Mists
1196 The Year of the Shrike
1197 The Year of the Sundered Shields
Battle of Brokenheads. Aglarond heats Thay.
1198 The Year of the Lean Purse
1199 The Year of the Baldric
1200 The Year of the Buckler
1201 The Year of Embers
Death of Immursk the Pirate.
1209 The Year of the Blazing Banners
The (naval) Battle of the Fallen. Destruction of Urdogen's pirates.
1220 The Year of the Toppled Tree
1271 The Year of the Frozen Flower
1222 The Year of the Horn
The Harpstar Wars end with the destruction of the Harper King.
1223 The Year of the Trembling Tree
1224 The Year of the Swollen Stars
1225 The Year of the Winged Worm
1226 The Year of the Bklck Buck
1227 The Year of the Wall
1228 The Year of the Tattered Banners
1229 The Year of the Carrion Crow
1230 The Year of the Long Watch
Elf-maidens setting out for a pleasure outing are never seen again.

This becomes the basis for the epic poem "The Long Watch".
1231 The Year of the Bright Star
1232 The Year of the Weeping Wiwes
Destruction of Sessrendale by Archendale
1233 The Year of Many Monsters
1234 The Year of the Full Flagon
1235 The Year of the Black Horde
Largest orc horde in history masses out of the North. Waterdeep
besieged; Calimshan threatened.
1236 The Year of the Struck Gong
1237 The Year of the Grotto
Thesk and Aglarond enter into alliance.
1235 The Year of the Lone Candle
1239 The Year of the Bloodied Sword
1240 The Year of the Bright Sun
1241 The Year of the Lost Lady
A well-respected Tethyrian noble-woman is captured and slain by
orcs.
In her memory, orcs are wiped out throughout the South in a
genocidal
slaughter. Orcs call this the Oear of Pushing Too Far.
1242 The Year of the Yellow Rose
Monastery of the Yellow Rose founded in Damara.
1243 Year of the Blue Dragon
Rule of the venerahle wyrm Anaglathos in Turmish. Until 1247 DR,
this
is the Time Of the Worm in that nation.
1244 The Year of the Defiant Keep
1245 The Year of Pain
Loviatar worship gains great popularity a most of the modern temples
in the North are founded at this time.
1246 The Year of Burning Steel
First recorded use of bombards by Lantan.
1247 The Year of the Purple Basilisk
Anaglathos overthrown in Turmish by popular rebellion and slain by
adventurers.
1248 The Year of the Cockatrice
Verovan last king of Westgate dies. Guilds are formed in Waterdeep
1249 The Year of the Bold Knight
1250 The Year of the Riven Skull
1251 The Year of the Wandering Winds
1252 The Year of the Empty Goblet
Vine-blight destroys grape crop a no vine!
1253 The Year of Beckoning Death
Plague year in Cormyr Sembia, and the Vast.
1254 The Year of Silent Steel
Rising power of thieve's guilds results in many assassinations.
1255 The Year of the Raging Flame
1256 The Year of the Dusty Throne
1257 The Year of the Killing Wave
Tidal wawe strikes Calimshan
1258 The Year of the Wilted Flowers
1259 The Year ot the Vigilant Fist
1260 The Year of the Broken Blade
Many peace treaties signed this year. Halacar of Aglarond is
poisoned;
his sister Ilione, tutor of the Simbul, takes the throne.
1261 The Year of Bright Dreams
1262 The Year of the Blaak Wind
Killing storm raised by a Calishite mage. Guild Wars in Waterdeep.
1263 The Year of the Tressym
As foretols by Alaundo, these creatures became widespread
1264 The Year of the Shattered Altar
Widespread tomb-robbing and sacrilege.
1265 The Year of Flowers
1266 The Year of the Leaping Frog
1267 The Year of the Groaning Cant
A bountiful harvest year.
1268 The Year of the DaYstars
1269 The Year of the Moat
1270 The Year of the Tooth
1271 The Year of the Shattered Wall
1272 The Year of the Shrieker
1273 The Year ot the Wagon
Magisters founded in Waterdeep. Joadath noted as being lord of
Shadowdale.
1274 The Year of the Purple Toad
1275 The Year of the Blade
1276 The Year of the Crumbling Keep
The Citadel of the Raven rebuilt.
1277 The Year of the Beholder
1275 The Year of Many Bones
1279 The Year of the Snarling Dragon
1250 The Year of the Manticore
Thay nearly conquers Mulhorand before being repulse. Old Skull Inn
built in Shadowdale.
1251 The Year of the Cold Soul
1282 The Year of the Many Mists
1283 The Year of the Crawling Clouds
1284 The Year of the Dying Stars
1285 The Year of the Blacksnake
1286 The Year of the Rock
1287 The Year of the Smoky Moon
1288 The Year of the Roaring Horn
Last ogre Tharkul falls. Human kingdom of Thar estahlished.
1289 The Year of the Sighing Serpent
1290 The Year ot the Whelm
Dragonspear Castle falls.
1291 The Year of the Hooded Falcon
1292 The Year of the Wandering Waves
1293 The Year of the Talking Skull
1294 The Year of the Deep Moon
1295 The Year of the Ormserpent
1296 The Year of the Black Hound
1297 The Year of the Singing Skull
First recorded mention of Drizzt Do'Urden. Massacre on Watcher's
Knoll
of Tyrists by Joadath.
1298 The Year of the Pointed Bone
1299 The Year of the Claw
1300 The Year of the Starfall
Thieves' guild destroyed in Waterdeep. Joadath of Shadowdale dies.
Aumry and Sylune become lord and lady of Shadowdale.
1301 The Year of the Trumpet
1302 The Year of the Broken Helm
1303 The Year of the Evening Sun
Fall of the human kingdom of Thar.
1304 The Year of the Stag
1305 The Year of the Creeping Fang
1306 The Year of Thunder
Moonsea War. Mulmaster vanquished by alliance ot other cities.
Vangerdahast of Cormyr founds War Wizards.
1307 The Year of the Mace
Azoun of Cormyr born.
1308 The Year of the Catacombs
Dungeon exploring comes into vogue. Lhestyll becomes the Open Lord
of
Waterdeep. Construction begins on Lhestyn's (later Piergeiron's)
Palace.
1309 The Year of the Sunset Winds
1310 The Year of the Storms
1311 The Year of the Fist
1312 The Year of the Griffon
Darkhold seized by the Black Network. Teziir founded on the
Dragonmere. Red Sashes operating in Waterdeep.
1313 The Year of the Shattered Oak
1314 The Year of the Shadowtop
The tree of this name flourishes in this year. Piergeiron becomes
the
Unmasked Lord of Waterdeep. Rhigaerd II, King ot Cormyr defeats the
border raiders.
1315 The Year of Spilled Blood
1316 The Year of the Gulagoar
1317 The Year of the Wandering Wyrm
Great Plague of the Inner Sea also called the Dragon Plague.
1318 The Year of the Tired Treant
1319 The Year of the Fallen Throne
The kingship of Sossal ends in bloodshed.
1320 The Year of the Watching Cold
The Simbul becomes queen of Aglarond.
1321 The Year of Chains
The Harpers reorganized. Twilight Hall founded in Berdusk.
1322 The Year of Lurking Death
Monstrous attacks at a 50-year high.
1323 The Year of Dreamwebs
Great Plague declared over. Thayvian wizards attempt to control
others
through dreams; they are discovered and destroyed.
1324 The Year of the Grimoire
Many old magical tomes were discovered in this year, sparking a
renewed interest in magic.
1325 The Year ot the Great Harvests
Beer and wine of this year are legendary.
1326 The Year of the Striking Hawk
1327 The Year of the Blue Flame
1328 The Year of the Adder
1329 The Year of the Lost Helm
1330 The Year of the Marching Moon
1331 The Year of the Leaping Dolphin
1332 The Year of the Sword and Stars
1333 The Year of the Strikng Falcon
Amnian Trade War. Founding of the Council of Six and the unification

