06-10-2003, 01:51 PM | #41 |
Symbol of Moradin
Join Date: June 5, 2002
Location: Slovenia,Ljubljana
Age: 36
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One more reason for me to start playing IWD....again ž EDIT:I was reffering to Dundee [ 06-10-2003, 01:55 PM: Message edited by: Xen ] |
06-10-2003, 02:14 PM | #42 |
Symbol of Cyric
Join Date: November 17, 2002
Location: Sweden
Age: 38
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Speaking of nothing, I see that the Spell Reference still lists Implosion as dealing 10d10 blunt damage, when it in fact also deals 10d10 fire damage.
_ _ _ _ On topic, Clerics might not be better than Mages (far from it actually), but they're still very useful. I'd personally never make a party that didn't contain a Cleric. Remove Fear, Silence (quite a few mages don't have Vocalize), Holy Smite, Animate Dead, Prot from Evil, Death Ward (Did you know it protects from all kinds of permanent death? extremely useful in Party NR games on Insane), Chaotic Commands, Harm, Greater Restoration. All great spells that no party would want to be without. I also think the argument that Clerics are rendered redundant by items such as Hindos Doom and Ring of Free Action, isn't true. First of all, what's a man without a Cleric to do if he needs Greater Restoration at some point before he faces Abizigal, that's quite a portion of the game to go without it Secondly, it's like saying that Mages aren't any good because of items such as Vhailor's Helm, Oils of Speed, Wands of Spell Striking, Necklace of Missiles, Glasses of Identification, Ring of Gaxx or Improved Cloak of Protection - There are substitutes for many of the more popular Mage spells as well, that doesn't make them redundant. The comparison isn't 100% accurate, I know, but having a Cleric is still much preferable to relying on some item that you'll acquire just before the end of the game. [ 06-10-2003, 02:18 PM: Message edited by: Rataxes ]
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06-10-2003, 02:16 PM | #43 |
Ironworks Moderator
Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 41
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I'm impressed. The only nitpick I have with that Mod is that they gave all the Rogues the ability to max out Two-Weapon Style. It kinda crimps the reasons why people choose to play the Swashbuckler and the Blade. Minor nitpick though, and overall very well thought out.
Do they plan to make it WeiDU compliant? Anyway... to compare their songs to the IWD+HOW Bard's songs, here you go. Background descriptions omitted for brevity. Note that the Bard can CHOOSE what song he wants to play. All songs affect the party except one which affects the enemy. The Ballad of Three Heroes: Gained at the start, -1 to THACO, saving throws and +1 damage. The Tale of Curran Strongheart: Gained at level 3, Immunity to Fear, removes any current fear effects. Tymora's Melody: Gained at level 5, +1 Luck, -3 saving throws, +10% to Lore and Thieving Skills. The Song of Kaudies: Gained at level 7, 50% chance to ignore sound-based attacks like Silence, Command, Shout, Great Shout, etc... ... Applies more to IWD+HOW, where sound-based attacks are actually deadly. The Siren's Yearning: Gained at level 9, enemies must save vs spell or be enthralled, unable to take action for 1 turn or they take damage. EVIL song. Does not work against Undead for obvious reasons. War Chant of Sith: Gained at level 11, start kissing the Bard's toes, -2 AC, +10% slashing/crushing/piercing/missile resistance, regenerate 2HP per round. IWD+HOW does not have a casting level limit of 20, and Bards can reach level 30 under the HOW level cap. At that level, they can cast... 6 level 1-4 spells 5 level 5-7 spells 1 level 8 spell |
06-10-2003, 03:32 PM | #44 | |||||
Galvatron
Join Date: December 14, 2001
Location: Israel
Age: 36
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Holy Smite & Harm are offensive spells... which isn't exactly where the Cleric outdoes the Mage, so I won't even bother with mentioning their Arcane replacers. Chaotic Commands is usually redundant with arctic saves. Greater Restoration & Death Ward are both wonderful, and irreplaceable by an Arcane spell, I'll grant you that. Quote:
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[ 06-10-2003, 03:33 PM: Message edited by: Alson ]
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06-10-2003, 03:35 PM | #45 |
Elite Waterdeep Guard
Join Date: April 29, 2003
Location: USA
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In the Rogue Rebalancing Mod, Blades get automatic 3 points into their two weapon fighting style, so theres a great bonus, considering rogues get significantly less proficiency points that fighter types. Swashbucklers get some other bonus to hits to compensate for the non autmoatic 3 points.
