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Old 03-31-2001, 07:06 PM   #1
Sorcerer Dave
Drow Warrior
 

Join Date: March 7, 2001
Location: Baldur\'s Gate
Posts: 268
I done all thats here. However I want to know 2 things.

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1. Wich boots should I get ? Boots of Speed or Boots of Grounding and Bots of the North ?

2. I no longer have acces to my special abilities. Why ? Is it to do with the slayer change as I know this becomes an option there later.

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A Council Member of the Wizards of the Light
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Old 03-31-2001, 07:08 PM   #2
Accord
Ninja Storm Shadow
 

Join Date: March 1, 2001
Location: Toronto, Canada
Posts: 3,537
SPOILER:
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1) Get boots of speed, it's a good boot that gives your tanks 1/2 more attack and haste
2) Yes, I think so, everytime I got the slayer change ability all more other minor innate abilities are gone. But I never use either one of them so I guess no harm was done to me.

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Old 03-31-2001, 07:10 PM   #3
Accord
Ninja Storm Shadow
 

Join Date: March 1, 2001
Location: Toronto, Canada
Posts: 3,537
Just to clarify point 2, you should still have your class/kit specific abilities like enrage for my berserker or kai for the kensai after you gain slayer change.

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Old 03-31-2001, 07:26 PM   #4
Sorcerer Dave
Drow Warrior
 

Join Date: March 7, 2001
Location: Baldur\'s Gate
Posts: 268
Spoiler
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I dont have slayer change yet. I know you get the option later. I don't have any options at the moment. I did have "Slow Poison", draw apon "Holy Might" and "Lay On Hands". Do I get them back ?
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Old 03-31-2001, 07:31 PM   #5
Accord
Ninja Storm Shadow
 

Join Date: March 1, 2001
Location: Toronto, Canada
Posts: 3,537
SPOILER:
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Unfortunately, no you won't. Later on you will get the slayer change after a of dream sequence. I think this "losing innate spells" is due to getting your soul sucked out by Jon.

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Old 03-31-2001, 07:39 PM   #6
Fljotsdale
Thoth - Egyptian God of Wisdom
 

Join Date: March 12, 2001
Location: Birmingham, West Mid\'s, England
Age: 87
Posts: 2,859
That's odd.
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spoilish, maybe
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My Cleric was a Priest of Lathander, and she didn't lose ANY of her Lathander Kit innate abilities after Slayer change became optional. Can't remember if the non-kit innates went... but I used the Lathander stuff in the final battle..

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Fljotsdale
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Old 03-31-2001, 07:45 PM   #7
Accord
Ninja Storm Shadow
 

Join Date: March 1, 2001
Location: Toronto, Canada
Posts: 3,537
POTENTIAL SPOILER:
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Yeah, the class/kit specific abilities should stay, only spells like cure light wounds, minor drain, draw upon holy might...etc will disappear after part of the chapter 4 drama.

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Old 03-31-2001, 07:49 PM   #8
Lord Shield
Guest
 

Posts: n/a
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Only Bhaalian special abilities get replaced with the Slayer change (Lachlor's minor drain, for instance, disappears). All class abilities remain.
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My preference is with the Boots of Speed. 2nd one in the game which I give to 2 tanks (they hit anybody bothering my other characters)


 
 


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