of Amn.
1334 The Year of the Blazing Brand
1337 The Year of the Snow Winds
The Evereska Charter claims the Greycloak Hills for the elves.
Rhigaerd II dies in the waning days of this year.
1336 The Year of the Highmantle
Azoun IV takes the throne of Cormyr.
1337 The Year of the Wandering Maiden
Charles Oliver O'Kane becomes mayor of Ravens Bluff.
1338 The Year of the Wanderer
Wandering Wyvern built in Sevenecho. Queen Sambryl takes throne of
Impiltur.
1339 The Year of the Weeping Moon
Aumry slain; Jyordhan becomes lord of Shadowdale.
1340 The Year of the Lion
Battle of the River Rising in Featherdale between Sembian and Cult
of
the Dragon forces; death of the wizard Mhzentul.
1341 The Year of the Gate
1342 The Year of the Behir
1343 The Year of the Boot
1344 The Year of Moonfall
Retreat of the elves from Cormanthor begins.
1345 The Year of the Saddle
Jyordhan slain by Khelben Arunsun of Waterdeep. Time of No Lords
(until 1348) in Shadowdale.
1346 The Year of the Bloodbird
Bhaal banished from Moonshae Islands. Kendrick becomes high king of
Moonshaes. The Friendly Arm built. Naval Battle of Lisen Sands.
Selfaril becomes High Blade of Mulmaster.
1347 The Year of the Bright Blade
Zhengyi the Witch-King rises in Vaasa. Alemander IV dies in Tethyr.
"Ten Black Days of Eleint" a Tethyrian civil war begins.
1348 The Year of the Spur
Khelben gives Pendant of Ashaba to Knights of Myth Drannor. Doust
Sulwood chosen to be lord of Shadowdale.
1349 The Year of the Bridle
1350 The Year of the Morningstar
1351 The Year of the Crown
Warlock's Crypt discovered. Plague in Baldur's Gate.
1352 The Year of the Dragon
Gondegal the Lost King of Arabel. Barbarians of the Ride destroy
Zhentarim force en route to Glister.
1353 The Year of the Arch
Randal Morn kills Malyk of Daggerdale. Doust Sulwood retires to
Arabel. Mourngrym Amcathra becomes lord of Shadowdale.
1354 The Year of the Bow
Prosperous harvest in the Realms. Mulmaster's New Fleet destroyed in

