Visit the Ironworks Gaming Website Email the Webmaster Graphics Library Rules and Regulations Help Support Ironworks Forum with a Donation to Keep us Online - We rely totally on Donations from members Donation goal Meter

Ironworks Gaming Radio

Ironworks Gaming Forum

Go Back   Ironworks Gaming Forum > Ironworks Gaming Classics > Wizards & Warriors Forum

Reply
 
Thread Tools Search this Thread
Old 01-30-2002, 03:05 PM   #1
CatsMeowCentral
Elite Waterdeep Guard
 

Join Date: June 22, 2001
Location: United States
Posts: 25
We all know how frustrating it can be to get in or out of the Stout Mines. You wind up with a zillion mining permits and still can't get where you're going. I THINK I may have found a way to "reset" the loop if you're trying to get out and can't. Back by the first elevator shaft is a narrow passage leading to Senor Pastolio. If you can get far enough up that passage (use your shortest character), he'll make the statement that causes the loop of doors opening/closing before you can get through. But the doors don't activate. Then, go and give him your permit and you can get out. At last. Finally. Whew! Unfortunately, this doesn't work if you're trying to get IN since you have to BE in to do it. And, unfortunately, you can't KILL the annoying Senor Pastolio in revenge for his intransigent.

[ 01-30-2002: Message edited by: CatsMeowCentral ]

CatsMeowCentral is offline   Reply With Quote
Old 01-30-2002, 04:46 PM   #2
Wyvern
Ironworks Moderator
 

Join Date: January 7, 2001
Location: Rural Paradise, MI
Posts: 5,701
Very interesting!!

If we can get some other players to confirm that this does work, we'll have to add it to the Best Tips thread!! [img]smile.gif[/img]

Thanks, CatsMeowCentral!!!

Wyv
Wyvern is offline   Reply With Quote
Old 01-30-2002, 05:21 PM   #3
CatsMeowCentral
Elite Waterdeep Guard
 

Join Date: June 22, 2001
Location: United States
Posts: 25
I can't wait to find out if this works for anyone else. I'm certainly not going to interrupt my current game to go back there and try it again. I might get stuck there forever! LOL By the time I decided to try that passage, I'd spent 45 minutes trying to get out and had I-don't-know-how-many permits scattered all over the floor.
CatsMeowCentral is offline   Reply With Quote
Old 01-31-2002, 10:03 PM   #4
Bungleau
40th Level Warrior
 

Join Date: October 29, 2001
Location: Western Wilds of Michigan
Posts: 11,752
I haven't run into this problem often, but when I have, I noticed that I was always standing right near him.

I tried giving him the writ and then backpedalling away as he starts talking. When I've done that, he's never sent me back in.

Just a thought to try that might be a whole lot easier than some of the other complicated methods that seem to work.

As for wanting to kill him, I suppose a few flame drops or fire storms in there might do a little something... just so long as you never want to get back in, that is.
__________________
*B*
Save Early, Save Often Save Before, Save After
Two-Star General, Spelling Soldiers
-+-+-+
Give 'em a hug one more time. It might be the last.
Bungleau is offline   Reply With Quote
Old 02-01-2002, 11:43 AM   #5
CatsMeowCentral
Elite Waterdeep Guard
 

Join Date: June 22, 2001
Location: United States
Posts: 25
Bungleau, I've tried backpeddling too but it seems once he's in that darned loop, even that doesn't work.
I tried firestorm on him but you can't "Target" him. Oh well.
CatsMeowCentral is offline   Reply With Quote
Old 02-02-2002, 11:04 AM   #6
Ryanamur
Fzoul Chembryl
 

Join Date: March 29, 2001
Location: Montréal, Canada
Age: 47
Posts: 1,763
quote:
Originally posted by Wyvern:
Very interesting!!

If we can get some other players to confirm that this does work, we'll have to add it to the Best Tips thread!! [img]smile.gif[/img]

Thanks, CatsMeowCentral!!!

Wyv



Wyv, flicking the switch behind the gate does work (usually about 50%) of the time. As an alternate solution, I recommend one of the two following:

1- Call of home: just give the writ and cast "call of home" immediately. If you timed it right, you'll end up in town in a heart beat. (also works with "teleport" if you have a portal created out of the mine and with "vanish")

2- Drop all your writs except for one. Give the writ to the gatekeeper and RUSH to the door. Keep pushing against the door. You'll have a slip second to get out between the "I'm letting you out now" and the "I'm letting you in now"
__________________
An idiot will only play Russian roulette with an automatic pistol! Thank God they only do it once! <img border=\"0\" title=\"\" alt=\"[Smile]\" src=\"smile.gif\" />
Ryanamur is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Its mine, ALL MINE!!! Bwahahahaha Dreamer128 General Conversation Archives (11/2000 - 01/2005) 19 10-20-2001 09:11 AM
I got mine too! Yee-ha! Throntar Baldurs Gate II: Shadows of Amn & Throne of Bhaal 8 06-22-2001 07:01 AM
mine cart in stout mine will not work storm Wizards & Warriors Forum 1 02-10-2001 12:23 AM
in the mine, what supplies??? gaunty Wizards & Warriors Archives 2 11-19-2000 11:28 PM
Mine Carts in the Stout Mine Loki Wizards & Warriors Archives 2 11-03-2000 01:19 PM


All times are GMT -4. The time now is 12:31 AM.


Powered by vBulletin® Version 3.8.3
Copyright ©2000 - 2022, Jelsoft Enterprises Ltd.
©2022 Ironworks Gaming & ©2022 The Great Escape Studios TM - All Rights Reserved