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Old 10-11-2002, 07:48 PM   #1
badet
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Join Date: December 9, 2001
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Can a normal druid, not shapeshifter, become a werewolf? Or can he only bcome wolf, bear, etc?
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Old 10-11-2002, 07:52 PM   #2
LennonCook
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Only a shapeshifter can become a werewolf. That`s the special ability of that kit.
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Old 10-11-2002, 08:07 PM   #3
badet
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Oh. thats... Terrible news. okey...
Does the wold,brownbear and blackbear get better by the level then?
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Old 10-11-2002, 08:18 PM   #4
pcgiant
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Quote:
Originally posted by badet:
Oh. thats... Terrible news. okey...
Does the wold,brownbear and blackbear get better by the level then?
No.
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Old 10-11-2002, 08:24 PM   #5
Indemaijinj
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Forget about shapeshift and use your druid as a caster instead. Run around ironskinned, summon elementals, call down lightning and pester enemy casters with swarms of vicious insects.
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Old 10-11-2002, 08:32 PM   #6
badet
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hm. do u mean that the wolf is just as powerfull when the druid is level 30 or 7?(thats when u get those abilities in bg1), so he's not better at fighting, or better at evading hits?(thats when u get those abilities in bg1)
Hm. seems wierd
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Old 10-12-2002, 08:05 PM   #7
LennonCook
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Quote:
Originally posted by badet:
hm. do u mean that the wolf is just as powerfull when the druid is level 30 or 7?(thats when u get those abilities in bg1), so he's not better at fighting, or better at evading hits?(thats when u get those abilities in bg1)
Hm. seems wierd
That is the special ability of the Shapeshifter - they have an alternative form that Improves with level, is realy powerful anyway, and (if you have the Baldurdash fixpack) still cast spells.

EDIT: Sorry, just gave a bit of misinformation... it`s Weimer`s Ease-of-Use (download here) that makes Shapeshifters less of a joke. From the relevant part of the delete me file:

Quote:
Shapeshifter Rebalancing
~~~~~~~~~~~~~~~~~~~~~~~~
This makes Shapeshifters less of a joke. You might even be tempted to have
Cernd in your party now. Well, let's not go overboard. Anyway, this fixes
the bug where the Shapeshifter's paws could be dispelled and then any
weapon could be put in their place. That exploit essentially gave you 2
extra attacks with whatever you wanted, plus all the werewolf powers.

Shapeshifter abilities now create "symbolic paws". When you wield one you
turn into a Werewolf, when you remove it you're human again. No possible
exploits, and you may choose whether to put the paw in your on-hand or
off-hand. Since your off-hand THAC0 as a pure druid is, shall we say,
sub-optimal, I recommend the on-hand.

This also fixes a "bug" where attributes of the CRE file for "PC
polymorphed into a Werewolf" were not actually given to the PC by the
Polymorph opcode. Normal Werewolf:

You Were Supposed To Get You Actually Got
~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~
Base Magic Res 20% Magic Res *LOCKED AT* 20%
Immunity to Normal Weapons Nothing
Paw = 1d12 slashing Paw = 1d6 piercing

For the Greater Werewolf ...

You Were Supposed To Get You Actually Got
~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~
THAC0 6 Nothing
Saves 1/1/1/2/1 Nothing
Base Elemental Res 50% Elemental Res *LOCKED AT* 50%
Base Magic Res 40% Magic Res *LOCKED AT* 40%
Immunity to Normal Weapons Nothing
Paw = +3 Weapon Paw = +2 Weapon
Paw = 2d8 slashing Paw = 1d6 piercing
Regeneration 3 HP / second Nothing

To see this for yourself, check out werewodr.cre, weregrdr.cre, brbrp.itm,
etc.

The "Rebalancing" gives a Greater Werewolf Shapeshifter the +7 HP per Level
due to a fighter with 25 CON (before you just got +2). Most importantly,
Shapeshifters may now cast spells while in Wolf form. Hey, they're supposed
to have dedicated their lives to controlling lycanthropy. I'm sure a little
fur won't mess up their communion with nature. Yuan Ti, Githyanki,
Sahuagin, they can all cast spells. Why not Wolves?