battle. Maalthiir becomes nuler of Hillsfar. House of the Lady
(Tymora) established in Shadowdale.
1355 The Year of the Harp
Zhentil Keep takes Citadel of the Raven as its own. Retreat of elves
from Cormanthor reaches its peak. Yulash falls in civil war.
Zhentil
Keep and Hillsfar move troops to Yulash. Shaerl Rowanmantle sent by
Vangerdahast to Shadowdale. Shaerl and Moumgrym wed.
1356 The Year of the Worm
Selfaril of Mulmaster and the tharchioness of the Tharch of Eltabbar
in Thay known as the First Princess of Thay outside of Thay exchange
gifts. Scardale attempts to take over the Dalelands and is crushed.
Cormyr seizes Tilverton. Lyran the Pretender attacks Shadowdale.
Flight of Dragons over the Dales and Moonsea. Death of Sylune of
Shadowdale.
1357 The Year of the Prince
Aumark Lithyl unifies Ruathym. King Virdin of Damara killed in
battle
with Zhengyi. Horustep III (age 11) takes the throne of Mulhorand.
1358 The Year of Shadows (O PR)
The Time of Troubles; gods walk the Realms. Destruction of Bane
Bhaal
Myrkul and perhaps other gods. Ascendency of Cyric. Dead magic and
wild magic areas appear in the Realms. Mourngrym and Shaerl have a
son Scotti.
1359 The Year of the Serpent
Zhengyi is destroyed. Damara united by Gareth Dragonsbane. Tuigan
horde united beneath its Khahan.
1360 The Year of the Turret
Tuigan horde invades Faerun. Crusade against the Tuigan. King
Azoun IV
kills Khahan.
1361 The Year of Maidens
The Banedeath a holy war in Zhentil Keep. Orthodox Banite worship
driven underground in that city. The Revelation of the True World of

Maztica.
1362 The Year of the Helm
1363 The Year of the Wyvern
The Way Inn destroyed by hordes from Dragonspear. The Battle of
Daggerford. Ring of Winter reappears in Chult.
1364 The Year of the Wave
The Way Inn rebuilt.
1365 The Year of the Sword
Alicia of becomes high queen of the Moonshaes.
1366 The Year of the Staff
First Princess of Thay marries Selfaril of Mulmaster.
1367 The Year of the Shield


-------> THE YEAR JUST ENDING. <-------
1368 The Year of the Banner
1369 The Year of the Gauntlet
1370 The Year of the Tankard
1371 The Year of the Unstrung Harp
1372 The Year of Wild Magic
1373 The Year of Rogue Dragons
1374 The Year of Lightning Storms
1375 The Year of Risen Elfkin
1376 The Year of the Bent Blade
1377 The Year of the Haunting


------------------
"Let this place resonate with
new songs;
the cries of the warrior, the melody of clashing swords, the harmony of iron
shod
boots marching in unison over the stones, the crescendo of the death wail,
and the
chorus of the widow's lament"
 
Old 05-10-2001, 03:24 PM   #4
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Location: Cambridge
Age: 40
Posts: 3,877
Whaoooo!
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Old 05-10-2001, 03:33 PM   #5
Dramnek_Ulk
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Posts: n/a
& the gods:

Forgotten Realms: PRIEST GODS


AURIL (Frostmaiden); (LD)
AoC: cold
Req CON 13, WIS 12, any evil
Wpn: type B, ice axe (hand axe)
Amr: chain, and shield
~A: All, Animal, Divination, Elemental (wae), Necromantic, Protection, Weather

ma: Combat, Creation, Guardian, Healing
r1 1 : as cleric
GP: 1 ) immune to natural cold and +3 to save vs. cold-based attacks (no
damage if save, half
if failed) 8) ice storm once/week 13) summon ice para-elemental as the conjure
fire elemental
spell once/week for every 1eve1 over 12


AZUTH (The High One); (LD)
AoC: mages, energy
Req: WIS 14, INT 13, any lawful
Wpn: type B
Amr: none
~A: All, Astral, Charm, Combat, Creation, Elemental, Healing, Protection,
Summoning
ma: Divination, Guardian, Necromantic, Numbers, Sun, Weather
1~11: as cleric and mage
GP: 1 ) can cast wizard spells as a mage half his level but they come from
his priestly spell allowance--from one school only, spellcraft NWP as a bonus


BESHABA (Maid of Misfortune); (ID)
AoC: mischief, bad luck, accidents
Req: WIS 10, CE
Wpn: type B
Amr: plate, and shield
rlA: All, Chaos, Charm, Protection
ma: Summoning, Divination, Numbers
~11 : as cleric
GP: 1 ) once/day can lower another's save or attack roll by one


CHAUNTEA (Great Mother); (GD)
AoC: agriculture
Req: WIS 12, CHA 15, NG or TN
Wpn: as druid
Amr: as druid
mA: All, Animal, Elemental, Healing, Plant, Weather
ma: Divination
mI as druid
GP: as druid


CYRIC (The Dark Sun); (GD)-----
AoC: death, murder, the dead, strife, tyranny, lies
Req: WIS 13, INT 13, any evil
Wpn: type B, long sword
Amr: any
MA: All, Charm, Necromantic, Sun (rev)
ma: Divination, Elemental, Healing
MI: as cleric
GP: 1 ) command undead at +2 levels, immune to fear and other
emotioncontrolling spells,
can convert NPC followers of Bhaal and Myrkul and Bane if they fail a save vs
spell (with a
+5 if he was a priest, +2 if he was higher level, -2 is he was lower level) 5)
summon aerial
servant (as the spell) once/day


