06-05-2001, 02:05 PM | #1 |
Ma'at - Goddess of Truth & Justice
Join Date: March 1, 2001
Location: Delaware OH USA
Age: 47
Posts: 3,168
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At what point does it not matter if you up skills? I've got some up around 8 or 9, like sword or pick locks, and some around 5 or 6, like Athletics (sp) and merchant. Looking for opinions.
Thx BK ------------------ The Black Storm Cloud of the Night Consort to a Queen Champion of Truth, Justice and Cloudy's Way Captain of the Knights of the Golden Dragons Heart, Mind, and Soul Offical Wizard and Warrior Questioner ()xxxxxxx{}:::::::::::::::> |
06-05-2001, 03:09 PM | #2 |
Ironworks Moderator
Join Date: January 7, 2001
Location: Monroe, LA
Age: 60
Posts: 7,387
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As far as the magic skills go, you can top them out at 7 as long as you get all the spells you want before changing.
On the others, especially weapon, sorcery, and gallantry skills, the skill level adds to the ability by 10% for each skill level increase. Therefore, a person with a gallantry of 6 can inflict 60% more damage on the average than a person without the skill. Spells cast with a Sorcery skill of 8 will do 80% more damage (or last 80% longer, such as Bless or Illuminate), than those who are cast without Sorcery. So on some, yes, continue to increase them, whereas others, it's your choice. If you're wanting a predominantly fighter character, keep adding to Gallantry (and Prowess). If you're wanting a mega spellcaster, keep adding to Sorcery for that spell power. If you're wanting a mix between the two, balance them out. Train the other trainable skills in the guilds as you can. -Sazerac |
06-05-2001, 03:56 PM | #3 |
Symbol of Cyric
Join Date: May 24, 2001
Location: The Lands of Forever
Age: 39
Posts: 1,132
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For weapons, I find that at level 7 I never miss. For skills like Gallantry, Prowess, and Sorcery I continue to increase them because they can really help a lot. Forge and Artifacts are some others that you should bring up. At level 7 you can pretty much identify everything BUT those items that cost a lot to identify, still can't be identified until at least level 9. That will identify everything for you except some of the REALLY nice weapons and armor in Cet's Pyramid. I like to continue to increase all of my skills (with the exception of schools of magic, you know spiritcraft, stonecraft etc.) to a high level. Do you know what kind of damage you can do with level 11 kung fu?!?! The leveling up totally depends on what skill it is for me. It's just a matter of style in my opinion. If you like super powerful barbarians, go gallantry. If you want a high-powered magic user, go sorcery. If you want to be a fast-slashing samurai (or something like that) then go for prowess. Whatever you prefer. There is no right or wrong way to do it.
-Jafin |
06-05-2001, 08:06 PM | #4 |
Ma'at - Goddess of Truth & Justice
Join Date: March 1, 2001
Location: Delaware OH USA
Age: 47
Posts: 3,168
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I generally tend to go for more of a balance, so I will do my best...
BK, stuck with only 1.7 mill gold... |
06-05-2001, 08:29 PM | #5 | |
Ironworks Moderator
Join Date: January 7, 2001
Location: Monroe, LA
Age: 60
Posts: 7,387
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Quote:
-Sazerac |
|
06-06-2001, 10:45 AM | #6 |
Red Dragon
Join Date: April 3, 2001
Location: Prague, Czech Republic
Posts: 1,586
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My recommendation:
Weapon: 12 - no comment. Athletics: 12 - helps great with underwater swims and downfalls. Artifacts: 12 - no unidentified items Forge: 12 - no damaged items Traps&Locks: 12 - no lock can resist you, even that level 12 5-stars lock. Magic schools: 7 - except you plan learning some higher level spells that do not belong to your role. Deathstrike: 12 - no comment. Scout: 12 - this lowers the possibility of unwelcome surprises. Blessings and Enchants: 12 - no comment. 2nd Weapon: 12 - no comment. All these skills can be trained in guilds. Instead of investing your skill points in them, train whenever you level up. The following skills CANNOT be trained in the guilds: Sorcery, Gallantry, Provess (Maybe, somebody can add another ones. I don't know.) Therefore, invest into these skills. Sorcery is a must for every spellcaster. Gallantry and Provess are extremely helpful for fighters. |
06-06-2001, 11:37 AM | #7 |
Ma'at - Goddess of Truth & Justice
Join Date: March 1, 2001
Location: Delaware OH USA
Age: 47
Posts: 3,168
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Why, do I want to know what happens?
BK |
06-06-2001, 11:38 AM | #8 |
Ma'at - Goddess of Truth & Justice
Join Date: March 1, 2001
Location: Delaware OH USA
Age: 47
Posts: 3,168
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Ooo, and I have also finally figured out how to Bless things...hehehe there goes all my gold ...byebye...
BK |
06-06-2001, 11:52 AM | #9 |
Ironworks Moderator
Join Date: January 7, 2001
Location: Monroe, LA
Age: 60
Posts: 7,387
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BK: Sorry, it's an in-joke. I was trying to get a rise out of Adam Warlock. A while back, he was going to give Torin one of the Dragon Arrows for the Bushi Dojo Guild quest...anyway, he made a mistake and gave him 10,000,000 GP instead...
and Torin wouldn't give it back for nothing! He said something like "I thank you, but nothing will bring back my dead father", but would not give up the gold! It was a running joke on the board for some time. There's a GS Examiner about it, as well... I think it's #20. -Sazerac |
06-06-2001, 11:56 AM | #10 |
Ma'at - Goddess of Truth & Justice
Join Date: March 1, 2001
Location: Delaware OH USA
Age: 47
Posts: 3,168
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Saz,
BK |
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