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Old 08-13-2001, 03:39 PM   #1
Xanthul
Symbol of Cyric
 

Join Date: March 1, 2001
Location: Outside my place
Age: 42
Posts: 1,283
Well, im gonna play a 3 member party online (including ToB, which i havent still played) with a ranger/cleric (me), a fighter thief and a conjurer. My questions about the ranger cleric setup are:

1.- is better dual or multi ?
2.- dual wield or weapon + shield ?

My preferences are on dualing (to get a higher level as cleric) and weapon+shield style (id say i will put my first proficiencies in flail and mace)

thanks

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"I miss the Angel... and I mean that I REALLY miss her" -Ertai, Captive of the Blinding Angel
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Old 08-13-2001, 04:59 PM   #2
Thrawn
The Magister
 

Join Date: June 18, 2001
Location: straton, colorado, usa
Posts: 124
i dualed at 13 and its going great, the druid spells iron skin roxor along with call lighting, it hurts a lot but unfortualy not many stuff are outdoor but it does help on some outdoor battles.

dual wield all the way, get the rune hammer, and fail of ages with all 5 heads and you will have a serious ouchy on ur hand
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Old 08-13-2001, 05:07 PM   #3
Darkon Blackblood
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Join Date: August 12, 2001
Location: Miami FL
Posts: 135
5 heads i thought it was 3
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Old 08-13-2001, 05:56 PM   #4
Xanthul
Symbol of Cyric
 

Join Date: March 1, 2001
Location: Outside my place
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i think the other 2 have been spoiled without warning it, i suppose theyre from ToB, as well as that rune hammer. id like help telling me whether there are enough good weapons to dual wield and if they´re worth the AC lose for not using shield (i will be the tank of the party so thats why i thought id wear shield), but please dont spoil weapons ok ?

please warn when spoiling !

thanks

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"I miss the Angel... and I mean that I REALLY miss her" -Ertai, Captive of the Blinding Angel
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Old 08-13-2001, 06:39 PM   #5
Desuma_Malevois
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I haven't tried it yet, but I've heard it theorized that with ToB installed, it's to your advantage to play a multi-classed character. Since spellcasting strength tops out at 20th level, you might as well get the benefits of advancing in both classes. I would prefer to dual wield, but I would also keep a shield handy for "special" encounters.
 
Old 08-13-2001, 09:51 PM   #6
Nerull
Lord Ao
 

Join Date: May 17, 2001
Location: San Antonio, Texas, USA
Age: 53
Posts: 2,069
Quote:
Originally posted by Desuma_Malevois:
I haven't tried it yet, but I've heard it theorized that with ToB installed, it's to your advantage to play a multi-classed character. Since spellcasting strength tops out at 20th level, you might as well get the benefits of advancing in both classes. I would prefer to dual wield, but I would also keep a shield handy for "special" encounters.
SPOILER
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Your spell casting abilities do NOT top out at 20th level. In fact, clerics and druids get quest spells, and wizards and sorcerers get 10th level spells. With dual-class characters, you gain access to these abilities quicker (since you are not dividing your experience between two or more classes). A multiclassed character advances slower, meaning you get the abilities at a slower rate. However, the multiclass character has access to both classes' abilities at the same time, with no down time waiting to surpass your first level. I guess it is up to you, but I usually prefer not to play multiclass (I like to have that feeling of advancing in level more often).


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Old 08-14-2001, 02:13 AM   #7
Thrawn
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heh sorry
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Old 08-14-2001, 03:20 AM   #8
ForgeX
Elite Waterdeep Guard
 

Join Date: July 15, 2001
Location: Australia
Posts: 35
If your going for a Ranger/Cleric why not go for a multiclass?
I am playing one right now and he is a tank.
Has access to all cleric and druid spells instantly and there is no transition period between getting your skills back as there is with Dual-Class.
By the way if you do go multiclass, there is a bug that doesnt allow you to place 3* in dual-wield like you should be able to. But nothing Shadowkeeper cant fix.
Go for proficiences in:
Hammer
Mace
Flail
Sling

Hope this helps!
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Old 08-14-2001, 07:03 AM   #9
Desuma_Malevois
Guest
 

Posts: n/a
Quote:
Originally posted by Nerull:
SPOILER
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Your spell casting abilities do NOT top out at 20th level. In fact, clerics and druids get quest spells, and wizards and sorcerers get 10th level spells. With dual-class characters, you gain access to these abilities quicker (since you are not dividing your experience between two or more classes). A multiclassed character advances slower, meaning you get the abilities at a slower rate. However, the multiclass character has access to both classes' abilities at the same time, with no down time waiting to surpass your first level. I guess it is up to you, but I usually prefer not to play multiclass (I like to have that feeling of advancing in level more often).


What I'm referring to is at the bottom of page 7 in the ToB manual. Spell *effects* - e.g. level dependant things - cap out at 20, so your bard, for example, won't be casting 25D6 Skull Traps. In addition, warrior classes have some truly great higher level special abilities. Finally, from what I understand, multi-classed characters actually gain their high level abilities based upon total experience, not levels. This discussion is better left to the ToB forum, but since Ertai mentioned that his group would be using the expansion I think you have to take these things into consideration.

 
Old 08-14-2001, 09:21 PM   #10
roninwalsh
Elite Waterdeep Guard
 

Join Date: August 14, 2001
Location: portland,or,usa
Posts: 20
The first time I played through I had a 1/2 elf multi class ranger/cleric, the no 3 slot in 2 weapon bugged me and the rate at which he gained spells I think he maxed out( with a full 6 member party) at 14/14 Now I'm playing a human 9th level ranger and 24th level cleric and I'm only at the begining of chapter 6. But now with ToB and the additional class skills I think I might go back to the Multiclass. By the way with the ToB updated files undead turning works, boy does it work. I love watching a room full of ghouls and wraiths explode at my meer pressence, soon the vampires will cower from the blows of my rune hammer.
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