02-15-2003, 08:15 AM | #11 | |
Harper
Join Date: October 2, 2001
Location: Aberdeen, Scotland
Age: 42
Posts: 4,774
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Quote:
Practicaly this is a gaming system and not a mathematical excercise. You can define the stats to work in anyway that makes some sort of sense. Hell, in a CRPG they dont even have to make sense, since the computer can do all the work. In any case, it would be redundant to define 18/100 == 19. So they dont. Dont think of it as 18.xx , think of it as 18 & xx .
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02-15-2003, 08:38 AM | #12 | |
Drizzt Do'Urden
Join Date: December 1, 2002
Location: Newcastle, Australia
Age: 46
Posts: 636
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Quote:
firstly, 18/xx DOES make a difference to weight allowance, look up the tables in your manual to see what the divisions are secondly, 18/xx = 18 + xx/100 (but for some reason 18 +100/100 does NOT = 19) xx = any number 1->100 inclusive, but represented as a 2 digit number, so "100" is written as just "00" This is becasue it comes from a pen and paper game that is played using real dice, and because a 100-sided die would be totally impractical to both make and use. It is worked out by rolling 2 dice of 10 faces each (called D10), marked from 0->9. The first dice represents the 10's column, the 2nd represents the units column. ie. a roll of '3' and '6' would mean "36". The '0's are worked out as follows: A '0' on either dice means exactly that, except when both are rolled together, when the result becomes "100". ie a roll of '0' and '6' means "06" or "6". A roll of '6' and '0' means "60", etc. *NOTE* to save time, both dice are rolled together, and different coloured dice are used so you can tell which was the 10's and which was the units This method is called a D100 or D% or 'percentage roll' etc. It is commonly used in many games that require physical dice rolls. /pnp_dice-101
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02-15-2003, 12:10 PM | #13 |
Silver Dragon
Join Date: December 28, 2002
Location: Wales
Age: 43
Posts: 1,617
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/me gets out the ph book
16 +1 damage 17 +1 hit/damage 18 +1 hit/+2 damage ONLY FIGHTERS GET TO ROLL FOR EXCEPTIONAL STRENGTH IF THEY HAVE 18 AS STRENGTH AT CHARACTER CREATION!!! 18/01-50 +1 hit/+3 damage 18/51-75 +2 hit/+3 damage 18/76-90 +2 hit/+4 damage 18/91-99 +2 hit/+5 damage 18/00 +3 hit/+6 damage Bear in mind that several items will increase strength above 18/00 anyway (several girdles and Crom spring to mind). It is possible to get a characters NATURAL strength to approx 23. which gives an impressive +5 hit, +11 damage [img]smile.gif[/img] Anyhow, just some food for thought [img]smile.gif[/img]
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02-15-2003, 02:04 PM | #14 |
Symbol of Bane
Join Date: November 26, 2001
Location: Texas
Age: 75
Posts: 8,167
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My Pally has 19 STR (Thanks, Lum, I don't care what they call you), until he puts his belt on, that is.
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02-15-2003, 02:07 PM | #15 |
Jack Burton
Join Date: May 2, 2002
Location: Canterbury, England
Age: 36
Posts: 5,817
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Well, my plain ranger has...a lot...
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02-15-2003, 03:52 PM | #16 | |
Symbol of Cyric
Join Date: May 12, 2002
Location: Atlanta
Age: 36
Posts: 1,360
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02-16-2003, 07:07 PM | #17 | |
Dracolisk
Join Date: September 16, 2001
Location: Bellingham, WA, USA
Age: 46
Posts: 6,901
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02-17-2003, 02:45 PM | #18 |
Silver Dragon
Join Date: December 28, 2002
Location: Wales
Age: 43
Posts: 1,617
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'Hacking' a half orc into BG1 isnt really 'pure'.
Base 18 strength. + 1 manual of strength (BG) + 2 str (SoA final challenges - wrath tear) + 1 primary stat deck of many things (ToB) + 1 machine of lum the mad(ToB) I make that 23 as the max strength. I suppose there is probably a ion stone +1 str, and possibly a weapon +1 str. Anyone care to confirm these numbers for me please?
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02-17-2003, 03:00 PM | #19 |
Symbol of Cyric
Join Date: May 12, 2002
Location: Atlanta
Age: 36
Posts: 1,360
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i dont think having items give you strenght like a ion stone or a weapon counts as "natural" strength
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02-17-2003, 03:06 PM | #20 | |
Symbol of Cyric
Join Date: November 17, 2002
Location: Sweden
Age: 38
Posts: 1,359
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_ _ _ _ _ As a warrior, you'll also receive +1 STR (it's +1 Primary stat) upon giving in to the taint when facing Wraith Sarevok.
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