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Old 11-01-2007, 03:18 PM   #1
Memnoch
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Join Date: February 28, 2001
Location: Boston/Sydney
Posts: 11,771
Default Rogues are gimped and need to be fixed in 2.3

According to Elore in the WoW forums.

Quote:
Allright Blizzard,
You need to fix Rogues.


I've been doing arenas since they came out and as time progresses some things become blatantly obvious and it's very demoralizing seeing the horrible patch notes for 2.3.

You're giving healers damage, fine. You're giving warriors their PvP talents in one tree, fine. You're giving Shaman infinite mana, fine.

Fine, fine, I don't really care, those are decent changes, although not desparately required.

What irks me is how you treat us Rogues.

We ask and beg you for ways to improve our mobility, I don't honestly think you have any idea how bad it really is. You don't know how many times I'm forced to mount up in the middle of battle to have a prayer of catching my target -- and most of the playerbase simply doesn't know how WORTHLESS stealth is in high-level arena play.

STEALTH IS A SNARE TO THE ROGUE. It doesn't help us catch our target. Dear "Stealth lets you choose when you start combat" replies -- guess what, when you enter an arena, stealth's element of surprized is practically gone. When I vanish to get rid of a Snare because I need to catch my target as soon as possible, do you know what happens? I snare myself. 30% decreased movement speed, welcome to stealth. Just in case for some reason vanish didn't break on its own, I have to cancel it myself so I can maybe catch my target.

Sprint is on a 5 minute cooldown. FIVE. MINUTES. You'd be lucky to use it a second time in an arena. This isn't level 60 where one cooldown means the death of a player, this is level 70 where a rogue needs to expend all of his cooldowns to have a remote prayer of being effective. You know what sucks about having to do that? Once you're out of cooldowns, you're f***ed. Got curse of exhaustioned? Sucks. Looks like that Freedom'd warlock is getting away for the next 30 seconds. Got hamstrung while trying to kill that priest? Ohh *##@, did you just get feared for 1 second, and hte priest got enough distance on you that you can't kill him? Shucks. If only you had intercept.

I find it awesome that Curse of Exhaustion doesn't have a cooldown or diminishing returns. Aparantally Blizzard balances ranged snares on Warriors, because Shaman are getting the same thing. What does that mean for Rogues? GL HF in the 1500's bracket.

BLIZZARD REPLIES TO ROGUES! HOLY CRAP! SHADOWSTEP IS USEABLE OUT OF STEALTH YESSSSSSSSS
Subtlety sucks. You might get a few people to respec into shadowstep to try it out when the patch comes out, but I can garuantee you that the amount of people speced shadowstep by the end of season 3 will be about as low as it is now. You need to fix Subtlety.

It doesn't need a minimum range. This isn't intercept, hell, it isn't even feral charge.
It doesn't need a long cooldown. It's not that good to begin with.

Shadowstep isn't the answer to the Rogue's mobility issue, and neither is Fleet Footed. FF won't do anything when you're snared, and ShS is in the worst possible tree. I mean, we ask for a Mobility buff by
EITHER
Making shadowstep trainable AND useable out of stealth AND keep its current cooldown AND change the increase damage effect
OR
Sprint on a 20ish second cooldown, 4 second duration.

And you give us a 1/2 ass version of the first one and have accompished nothing.

By the way, Deadly Throw is being nerfed next patch. Fantastic -- we ask for mobility buffs and we get mobility nerfs.

Did I mention Healers are getting Damage? (Point isn't the damage, point is they're fixing what doesn't need fixing and further breaking what is already broken)




The biggest issue with Rogues isn't really mobility, though, if you want to know the truth. It's the fact Rogues are balanced around level 60.
We still have rediculously long cooldowns and talent trees that expect us to drop a target in a stunlock (Hi sub! Still doing 150 dps?)
We have three viable talent trees for arenas, and all our PvP talents are scattered all over the place. Our talent trees lack Focus.

