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Old 10-21-2004, 06:50 PM   #11
Bozos of Bones
Apophis
 

Join Date: July 29, 2003
Location: The Underdark cavern of Zagreb
Age: 37
Posts: 4,679
Freespace 2!? Ground Control!? AvP!?
Duke Nukem 3D!? [img]tongue.gif[/img]
Bejeses, this link rockses! Thanks armageddon, thanks a million!
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Old 10-21-2004, 06:57 PM   #12
Hivetyrant
Jack Burton
 

Join Date: August 24, 2002
Location: Aussie now in the US of A!
Age: 37
Posts: 5,403
Quote:
Originally posted by Bozos of Bones:
Freespace 2!? Ground Control!? AvP!?
Duke Nukem 3D!? [img]tongue.gif[/img]
Bejeses, this link rockses! Thanks armageddon, thanks a million!
Unfortunantly you cant actually download the games, only their source code.
But I have wanted a few of the older games for a while.
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Old 10-21-2004, 07:05 PM   #13
armageddon272
Symbol of Cyric
 

Join Date: September 20, 2004
Location: Maine, feel sorry for me
Age: 33
Posts: 1,163
like i said, props go to my uncle
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Old 10-21-2004, 07:13 PM   #14
Hivetyrant
Jack Burton
 

Join Date: August 24, 2002
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How did your uncle find this?
Finally i have the homeworld source!!!!
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Old 10-21-2004, 07:47 PM   #15
armageddon272
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Join Date: September 20, 2004
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i dont know, he sends me some new link every week or so, this one i got a couple of weeks ago
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Old 10-21-2004, 09:36 PM   #16
Harkoliar
Jack Burton
 

Join Date: March 21, 2001
Location: Philippines, but now Harbor City Sydney
Age: 40
Posts: 5,556
im curious though.. im just a gamer and not a programer.. what can you do with a source code?
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Old 10-21-2004, 10:23 PM   #17
Hivetyrant
Jack Burton
 

Join Date: August 24, 2002
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Age: 37
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Quote:
Originally posted by Harkoliar:
im curious though.. im just a gamer and not a programer.. what can you do with a source code?
With the proper tools, you can make major modifications to the game, far more advanced than a normal mod, and then re-compile it to be something different.
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Old 10-21-2004, 10:52 PM   #18
Blind_Prophet
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Join Date: November 10, 2001
Location: Yokosuka Japan
Age: 38
Posts: 1,168
i can't figure out how to dl marathon2
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Old 10-22-2004, 04:05 AM   #19
LennonCook
Jack Burton
 

Join Date: November 10, 2001
Location: Bathurst & Orange, in constant flux
Age: 37
Posts: 5,452
Quote:
Originally posted by Hivetyrant:
quote:
Originally posted by Harkoliar:
im curious though.. im just a gamer and not a programer.. what can you do with a source code?
With the proper tools, you can make major modifications to the game, far more advanced than a normal mod, and then re-compile it to be something different. [/QUOTE]You shouldn't be so ambiguous, Jarrad. [img]tongue.gif[/img] For the record, the "proper tools" for making changes include a text editor, and a compiler. A text editor is simple: notepad will do. Well, except that it sucks - it has a very minimal feature set, and looks ugly. Context is good for Windows; on Linux, I recomend console vim (comes standard with most distros now).
A compiler is the tricky one. If the game is written well, any compiler that handles the language it is written in will do. Problem is, most games aren't - especially these older ones. Many will say which compiler to use in their documentation. If they don't, gcc comes standard with every Linux distro (just about), and Borland's C++ Builder is a good one for Windows. Other than that, Google is a wondeful tool. [img]smile.gif[/img]

EDIT: Mac users will be able to do these things aswell, and even be able to run some of the games without emulation. bim and gcc should be available for Mac OS X (if they're not included standard) since it's Unix-based, I'm not sure what users of OS 9.x would use, though.

[ 10-22-2004, 04:08 AM: Message edited by: LennonCook ]
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Old 10-22-2004, 05:03 AM   #20
Kakero
40th Level Warrior
 

Join Date: March 24, 2002
Posts: 10,215
Woohoo, I see some good things to download. Nice find!

Downloading some...
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