DENEIR (Lord of Glyphs and Images); (LD)-----
AoC: literature, art
Req: WIS 15, INT 15, any good
Wpn: one-handed type B
Amr: banded
MA: All, Astral, Creation, Divination, Protection, Summoning
ma: Animal, Elemental, Guardian, Healing, Plant
MI: as cleric
GP: 1) turn undead, +4 to save vs. damage and malicious effects from books or
scrolls or any
magical writing (if no save is usually allowed he gets one anyway with no
bonus), can speak
any language Deneir can speak, can try to identify wards or runes (first INT
check determines
what kind of person left it, second INT check determines general nature of the
mark)


ELDATH (Goddess of Singing Waters); (LD)-----
AoC: peace, poo1s, springs, druidic groves
Req: CHA 13, WIS 14, TN
Wpn: staves, clubs, stones, slings, staff slings (with restrictions)
Amr: none
r'lA: All, Astral, Charm, Divination, Elemental (w), Healing, Plant,
Protection, Sun
ma: Animal, Creation, Necromantic, Wards, Weather
m1: as cleric, but none that harm others
GP: 1 ) can use any E/C spell regardless of sphere or level (must be of
sufficient level to
cast), remove fear once/day, can parry attacks (subtracting his STR bonus+1 d6
points from
opponent's attack roll, at 10th level it becomes STR bonus+ l d l O points) 3)
sleep
once/day/3 levels 5) silence 15' radius once/day (one more per day for every
additional 3
levels) 10) breathe water automatically 15) sanctuary spell in effect on him
at all times pen:
cannot fight except in defense of himself and comrades--cannot initiate
attacks, charges or
ambushes


GOND (Wonderbringer); (ID)-----
AoC: artifice, craft, construction
Req: WIS 14, INT 14, DEX 14, TN (can be a gnome, also)
Wpn: type B, firearms
Amr: plate
mA: All, Divination, Elemental, Protection
ma: Guardian, Healing, Thought
as cleric, and magical r/s/w
GP: 1) +2 using these proficiencies: armorer; artistic ability; blacksmithing;
carpentry;
engineering; pottery; weaponsmithing, open locks as a thief half his level (on
average ability
table, D~1G)


HELM (He of the Unsleeping Eyes); (ID)-----
AoC: guardians, protection
Req: STR 14, WIS 13, LN
Wpn: type B
Amr: full plate, shields
~lA: All, Guardian, Protection, Wards
ma: Divination, Hea1ing, Thought
1~11: as cleric, and crystal balls
GP: 1 ) +2 to his surprise roll if alone or + 1 with others, glyph of warding
(only one
day/level, of any spell of level he can cast but doesn't have to be from a
sphere he can cast),
turn undead


ILMATER (The Crying God); (ID)-----
AoC: endurance, suffering
Req: CON 14, WIS 12, LG
Wpn: type B, scourge
Amr: none
mA: All, Charm, Creation, Guardian, Healing, Necromantic, Protection, Wards
ma: Elemental, Law, Summoning, Sun, Weather
MI: as cleric
GP: 1 ) +4 to saves involving endurance or resisting pain and +2 to CON checks
for similar
situations, endurance NWP as a bonus, can go without food and water for a
number of weeks
equal to his level (but has -1 to hit and damage for every 3 weeks without),
can remove fear
and negate baneful emotion-based spells on up to two people/day 12) during
extreme
torture/suffering the character can be possessed by a servant of Ilmater on
request of the
character (for the duration he endures the pain but takes no damage, he cannot
move, and
dispel magic drives the servant out)


LATHANDER (morninglord); (GD)-----
AoC: spring, dawn, birth, renewal
Req: CHA 12, WIS 14, any good
Wpn: type B
Amr: plate, shields
mA: All, Creation, Elemental, Sun
ma: Guardian, Healing, Protection
~11 : as c1eric
GP: 1 ) turn undead (at +4 levels if the undead is affected by sunlight), +2
when using these
proficiencies: appraising; artistic ability; juggling; musical instrument;
pottery 3) faerie fire
once/day


LEIRA (Lady of the mists); (LD)-----
AoC: deception, illusion
Req: WIS 14, INT 12, DEX 11, CN
Wpn: type B
Amr: any (but cannot cast their spells or use spell-like powers in armor)
~lA: All, Astral, Chaos, Charm, Divination, Thought
ma: Creation, Healing, Summoning
m1: as cleric, and those relating to illusion
GP: 1 ) can use illusion/phantasm scrolls w/o read magic 5) misdirection
twice/day/5 levels 1
3) mislead once/day pen: cannot use true seeing or any device that uses true
seeing or they go
insane (the can use the reverse, though) note: they wear a silvered face mask
that reflects
gaze attacks and grants them a +3 to their saves vs gaze attacks, Leirans lie
extensively


LLIIRA (Our Lady of Joy) (LD);-----
AoC: joy, happiness, dance, festivals
Req: CHA 13, WIS 13, CG
Wpn: lasso, net, type B in extreme circumstances
Amr: any
mA: All, Charm, Creation, Healing, Sun, Thought, Wards
ma: Divination, Guardian, Plant, Protection
mI : as c1eric
GP: 1 ) turn undead, dancing NWP as a bonus, soothing word once/day (20'
radius,
50~+2~/level of removing fear or other harmful emotionaffecting magic), +2 to
hit when
wrestling or using other nonlethal combat pen: all special abilities are
revoked if he uses a
weapon that causes actual damage (must meditate for a full day to regain them)