We have a "Dagger" tree, Assassination, that boasts Mutilate, Improved Backstab, Seal Fate, and Lethality, primary dagger talents for a Rogue.
Shop in Combat and you find your +5% dagger crit, increased damage on Backstab, and a talent that favors fast offhands. Daggers are fast yes?
and Improved Ambush, Opportunity, and Shadowstep just so happen to be in subtlety.

I mean, where's the direction?

Why do we have 12 poison talents again?
Why do we have 12 stealth talents again?

Why do rank 1 spells break spells again?
Why do I come out from hiding when I'm demoralized or intimidated?





You introduce Resilience, which is probably the bane of the Rogue class. You balance arenas to be all about sustained damage and yet you try to get rogues to spec out of the sustained damage tree. How about you put sustained in all of them instead?


WTF is up with Kidney Shot? It's a critical part of many Rogue builds and is a life-saving mechanic many times, and yet it suffers from Resists, Dodges, Parries, Misses, and Blocks. While you have Intercept stun, such a rediculous move that warriors use it offensively instead of to catch targets (Cuz hey, it'll be up again in 15 seconds) and it only suffers from a resist check.

Where is the balance?
Mortal Strike and the new Aimed Shot guarantee that, with the exception of Immunities, your target will get 50% less healing done.

While a druid is able to completely negate a Rogue's poisons. Completely. I've tried both Vile and Improved poisons. A druid can get a full stack of Wound and a Crippling off in less than 5 seconds. It's rediculous. How many times have you cleansed Mortal Strike or Spamstring?

By the way, Vile Poisons is bugged. Abolish Poison and Poison Cleansing Totem don't have resist checks. Thanks for leaving this bug in for so long, by the way.

Or is it working as intended, like hunters pets running in a random direction and hitting a stealthed rogue?



Come on Blizzard. Wake up. This isn't level 60 anymore, fix Rogues. You need to do something about
A) our mobilitiy
B) our Talent Trees
C) our sustained damage in trees other than Combat (Mutilate doesn't have sustained damage, people are forced to go 20 into combat to gain it)
D) Stealth. It's worhtless. WORTH LESS. Fix it. And quick.

Hurry up, I want to see something done in 2.3!
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Old 11-01-2007, 03:30 PM   #2
NagaSaki
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Join Date: May 17, 2003
Location: England at the moment :(
Age: 37
Posts: 102
Complaining Re: Rogues are gimped and need to be fixed in 2.3

Boohoo my class cant win every arena battle, only 5v5 is truly balanced in arenas and i'm afraid most rogues spam SS and aint gonna make the cut.
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Old 11-01-2007, 07:17 PM   #3
Kakero
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Join Date: March 24, 2002
Posts: 10,215
Default Re: Rogues are gimped and need to be fixed in 2.3

WoW revolve around arena.

Much too late to QQ I think, the data for part of 2.3 patch has been distributed.
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Old 11-01-2007, 09:14 PM   #4
Lavindathar
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Join Date: March 21, 2001
Location: Lancs, England
Age: 39
Posts: 4,729
Default Re: Rogues are gimped and need to be fixed in 2.3

I'd happily give him every change he wants to nerf that bloody Cloak of Shadows........

It's just more people crying.

Rogues are fine.

CoS is most overpowered skill in the game in my opinion, but it makes up for their other flaws. He jsut wants the best of every class.......intercept etc.

Rogues arent meant to be mobile.
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Old 11-04-2007, 08:07 AM   #5
burnzey boi
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Join Date: September 14, 2004
Location: Western Australia
Age: 33
Posts: 800
Default Re: Rogues are gimped and need to be fixed in 2.3

His talents are gimped..
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Old 11-04-2007, 08:42 AM   #6
SpiritWarrior
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Join Date: May 31, 2002
Location: Ireland
Posts: 5,854
Default Re: Rogues are gimped and need to be fixed in 2.3

Rogues are more than fine in arena. CoS anyone? My god. If anything they are a little overpowered atm, and I think 2.3 brings that back in line.
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Old 11-04-2007, 04:38 PM   #7
Gabrielles blades
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Default Re: Rogues are gimped and need to be fixed in 2.3

aye, cant count the number of times ive been ganked while stun locked.
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