Visit the Ironworks Gaming Website Email the Webmaster Graphics Library Rules and Regulations Help Support Ironworks Forum with a Donation to Keep us Online - We rely totally on Donations from members Donation goal Meter

Ironworks Gaming Radio

Ironworks Gaming Forum

Go Back   Ironworks Gaming Forum > Ironworks Gaming Forums > NWN Mod: Escape from Undermountain

Reply
 
Thread Tools Search this Thread
Old 07-05-2001, 04:13 AM   #1
Dragorn The Dreamer
Elite Waterdeep Guard
 

Join Date: June 28, 2001
Posts: 8
I was wondering if you folks(the ppl working on the "undermountain" project). Would like to reveal your story too me. I myself am extremely interested in NwN and am currently in the pen and paper(using computer programs design phase. I am always looking for ideas and stories, so that they might spark my imagination. Well, if you do not mind I would like to hear about this project, and If u ever need a modeler(to design tileset, monsters, and any other thing that would be possible to create with Maya 4 or 3D studio Max4), post and I'll get back with ya.

Dragorn


Dragorn The Dreamer is offline   Reply With Quote
Old 07-07-2001, 02:55 PM   #2
Balgin
Elminster
 

Join Date: March 4, 2001
Location: Bournemouth,Hampshire,England
Posts: 443
Well, at the moment I'm just messing around, designing dungeons on paper (for my local role playing group). I don't know how to use this C language or whatever scripting terms people keep on using. However, from what I've heard there will be a nice and simple user friendly adventure design tool (more easy to use than the DarkStone and Revenant ones where anyway) which I intend to use to recreate a good few of the AD&D 1st Ed adventures (the first project being B2 The Keep on the Borderlands).

------------------
Balgin, the Dwarf
Balgin is offline   Reply With Quote
Old 07-07-2001, 02:57 PM   #3
Balgin
Elminster
 

Join Date: March 4, 2001
Location: Bournemouth,Hampshire,England
Posts: 443
When the game's out I'd be interested in a historical Viking/Anglo Saxon set of equipment graphics for use in my modules (the screenshots that I've seen make the equipment look a bit too big and spiky, mangaesque and depressingly poorly proportioned). Also I'd like swords to be accompanied by scabbards, bows to be used with quivers etc. I'll get back to you on this one with sample images when I know more about what will actually ship with the game.

------------------
Balgin, the Dwarf
Balgin is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Just wondering TiliaLyn General Discussion 22 06-09-2005 08:24 PM
Wondering Arvon General Conversation Archives (11/2000 - 01/2005) 5 01-20-2003 02:24 PM
Been Wondering... Apothic Darkstone 2 12-14-2001 03:03 PM
Just wondering..... Montravant Baldurs Gate II Archives 2 10-01-2001 07:43 PM
wondering syphen Wizards & Warriors Archives 3 12-05-2000 10:36 PM


All times are GMT -4. The time now is 02:03 AM.


Powered by vBulletin® Version 3.8.3
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
©2024 Ironworks Gaming & ©2024 The Great Escape Studios TM - All Rights Reserved