Personally I find single classed rogues a bit weak, but bards are just fine. |
06-10-2003, 04:03 PM | #46 | ||
Galvatron
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What's a "sound attack", by the way?
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06-10-2003, 04:11 PM | #47 |
Manshoon
Join Date: November 9, 2001
Location: Texas, baby!
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I don't get the distinction...it's so context-based... now, I haven't gotten to ToB, and frankly, for purpose of discussing SoA, don't care... but Clerics can do some things that really eat Mages...
1. Staying power. In a long-drawn-out slog, the Cleric, while starting with a lower power level, holds his own longer... how many spell slots is the wizard burning for the equivalent of the heavy-duty armor and weaponry the Cleric's toting? If you get into multiclasses like the Cleric/Ranger, where the Druid spells are available right next to the Cleric's, it starts getting really ugly. 2. Inflict mass damage *in the middle of a crowd.* Granted, if you're only talking about soloing and about mustering pure firepower, okay. But that's cheese -- the cleric's whole purpose in life revolves around a community, it's like saying "thieves aren't any good because they don't really fight well toe-to-toe..." Holy or Unholy Smite works just great in the middle of a crowd... try that with a fireball. 3. Turning/Controlling undead. Evil priests can get really scary that way. Maybe it's just a difference in playing style... but I've found the clerics to be consistently rating in my mvp category, with Aerie's Cleric abilities being absolutely as valuable as her Mage spells... *depending on the context.*
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06-10-2003, 05:06 PM | #48 | ||||||
Symbol of Cyric
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Well, it wouldn't have been the first time I found flaws in the guide, would it? Anyway, I figured that might've been the case, I did notice that it was written in red. Still, "One of the rare Divine damage spells and sort of an improved Bigby's Clenched Fist. Only affects one target but Holds without a save, does good Blunt damage (few creatures are immune to that) and bypasses magic resistance! Insane damage dealing is best left to mages, but if you need your cleric to do it this will serve you fine. Damage: 10D10" isn't it pretty easy to interpret this as Implosion dealing 10d10 Blunt damage, and that's it? [img]smile.gif[/img] Quote:
Silence - The only Arcane version that is somewhat equal in power is Power Word, Silence. Who in their right mind would sacrifice a lvl 6 slot on silencing a mage though? There probably wont even be all that many spellcasters vulnerable to silence left by the time your Mage can cast lvl 6 spells Clerics get their version much earlier and they also don't have to sacrifice as much to get it, there aren't many other hot spell choices on that level. Animate Dead - So the versions are identical, but for Mages, getting one of these means getting one less Lower MR, Breach or Spell Immunity. Clerics have to give up a Holy Smite The comparative sacrifice is even smaller since Clerics will have about twice as many Lvl 3 slots as Mages will have lvl 5 slots. Prot from Evil - No way is Protection from Evil anywhere near as good Prot from Evil 10'Radius, not for parties anyway Quote:
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Ok sure, low saves go a long way to compensate for the lack of CC, but there's no beating the original Quote:
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06-10-2003, 05:10 PM | #49 |
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OK first of all how does a Druid COme in here... i mean how is druid even related to a cleric or Wizard?? righ...any way one of the few reason i belive that clerics are better is because they can eqip alot of the armors and stuff... plus they have a wide variety of magic spells. Such as healing necromancy and...etc... they can do and okay job in close combat melee combats and they have good defence so i thinkthat overall clerics would make the better choice...
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06-10-2003, 05:34 PM | #50 | |
Symbol of Cyric
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[ 06-10-2003, 05:35 PM: Message edited by: Assassin ]
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