LOVIATAR (Maiden of Pain); (LD)~
AoC: pain, hurt, torture
Req: CON 15, WIS 15, LE
Wpn: type B, whip, scourge
Amr: scale, shields
MA: All, Charm, Healing, Law, Necromantic, Sun
ma: Animal, Divination, Guardian, Summoning, Weather
lVII: as c1eric
GP: 1 ) pain touch once/day/3 levels (-4 to hit and -2 to DEX checks, for a
number of rounds
equal to his level) note: they wear a special scale mail that is only AC 6,
occasionally those
who have done well in advancing her cause will be given a white wand that
absorbs ldlO
spell levels when it disintegrates (only the one it was given to can use it)


MALAR (The Beastlord); (LD)-----
AoC: hunters, beasts, blood
Req: STR 13, WIS 12, CE or NE
Wpn: type B, claws of ~1alar, no missile weapons
Amr: any
~A: All, Animal, Combat, Summoning
ma: Healing, Elemental, War
MI: as cleric
GP: 1 ) hunting NWP as a bonus (with a +2 bonus) 3) can identify plants and
animals and
pure water with 985~ accuracy 7) immune to charms of woodland creatures (like
druids) note:
claws of malar are 1 lb each, size S, type S, speed 2, damage 1d6/ 1 d4, and
there is no
penalty for fighting with one on each hand--nonbelievers who use them will be
hunted down


MASK (Lord of Shadows); (ID)-----
AoC: thieves, intrigue
Req: WIS 14, DEX 14, NE
Wpn: type B, knife
Amr: leather, studded leather, and padded only
mA: All, Astral, Charm, Divination, Guardian, Protection, Necromantic, Sun
(rev)
ma: Combat, Healing, Thought, Travelers
m1: as cleric and thief
GP: 1 ) have the 8 thief abilities (as thief, 20 discretionary points/level),
can use and
understand thieves' cant


MIELIKKI (Lady of the Forest); (LD)-----
AoC: forests, rangers, dryads
Req: STR 1~, DEX 1~, CON 14, WIS 14, any good
Wpn: any
Amr: studded leather
mA: na
ma: na
m1: see below
GP: see below note: Mielikki's priests are rangers


MILIL (Lord of All Songs); (LD)-----
AoC: poetry, song
Req: WIS 14, INT 1~, CHA 14, any good
Wpn: type B
Amr: any
~1A: All, Charm, Divination, Thought
ma: Animal, Guardian, Healing, Summoning
m1 : as c1eric
GP: 1 ) turn undead, singing OR musical instrument NWP as a bonus, can
enthrall (as the
spell) an audience with song (except those with higher WIS or level /HD) 1O )
song of
suggestion (as spell) once/day


MYSTRA (Midnight, The Lady of Mysteries); (GD)-----
AoC: magic
Req: WIS 12, INT 14, any good
Wpn: type B
Amr: any mA:
All, Elemental, Necromantic, Summoning
ma: Astral, Charm, Creation, Healing, Wards
ml as cleric and mage (except magic scrolls)
GP: 1 ) +2 to save vs magic, unaffected by magic-dead or wild magic areas,
detect magic
once/day, spellcraft NWP as a bonus, turn undead note: Mystra is goddess of
magic, while
Azuth is god of spellcasters


OGHMA (The Binder); (GD)-----
AoC: know1edge, bards
Req: WIS 14, INT 12, TN
Wpn: type B
Amr: banded
MA: All, Astral, Charm, Divination, Protection, Thought
ma: Elemental, Guardian, Healing, Summoning, Time
mI : as cleric
GP: 1) +2 to hit while wrestling and suffer no penalties for wearing armor
while wrestling,
turn undead (at +4 levels vs outer planar creatures) 3) identify once/day when
in an Oghman
shrine or in a protection from evil spell 10) legend lore once/week when in an
Oghman shrine

SELUNE (Our Lady of Silver); (LD)~
AoC: moon, stars, navigation
Req: WIS 14, CON 12, CG
Wpn: type B, prefer the 'moon's hand' (smooth-head mace that has a + 1 to hit
and damage
in a priest of Selune's hands)
Amr: any
mA: All, Divination, Sun, Time
ma: Animal, Elemental (wa), Healing, Travelers
lVlI: as cleric
GP: 1) turn undead, 30' infravision, navigation NWP as a bonus, if infected by
a CG
lycanthrope they can control it as a natural lycanthrope


SHAR (Mistress of the Night); (GD)
AoC: dark, night, 1oss
Req: STR 14, WIS 12, any evil
Wpn: type B
Amr: chain, shields
mA: All, Charm, Divination, Necromantic, Sun, Time
ma: Astral, Animal, Elemental, Guardian, Protection
I : as c1eric
GP: 1 ) command undead, darkness once/day (plus once/day for every additional
two levels),
+l to hit and damage and saves in darkness, -1 to hit and damage and saves in
full moonlight
5) continual darkness once/day/5 levels 7) forget once/day


SILVANUS (Oak Father); (GD)-----
AoC: nature, druids
Req: WIS 12, CHA 15, TN
Wpn: as druid
Amr: as druid
~A: All, Animal, Elemental, Healing, Plant, Weather
ma: Divination
mI: as druid
GP: as druid