In addition, the Druid spell choices were a bit weak in some areas, so some
Priest-only spells were made Priest-Druid: Sanctuary (sylvan sanctuaries
abound), Chant (they got Bless, why not Chant?), Zone of Sweet Air (sounds
nature-y to me!), Glyph of Warding (no excuse, but they need a damaging
spell here that isn't Call Lightning), Righteous Magic (listen to Jaheira
for a while and tell me she's not Righteous ... more importantly, if
they're going to tank around they need some extra help).

Finally, 99% of all sixth-level druid spell slots go to "Summon Fire
Elemental". You can get a 24 hit dice monster with +4 claws that lasts for
hours with that spell. It's so much better than the 7th level "Summon Earth
Elemental" that it isn't funny. The other 6th-level summons just don't come
close. To give you some actual choices, "Conjure Animals" has been changed
to summon two 20 HD Greater Bearweres (they're like Greater Wolfweres).
However, the duration remains 4 turns. Do you want Fire Elementals forever,
or Mighty Big Tanks for a short time? You decide.

By the way, I initially coded up a version of the Shapeshifter paws that
would not be useable even by Thieves with UAI (this is the intended spirit
of the power). However, I'm not the police, so I removed it. If you want to
cheat, go for it.
[ 10-12-2002, 09:35 PM: Message edited by: LennonCook ]
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Old 10-12-2002, 10:24 PM   #8
badet
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Location: sweden
Age: 40
Posts: 79
So, lets see if i got it right: (i am a bit intoxicated right now, sorry for the presumed type-O's)

The shapeshifter is a big joke in baldursgate. All the suppsoed advantages did not even work.
The normal druid spells arn't quite as good as they should be, and you put some new spells in his arsenal.

You removed the really cool turn in to a fire elemental spell, and replaced it "with conjure alot of werewolfs" I think i'll stick with (summon or become??)the fire elemental, i always prefer transform spells to conjure spells (If someone else do the killing, whats the fun in the game then`?)

Did i understand it correctly when you wrote that your werewolf can use weapons?
why should anyone usa anything else than the shapeshifter then?

"In addition, the Druid spell choices were a bit weak in some areas, so some
Priest-only spells were made Priest-Druid: Sanctuary (sylvan sanctuaries
abound), Chant (they got Bless, why not Chant?), Zone of Sweet Air (sounds
nature-y to me!), Glyph of Warding (no excuse, but they need a damaging
spell here that isn't Call Lightning), Righteous Magic (listen to Jaheira
for a while and tell me she's not Righteous ... more importantly, if
they're going to tank around they need some extra help)."

I think Jaheira isnt the perfekt true neutral druid, Druids are not always righteous in the human point of view. What is righteous magic anyway? (stats etc)
could you make a mod (if i play mp, do i have to make the other ppl install the mod?) with the spells only? (as quoted above) is this cheating or just balancing the druid?
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Old 10-12-2002, 11:21 PM   #9
LennonCook
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Location: Bathurst & Orange, in constant flux
Age: 37
Posts: 5,452
The mod doesn`t remove Conjure Fire Elemental; it comments that it was the only decent druid spell of that level, and so it improves another spell of the same level, so you have more of a choice. [img]smile.gif[/img]

The werewolf could use weapons in the unmodded game, yet that is bad from an RP perspective; and it isn`t MEANT to be able to anyway. It was a bug, the mod fixes it.

The spells being made Druid aswell is considered cheating by some, rebalancing by others. I say it`s both- it`s a cheat that makes the Druid class more worth playing. Cheating is justified in this case.

As for the Righteous Magic, go to gamebanshee.com [img]smile.gif[/img]
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Old 10-13-2002, 07:17 AM   #10
badet
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Posts: 79
So, how big of a difference is it between the normal druid (not avenger or shapeshifter) and the druid with the update?
Is it really a huge difference? When i'll reach tob ill have some really crazy damaging spells.
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