05-22-2003, 12:13 PM | #1 |
Elite Waterdeep Guard
Join Date: May 12, 2003
Location: What do you mean, Location? I don\'t understand.
Age: 36
Posts: 26
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I solved them ages ago, but the thing is: Is there a way to kill that evil guy? I got him down to 'Near Death'when I somehow managed to attack him before he got away, but he never actually died...he was on Near Death for 3 1/2 hours!
Is it a bug? Help appreciated... |
05-22-2003, 12:19 PM | #2 |
Quintesson
Join Date: June 2, 2001
Location: In the oldest monarchy - Denmark
Age: 46
Posts: 1,071
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SPOIL AHEAD...
UŽll catch up with him in one of the tents in Trademeet....try doing a search on the Skinner murders in here...you will have justice...!!! BTW WELCOME TO IRONWORKS
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05-22-2003, 12:22 PM | #3 |
Avatar
Join Date: June 16, 2001
Location: Far from where I was, nearer where I wish.
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*SPOILERS*
- - - - - - - - - - Unfortunately you cannot kill the Skinner in his home. Of course if you play further along in the game, you will meet again, most assuredly. However, the skinner quest is a massive undertaking, a side quest that IMO is quite extensive. I won't say more, but as stated before, the skinner will escape from his home no matter how much you bash, mash, stomp, and whomp him. |
05-22-2003, 06:40 PM | #4 |
Hathor
Join Date: February 18, 2002
Location: Vienna
Age: 42
Posts: 2,248
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[img]smile.gif[/img] [img]smile.gif[/img] [img]smile.gif[/img] [img]smile.gif[/img] Welcome to the Ironworks forum Gnoman [img]smile.gif[/img] [img]smile.gif[/img] [img]smile.gif[/img] [img]smile.gif[/img]
"he was on Near Death for 3 1/2 hours!" Is it possible that you tried to fake-talk him? This can result in invulnerability for some quest-crucial enemies (like Jon Irenicus or Valygar's ancestor in the Planar Sphere) who are not supposed to die at this point in the game.
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05-22-2003, 07:12 PM | #5 |
Silver Dragon
Join Date: December 28, 2002
Location: Wales
Age: 43
Posts: 1,617
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After doing the skinner quests, I did once hunt for a decent length of time for the animal trainer in the circus, in order to identify the elephant hide...
Is there anyway of meeting him, or do you have to challenge... SPOILER - - - - - - - - Captain SkinMacvittie anyway?
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05-23-2003, 04:38 AM | #6 | |
Jack Burton
Join Date: November 10, 2001
Location: Bathurst & Orange, in constant flux
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Quote:
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05-23-2003, 10:23 AM | #7 | |
Symbol of Cyric
Join Date: June 19, 2002
Location: Northern Ireland
Age: 40
Posts: 1,330
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Quote:
* * * * * * * It's nothing to do with fake talk as he is scripted not to die. As mentioned you meet him again.
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05-24-2003, 10:30 AM | #8 |
Hathor
Join Date: February 18, 2002
Location: Vienna
Age: 42
Posts: 2,248
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Yeah but he is supposed to leave and not stand around Near Death for 210 minutes!
AFAIK enemies only do that if they are scripted not to die and are fake-talked to kill. By the way: Skinner is a top-rewarding sidequest if you are evil
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05-24-2003, 11:22 AM | #9 |
Symbol of Cyric
Join Date: June 19, 2002
Location: Northern Ireland
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Yes but sometimes if you hit enemies too hard too fast that are scripted to talk they just stand there doing nothing. It's the same with the skinner murderer because he's scripted not to die and if you attack him too hard to fast he just stands there doing nothing instead of running away. I've had this happen myself with both him and Lavok and I've never used fake talk in my life.
EDIT:Oh and I forgot to say Faceman I'm not disputing that fake talk can cause this to happen as I've heard about it myself with eg kangaxx but my point is it can also happen without using fake talk and I think in this instance he wasn't using fake talk . [ 05-24-2003, 11:34 AM: Message edited by: Zarr ]
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Minsc - \"Don\'t ask questions better left to aged sages\"<br /><br />\"You must gather your party before venturing forth\". *BANG* shoots him dead |
05-24-2003, 12:25 PM | #10 |
Hathor
Join Date: February 18, 2002
Location: Vienna
Age: 42
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Agreed! [img]graemlins/thumbsup.gif[/img]
Hitting an enemy hard before his circle turns red (I suppose this is what you mean) from the point of role-playing may be correct but is in fact scriptwise identical to fake-talk for the program. As it is perfectly ethical to score the first strike on an evil creature such as Hidesman it may lead to problems. So I will go with Gnoman's suggestion from his first topic. It is kind of a bug. [ 05-24-2003, 12:26 PM: Message edited by: Faceman ]
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