SUNE (Firehair); (GD)-----
AoC: beauty, 1ove, passion
Req: WIS 12, CHA 16, CG (elves and half-elves may also be priests of Sune)
Wpn: type B, darts
Amr: any
mA: All, Charm, Healing, Necromantic, Protection, Thought, Wards
ma: Creation, Divination, Guardian, Sun
1~11: as cleric
GP: 1 ) turn undead, can attempt to charm (as spell) a member of opposite sex
once/day (but
if it fails she must meditate in a holy place before he can use it again) and
the subject has a
-1 to save for every point of CHA the priest has over 16 pen: if CHA ever
drops below 16
they are cast out of the faith note: those who have done a great service for
Sune may be
given a draught of Evergold which raises CHA by 2d4 for one day (to any others
but priests
of Sune it is poisonous), intense rivalry with Hanali Celanil


TALONA (Lady of Poison); (LD)-----
AoC: disease, poison
Req: WIS 14, CON 14, CHA 12 or less (mandatory, will be reduced by tattoos by
others in
the priesthood), CE
Wpn: type B, cermonial poison dagger
Amr: any
mA: All, Astral, Combat, Divination, Healing (rev), Necromantic (rev)
ma: Charm
m1: as cleric
GP: 1 ) +4 to save vs poison, normal save vs potions that don't allow saves 3)
can identify
pure poison by smell 5) identify poison in drinks by a single drop (no effect)
7) identify
poison in food by a single bite (no effect) 10) cause disease by touch
once/day


TALOS (The Destroyer); (GD)-----
AoC: storms, destruction
Req: STR 13, WIS 14, CE
Wpn: type B, jave1in
Amr: any
r'lA: All, Combat, Elemental (wea), Sun, Weather
ma: Necromantic, Summoning
m1: as cleric, magic javelins
GP: 1 ) may turn or command undead 7) lightning bolt once/day plus once/day
for every
additional ~ levels (not useable if wearing armor) 10) control weather
once/day (cannot
improve weather conditions)


TEMPUS (Lord of Battles); (GD)-----
AoC: war
Req: STR 14, WIS 12, CN
Wpn: type B, spiked glove, and any ONE weapon of the priest's choice
Amr: any
mA: All, Chaos, Combat, War
ma: Elemental (fe), Healing, Protection
m1: as cleric, plus magical versions of their chosen weapon
GP: 1 ) can incite berserker rage in themselves and a number of others equal
to their level for
a full turn and if he runs out of enemies he must attack the closest living
thing or suffer five
points of damage/round until it wears off (+2 to hit, damage, and saves),
their special weapon
is consecrated to be + 1 to hit and damage (if it is destroyed then they may
consecrate
another which takes a week at a temple), can tell if a weapon is magical by
handling it and
can determine it's exact plusses if it is the same type as their special
weapon, have the
following NWP as bonuses: armorer; blind-fighting; charioteering; and
weaponsmithing pen:
cannot have missile weapon unless they can be used in melee as well note:
spiked glove is 10
gp, size S, type P, speed 2, damage ld4/ld4


TORM (The True); (LD)
AoC: duty, loyalty, obedience
Req: WIS 14, CON 12, LG
Wpn: type B
Amr: any
r'lA: All, Combat, Divination, Law
ma: Guardian, Healing, Protection
m1: as cleric
GP: 1 ) can turn undead or command them to perform tasks (such as guarding a
passage), his
henchmen regard him as if he has an 18 CHA, duration of divination and
protection spells are
doubled, command once/day


TYMORA (Lady Luck);(LD)-----
AoC: adventurers, skill, good fortune
Req: WIS 15,DEX 14, CG, (halflings can be priests of Tymora)
Wpn: type B
Amr: any
MA: All, Charm, Divination, Numbers
ma: Creation, Healing, Protection, Travelers
MI: as cleric
GP: 1 ) can modify one dice roll (declared before it is rolled) by 1 (d20) or
5~


TYR (The Even-Handed);(GD)-----
AoC: justice
Req: WIS 9, LG
Wpn: type B
Amr: any
MA: All, Combat, Creation, Healing
ma: Divination, Necromantic, Protection
MI: as cleric
GP: as c1eric


UMBEMEE(The Bitch Queen);(LD)-----
AoC: oceans, waves, sea winds
Req: WIS 16, CON 15,CE
Wpn: type B, trident, harpoon
Armor: leather, shield
MA: All, Animal (aquatic and marine animals only), Chaos, Creation, Elemental
(wa),
Summoning (aquatic and marine animals only)
ma: Charm, Combat, Plant, Protection, War
MI: as cleric
GP: 1 ) command aquatic undead, swimming NWP as a bonus 5) breathe water
automatically
10) move through water as though they had a ring of free action, control
weather once/day if
by a large body of water (a lake is not good enough) 12) summon and control 1
d4 sharks
which arrive in 1 d6 rounds (sharks must live in that area to be summoned )


WAUKEEN (Merchant's Friend); (ID)
AoC: trade, money, wealth
Req: WIS 14, INT 12, CHA 12, TN
Wpn: type B
Amr: any
MA: All, Divination, Numbers, Wards
ma: Charm, Guardian, Healing, Necromantic
Ml: as cleric
GP: 1 ) can command and turn undead, appraising and gem cutting NWP as
bonuses, can
discern true metal from false note: Waukeen was apparently destroyed in the
Time of
Troubles, as so his priests cannot receive 3rd or greater level spells


