Visit the Ironworks Gaming Website Email the Webmaster Graphics Library Rules and Regulations Help Support Ironworks Forum with a Donation to Keep us Online - We rely totally on Donations from members Donation goal Meter

Ironworks Gaming Radio

Ironworks Gaming Forum

Go Back   Ironworks Gaming Forum > Ironworks Gaming Forums > NWN Mod: Escape from Undermountain

Reply
 
Thread Tools Search this Thread
Old 09-05-2006, 12:24 AM   #1
wellard
Dracolisk
 

Join Date: November 1, 2002
Location: Australia ..... G\'day!
Posts: 6,123
Smiley

The (or after today THOSE) tree(s) that spawn on level 11. Where do they come from? Sometimes they are there, sometimes not. How do you kill them? Should we kill them? (thats the hippy druid in me coming out) what do we do with the timber when we do chop it down? Indeed is there a chainsaw of holymight (+34) available only to druids after the proving ground quest that might do the job? [img]graemlins/heee.gif[/img]

Thoughts please
__________________


fossils - natures way of laughing at creationists for over 3 billion years
wellard is offline   Reply With Quote
Old 09-05-2006, 04:10 AM   #2
ArmpitLint
Elite Waterdeep Guard
 

Join Date: September 1, 2004
Location: Iowa
Age: 44
Posts: 22
I was very suprised tonight when I was able to take one down with a devastating critical. That was the first time that I saw one on level 11, used to always see them on level 10 and I couldn't hurt them with anything.
ArmpitLint is offline   Reply With Quote
Old 09-05-2006, 08:14 AM   #3
Unglaublich Verwustung
Silver Dragon
 

Join Date: August 2, 2006
Location: i ngach aon áit (but mostly Western Europe)
Age: 51
Posts: 1,619
I'm impressed, I've yet to lay a single hit on one no matter what I use. They scare me, I like trees but those ones don't like me...
__________________


Make a decision, even if it's wrong, and remember....


...it's never too early for a salad.
Unglaublich Verwustung is offline   Reply With Quote
Old 09-05-2006, 09:21 AM   #4
Garnet FalconDance
Mephistopheles
 

Join Date: August 30, 2001
Location: deep within the sylvan splendor....
Age: 56
Posts: 1,443
We tried everything last night for what seemed like hours.

Guys, does this work?
Electrical....no
Fire....no
Magic.....no
Cold....no
Acid....no
Holy.....no
Dismissing....no
Whalloping.....no
Bludgeoning....no
Poking.....no
Slashing....no
Slicing, Dicing and/or Pureeing....no
Reasoning....no

I don't think anyone even managed to scratch the damned things! Although I admit to going off on my own elsewhere in the map (sometimes the women have to leave the boys to their little games) and finishing one quest and gaining another one for the group.
__________________
"Nature tells every secret once." Ralph Waldo Emerson
Garnet FalconDance is offline   Reply With Quote
Old 09-05-2006, 09:48 AM   #5
robertthebard
Xanathar Thieves Guild
 

Join Date: March 17, 2001
Location: Wichita, KS USA
Age: 56
Posts: 4,534
...and they left me to die...after blaming me for their unwitting release from whatever corner of invulnerable hell they were hiding in...although I think I managed to get one stuck on the stairs to the creepy temple place...

Anyway, I have seen one damaged, and eventually killed, but the guy was using an on fire axe. I'm wondering if that isn't the secret to their ultimate destruction. Dev Crit will kill anything not immune to critical hits, even if they are immune to the damage type. Not sure why it works, I'm just glad, sometimes, that it does. Unfortunately, my "killing machine" hadn't achieved dev crit during that protracted run and hide battle. Next time, it will be different, as I was hitting them frequently, just for no damage.
__________________
To those we have lost; May your spirits fly free.
Good Music: Here.
Interesting read, one of my blogs.
robertthebard is offline   Reply With Quote
Old 09-05-2006, 10:28 AM   #6
Garnet FalconDance
Mephistopheles
 

