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Old 10-13-2002, 11:56 AM   #11
Chewbacca
Zartan
 

Join Date: July 18, 2001
Location: America, On The Beautiful Earth
Age: 50
Posts: 5,373
Quote:
Originally posted by Bruce The Aussie:
i was wondering if anyone could help. i'm trying to make a script to summon a specific Balor. i have no idea what to use to summon it. i'm trying to make it summon so you can talk to it. also how do you make a trigger? i've tried making a box with that join the line thing but it never seems to end.

[img]tongue.gif[/img]
First for the trigger. Make your trigger shape and double click on the last point to seal the shape.

For example if you make a square, the last line you make will connect to the first line. When those line meet, You want to double click.

Summoning a specific instance of a monster is a bit tricky, I'll get back to you one this. For now check this link to the NW lexicon.

http://www.reapers.org/nwn/reference/

Choose alphabetical on the lefthand side of the screen and then look up CreateObject for an example and some notes on this topic.

[ 10-13-2002, 11:57 AM: Message edited by: Chewbacca ]
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Old 10-15-2002, 07:55 AM   #12
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Jack Burton
 

Join Date: May 15, 2001
Location: The Netherlands
Age: 39
Posts: 5,888
YAY! [img]smile.gif[/img] My doors are working fine now. It was indeed the tag thing, so it's okay now. I've created a 3 tileset world already [img]smile.gif[/img] *proud*. Still need to do a lot of work though, and I haven't had the time (nor the mood) yet to find out how exactly the scripting thing works. But I guess it will all fall into one piece at some time.. when I'm thirty or something
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