GRUMBAR (Boss of Earth); (DG, elemental cult deity)
AoC: earth
Req: ?
Wpn: club, dagger/dirk, knife, mace, maul, morning star, picks, scythe,
sickle, sling, staff
sling, stiletto, warhammer
Amr: chain, shields
MA: All, Elemental (e)
ma: three of the following: Elemental (fw), Divination, Combat, Protection,
Time, Weather
Ml: ?
GP: 3) can use 1st and 2nd level wizard spells of elemental earth as priest
spells one level
higher 5) can summon an earth elemental once/day for one hour (which is under
the priest's
control) and then it fades
note: they receive one 1st level follower of the same cult at every level
divisible by 5


KOSSUTH (Tyrant Among Fire); (DG, elemental cult deity)-----
AoC: fire
Req: ?
Wpn: bill, dagger/dirk, knife, stiletto, swords (all)
Amr: chain, shields
mA: Al1, Elemental (f )
ma: three of the following: Elemental (ea), Divination, Combat, Protection,
Time, Weather
mI: ?
GP: ~) can use 1st and 2nd level wizard spells of elemental fire as priest
spells one level
higher 5) can summon a fire elemental once/day for one hour (which is under
the priest's
control) and then it fades
note: they receive one 1st level follower of the same cult at every level
divisible by 5


AKADI (Queen of Air); (DG, elemental cult deity)-----
AoC: air
Req: ?
Wpn: blowgun, bows, crossbows, dagger/dirk, dart, hand/throwing axe, javelin,
knife, lasso,
mace, net, scourge, sling, spear, staff sling, whip
Amr: chain and shield
MA: All, Elemental (a)
ma: three of the following: Elemental (fw), Divination, Combat, Protection,
Time, Weather
m1: ?
GP: ~) can use first and second level wizard elemental air spells as priest
spells one level
higher 5) can summon an air elemental once/day for one hour (which is under
the priest's
control and then it fades)
note: they receive one first level follower of the same cult at every level
divisible by 5


ISTISHIA (Water Lord); (DG, elemental cult deity)-----
AoC: water
Req: ?
Wpn: belaying pin, bill, harpoon, javelin, net, scourge, spear, cutlass,
trident
Amr: chain and shield
MA: All, Elemental (w)
ma: three of the following: Elemental (ea), Divination, Combat, Protection,
Time, Weather
MI: ?
GP: ~) can use 1st and 2nd level wizard elemental water spells as priest
spells one level higher
5) can summon a water elemental once/day for one hour (which is under the
priest's control
and then it fades) note: they receive one first level follower of the same
cult for every level
divisible by 5


BEAST CULTS ;(DG, beast cult deity)-----
AoC: the animal they represent
Req: WIS 9
Wpn: any two
Amr: non-magical leather, non-magical wood or hide shields
MA: All, Animal
ma: three of the following: Charm, Combat, Elemental (any two areas), P1ant,
Weather
MI: as cleric
GP: 1 ) one of the following: summon a number of creatures of the worshipped
type (2d6
size S, 1 d6 size M, 1 d2 size L, 1 size H) which arrive in 1 d~ turns
once/day, OR transform
into the type of beast he worships once/week for :~d6 turns note: can choose
to worship a
monster as well (non-natural animal) but the granted power is not useab1e
unti110th 1eve1
note: they receive one 1st level follower of the same cult at every level
divisible by 5


BANE (Dark Lord)
AoC: strife, hatred, tyranny
Req: WIS 10, STR 12, LE
Wpn: non-missile type B, javelins
Amr: any
MA: All, Combat, Law, Necromantic
ma: Healing, Sun (rev), Thought 1~11 : as cleric
GP: 1 ) unaffected by fear magic 5) aura of fear with a 10' radius/level
(those who fail to
save run [70%] or attack the source of the fear) once/ day

BHAAL (Lord of Murder); (LD)~
AoC: death
Req: WIS 14, CON 12, LE
Wpn: type B, type P
Amr: chain
l'IA: All, Astral, Healing (rev), Necromantic (rev), Summoning ma: Charm,
Creation,
Combat, Divination, War as c1eric
GP: 1 ) turn or command undead 5) summon aerial servant once/day 10) p1ane
skipping
(priest and one person for every 2 levels over 10th travel to Bhaal's area of
Gehenna and then
back to the Prime ~1aterial at their destination, 10' in Gehenna is worth a
mile on the Prime
material, it takes the priest a full turn to prepare for the jump in either
direction, the travel is
100% reliable but he is not protected while in Gehenna)


MYRKUL (Lord of Bones); (GD)
AoC: the dead, decay, corruption, dusk
Req: WIS 14, INT 14, STR 14, NE
Wpn: type B
Amr: any
mA: All, Guardian, Healing, Necromantic (rev)
ma: Astral, Elemental, Time
mI : as c1eric
GP: 1 ) command undead (can command triple the normal number of skeletons and
zombies),
immune to disease and parasites debilitating game effects (he can still die
from something,
but it won't affect him until then), + 1 to save vs death, feign death
once/day 10) can
summon a minor death once/week for 10 rounds (always initiative 1, THACO 0,
unaffected
by cold, fire, electricity, sleep, E/C, AC -4, HD na, hp 33, ~AT 1, damage
2d8, MV 12) 15)
can call up a Hand of myrkul (his hands flame for 6 rounds, if he touches
someone and they
fail to save vs death they crumble to dust but if they save the priest must do
the same (no
bonuses) or suffer the same fate, if they both save he can try to use the
power again up to the
6 round time limit--this power is only useable once in his lifetime)


Lore regarding the Time of Trouble;; and the Roll of the years.