Join Date: August 30, 2001
Location: deep within the sylvan splendor....
Age: 56
Posts: 1,443
Everyone kept asking if an axe would work. I *offered* a Stonefire +8 axe to the cause, but nobody was listening to the short winged gnome.......
__________________
"Nature tells every secret once." Ralph Waldo Emerson
Garnet FalconDance is offline   Reply With Quote
Old 09-05-2006, 11:29 AM   #7
robertthebard
Xanathar Thieves Guild
 

Join Date: March 17, 2001
Location: Wichita, KS USA
Age: 56
Posts: 4,534
No, she wasn't listening. I agreed to take it, but was stuck in the temple, trying to get away from the one that kept pursuing me, albeit by design.
__________________
To those we have lost; May your spirits fly free.
Good Music: Here.
Interesting read, one of my blogs.
robertthebard is offline   Reply With Quote
Old 09-05-2006, 11:37 AM   #8
Greything
Drizzt Do'Urden
 

Join Date: June 25, 2004
Location: UK
Posts: 631
To any above lists add IGMS and Hellball.

I was going to try Harm but the server went down (just as well probably - I don't think it would have worked either).

Weird. I was hitting them a lot but not registering any damage. And they kept coming up as "immune to critical hits".
Greything is offline   Reply With Quote
Old 09-05-2006, 02:23 PM   #9
javan
Zhentarim Guard
 

Join Date: September 5, 2003
Location: Canada
Age: 61
Posts: 395
* The old gnomish mage sits in his study, pouring over his combat logs and scribbled notes*

"Hmmm," he says to no one in particular, "Nature Giants....according to their online display they seem to be an offshoot of Fire Giants... would you believe it? [img]graemlins/1ponder.gif[/img] Too bad I have seemed to have lost my screenshots when my system crashed some time after the fight…”

“While these creatures can be hit (I've done it personally...AC 51)...the damage done is always zero! Let’s see… we’ve tried fire, cold, magical, acid, physical (blunt, piercing, slashing and combinations thereof…), electrical, divine, negative (Harm spells are useless) and sonic damage… all reduced to zero…and the creature is immune to Critical Hits, Sneak Attacks and Knockdown…not good, not good at all…”

“The only thing that kept us alive was its weak attack structure. Since it was so far down Undermountain, only epic adventurers with excellent armor (or armor equivalents) were there. The beast would attack slowly (35/30/25) and hit rarely (natural 20’s) for 17-19 damage.”

“Thorgar (ArmpitLint) managed a Devastating Critical on one later. That creature had an attack sequence beginning with 31, was not immune to criticals/cold/physical damage, suggesting it may be a weaker version of the same creature… we will have to investigate”

“I have tried nearly my entire repertoire of spells to no avail... Energy attacks result in zero damage. They (there were at least 2 Nature Giants) have a strong fortitude save (31) but weak reflex save (16)… mind you, if you can absorb a ground zero Delayed Blast Fireball hit, then you do not need a great reflex save…Too bad I could not test their Will saves…Enchantment is not my strong point… being a great Illusionist does have its limitations:evilhaha:…”

“I think I will have my Dwarvish friend with the tough skin and two-handed axe go down there and do some ‘further testing’ on the creatures.”

“Undermountain is unavailable right now… this will have to wait… later…”

* The dwarf’s was willing to “test” the creatures and the scene closes with the mage sending Durnan a note to expect a large shipment of firewood soon…*
__________________
When the going gets tough, the bard goes drinking- Bard's Tale
javan is offline   Reply With Quote
Old 09-05-2006, 02:35 PM   #10
robertthebard
Xanathar Thieves Guild
 

Join Date: March 17, 2001
Location: Wichita, KS USA
Age: 56
Posts: 4,534
I was just getting ready to jump from 12 to 11, with a Dwarven Great Axe Master, to test out a theory I have.
__________________
To those we have lost; May your spirits fly free.
Good Music: Here.
Interesting read, one of my blogs.
robertthebard is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:09 PM.


Powered by vBulletin® Version 3.8.3
Copyright ©2000 - 2020, Jelsoft Enterprises Ltd.
©2019 Ironworks Gaming TM & The Great Escape Studios - All Rights Reserved