Visit the Ironworks Gaming Website Email the Webmaster Graphics Library Rules and Regulations Help Support Ironworks Forum with a Donation to Keep us Online - We rely totally on Donations from members Donation goal Meter

Ironworks Gaming Radio

Ironworks Gaming Forum

Go Back   Ironworks Gaming Forum > Ironworks Gaming Classics > Icewind Dale | Heart of Winter | Icewind Dale II Forum
FAQ Calendar Arcade Today's Posts Search

Reply
 
Thread Tools Search this Thread
Old 04-30-2007, 12:58 PM   #1
Klorox
Symbol of Cyric
 

Join Date: August 21, 2004
Location: USA
Age: 48
Posts: 1,168
I'm on a quest for the perfect powergaming party, for me. I won't bore y'all with the details, but I wanted to talk about a strategy I'm trying and it's working great so far.

I started the game with my three most important characters (two tanks and a sorcerer). I did this so that they'd advance in level a bit faster. The two tanks need a lot of micromanagement to and a few different base classes to get off the ground, so they can reach these base classes faster with fewer party members.

When I started chapter 2, character #4 came in.

When I get to the Iron Golem fight, I plan on adding the final two characters into my party.

This is kinda like the muling strategy, except that I have real roleplaying reasons for adding the next few characters (#4 is a Druid coming to the crash site of the airship, and 5 & 6 are both Drow, and are added in the Underdark). It differs from muling as well because I actually plan on keeping these characters.

5 & 6 being added so late gives me a tiny bit more XP when dealing with the dueregar (and monks also, if I powergame it). Both of these enemies tend to give little or no XP to me when I usually fight them at this point in the game.

This method has also proven to be a bit more fun for me, which is the most important thing, really. I get a bit more variety in my game, as the party tends to evolve as the game progresses.

[ 04-30-2007, 01:00 PM: Message edited by: Klorox ]
__________________
Baruk Khazad! Khazad ai-mênu!

"All that is necessary for the triumph of evil is that good men do nothing."-- Edmund Burke
Klorox is offline   Reply With Quote
Old 05-10-2007, 02:00 AM   #2
Aerich
Lord Ao
 

Join Date: May 27, 2004
Location: Canada
Age: 42
Posts: 2,061
I've tried this. I started with four, then added the other two around the Ice Temple. It worked fine. It's a good compromise between muling and levelling at every opportunity, to name the two extremes.

I haven't done a chapter-by-chapter analysis, but I don't think it's noticeably better for XP gain than squatting. Paying attention to total party levels is the easiest way to "obtain" more xp; don't level until you can go up n total levels where n is the number of party members, and don't level until before resting, when you can take best advantage of additional spellcaster levels.

A key to maximizing early XP gain is to have an average party level of 5 (more accurately, 1 level under 6) while you do the Ice Temple. Golems are key xp mines.

My latest experiments with levelling involved staying at APL (average party level) 5 until I finished the temple, then levelling up everything except a bard, who squats at 5 and levels when it has enough to jump to lvl 11, then squatting until I feel like levelling again. It can stay a bard or multiclass to something else - like a wizard.
__________________
Where there is a great deal of free speech, there is always a certain amount of foolish speech. - Winston S. Churchill
Aerich is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Interesting application of technology... Bungleau General Discussion 6 10-27-2005 09:42 PM
Application of feats to magical items Aerich Icewind Dale | Heart of Winter | Icewind Dale II Forum 3 07-30-2005 03:23 PM
Mc donald application (funny stuff) Spirits forever General Discussion 9 02-05-2005 04:20 PM
I need help with WW application error Berik Wizards & Warriors Forum 14 02-13-2004 11:21 AM
Beta application foody Dungeon Craft - RPG Game Maker 2 02-23-2002 08:28 PM


All times are GMT -4. The time now is 06:29 PM.


Powered by vBulletin® Version 3.8.3
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
©2024 Ironworks Gaming & ©2024 The Great Escape Studios TM - All Rights Reserved