Auril (Frostmaiden) (Great Glacier ? FM4)
Azuth (The High One) Pool of Yeven, on River Ashaba
South of Elven Wood (FRE2 pl3)
Bane (The Black Lord) Zhentil Keep, Castle Kilgrave,
Scardale, Tantras (RIP) (FREl/2)
Beast Cults (DG, beast cult deity)
Beshaba (Maid of Misfortune) Wander everywhere (Polyhedron 71)
Bhaal (Lord of Murder) EveningStar (Hunting Halls),
Boarskyr Bridge (RIP) (FRE2)
Chauntea (Great Mother) (Moonshae ?)
Cyric (The Dark Sun) Follow the novels
Deneir (Lord of Glyphs and Images) (Selgaunt or Suzail ? FRA)
Eldath (Goddess of Singing Waters) (Iriaebor ? FRA)
Gond (Wonderbringer) (Lantan ?)
Helm (He of the Unsleeping Eyes) Nexus of Planes
Ilmater (The Crying God) (Mulmaster, FRA or Bloodstone
Lands ?, FR9 p23)
Lathander (Morninglord) (Eversult or Marsember ? FRA)
Leira (Lady of the Mists)
Lliira (Our Lady of Joy) (Hillsfar or Selgaunt ? FRA)
Loviatar (Maiden of Pain) (Mulmaster ? FRA)
Malar (The Beastlord)
Mask (Lord of Shadows) (Westgate ? FRA)
Mielikki (Lady of the Forest) (Mosstone in Tethyr ? FR3 p39)
Milil (Lord of All Songs) (Selgaunt ? FRA)
Myrkul (Lord of Bones) Waterdeep (RIP) (FRE3)
Mystra (Midnight, The Lady of Mysteries).Castle Kilgrave (RIP) (FREl)
Oghma (The Binder) (Procampur ? FRA)
Selune (Our Lady of Silver) (Sylverymoon ?)
Shar (Mistress of the Night)
Silvanus (Oak Father) (High Forest, Mosstone in Tethyr
? FR3 p39)
Sune (Firehair) (Daemun ? FRA)
Talona (anc: Kiputytto)(Lady of Poison)
Talos (South: Bhaelros)(The Destroyer)
Tempus (Lord of Battles) (Hillsfar ? FRA, Ths Shaar ?)
Torm (The True) Tantras (FRE2)
Tymora (anc: Tyche)(Lady Luck) Arabel (FRA pl-35 Polyhedron 71)
Tyr (The Even-Handed)
Umbemee (The Bitch Queen) Sea of Fallen Stars (FRA p35,
FOR3)
Waukeen (MerchantUs Friend) Unknown, persumed RIP or strand-
ed in the Realms
Xvim (The Godson, son of Bane) Try to kill Avatars (Polyhedron 71)

------------------
"Then Bane, seeing the lifelessness and ruin in the middle of such beauty
smiled,
and spoke with a voice like that of carrion: "Let this place resonate with
new songs;
the cries of the warrior, the melody of clashing swords, the harmony of iron
shod
boots marching in unison over the stones, the crescendo of the death wail,
and the
chorus of the widow's lament. Let this place be a tapestry upon which I shall
paint
new scenes, and blood and ash shall be my pigments. These are the things that
I
cherish, and they shall dominate this place, as they do wherever the hearts of
men
are weak and quick to desire."
 
Old 05-10-2001, 04:03 PM   #6
Dramnek_Ulk
Guest
 

Posts: n/a
Try also http://www.geocities.com/Area51/Chamber/2596/frame.html which has loads of info too.

------------------
"Then Bane, seeing the lifelessness and ruin in the middle of such beauty
smiled,
and spoke with a voice like that of carrion: "Let this place resonate with
new songs;
the cries of the warrior, the melody of clashing swords, the harmony of iron
shod
boots marching in unison over the stones, the crescendo of the death wail,
and the
chorus of the widow's lament. Let this place be a tapestry upon which I shall
paint
new scenes, and blood and ash shall be my pigments. These are the things that
I
cherish, and they shall dominate this place, as they do wherever the hearts of
men
are weak and quick to desire."
 
Old 05-10-2001, 04:19 PM   #7
ShadowUK
Avatar
 

Join Date: March 10, 2001
Location: England, Worcester
Posts: 524
Just a little bit of information there Dramnek_Ulk,
That should keep me reading for about the next three years

------------------
ShadowUK is offline  
Old 05-10-2001, 06:28 PM   #8
BladeMaster
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Posts: n/a
Here is something you might not know about the Fall of Myth Drannor. The Nameless One (Arun's Son) at the Fall of Myth Drannor from 711 - 714 DR was none other thean Khelben Arunsun the Mage of WaterDeep.

------------------
 
Old 05-10-2001, 06:38 PM   #9
Lord Shield
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hmm. methinks Dramnek isa Forgotten Realms fan. Can't think what gave it away (I also have those God details, but haven't got the novels except for Pool of Radiance and Curse of the Azure Bonds)
 
Old 05-10-2001, 06:46 PM   #10
BladeMaster
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Posts: n/a
Curse of the Azure Bonds is the PnP Adventure. Azure Bonds is the Novel

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