11-17-2002, 12:47 AM | #1 |
Dungeon Master
Join Date: October 13, 2002
Location: High Hall of the Radiant Heart, Athkatla
Age: 35
Posts: 65
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1. Can you reward the PC with different items based on class if they do the same quest? i.e. mages get spells, fighters swords and stuff.
2. Can you alter conversation by gender?(it would be weired to have a female charactor say some thing like "fair lady") 3. Can you create items (other than armor and clothing) for a person of importance to where? (crowns etc.) 4. Is there a way to make an OLD wizard, with a long white beard? (sort of like Eliminster,Gandalf, or even Fizban) 5. can NPCs "meet" you in a different area then you first encountered them? 6.Can you create symbols(like a coat of arms) to put on buildings? 7.Is there romance? (I sincerely doubt it) I know it's alot to answer guys but anything you've got appreciated. Sir Tristram, True Moose, Obsedian, and everyone has been a great help so far. still waiting on the "arival" of NWN, lol.
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11-17-2002, 03:28 PM | #2 |
Manshoon
Join Date: November 2, 2002
Location: Calgary, Alberta
Age: 37
Posts: 155
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Alright, here we go...
1) Yes, but I think you would have to script it manually (never use the wizards, so u might be able to do it that way) you would just check the class/race and then give them diff stuff... 2) Yes, definetly! 3) Yep, but unless it was included in the toolset, you would, as TM said, have to model... that's a good idea, I think I'll try it tho... 4) None of the models have long flowing white beards, so you'd have to model it. 5) Definetly... you could either move the NPC or create 2 copies of the same NPS, in different places... 6) To do this, you would have to create a new skin, a bitmap picture that is laid across the top of the 3d model... But then the same building would always have the coat of arms... You might also be able to do with the floor symbol placeable, but I think that only goes on the ground, not walls 7) All depends on how you write/script your module... [ 11-17-2002, 05:22 PM: Message edited by: SirTristram ]
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11-17-2002, 03:37 PM | #3 |
Gold Dragon
Join Date: June 18, 2002
Location: Wolfville, NS / Calgary, AB
Age: 36
Posts: 2,563
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Don't know the answers to all of these...but:
1. Yes. You can limit dialogue trees to people of certain classes/races/gender. If you put the trigger to give the item in that part of the text, only those characters can get the item. 2. See above. 3. No idea, but you should be able to make a crown model, then equip it as a helm. 4. Yes. There are already probably models with beards in the toolset, and if not, it's a simple matter of modeling one in. 5. Yes. It requires some scripting/triggers, but it is possible. 6. No clue, sorry. 7. Well, I guess you could make dialogues "romantic" but there's no real base for it (so far!)
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