Visit the Ironworks Gaming Website Email the Webmaster Graphics Library Rules and Regulations Help Support Ironworks Forum with a Donation to Keep us Online - We rely totally on Donations from members Donation goal Meter

Ironworks Gaming Radio

Ironworks Gaming Forum

Go Back   Ironworks Gaming Forum > Ironworks Gaming Forums > Baldurs Gate II: Shadows of Amn & Throne of Bhaal

Reply
 
Thread Tools Search this Thread
Old 11-17-2004, 08:03 PM   #1
gLadiatorWCR
Elite Waterdeep Guard
 

Join Date: October 13, 2004
Location: oh
Age: 44
Posts: 18
When I look at my saving throws in ShadowKeeper, is high good, or bad? Also, what are "good" saving throws (acceptable saving throws)
gLadiatorWCR is offline   Reply With Quote
Old 11-17-2004, 08:20 PM   #2
Jorsh
Dungeon Master
 

Join Date: January 1, 2004
Location: Indiana
Age: 43
Posts: 69
The lower the better. I'm not sure exactly how a saving throw works, but it has to do with the game rolling a dice (20 sided?) and if the number is higher than your saving throw then you pass the throw. I'm not sure if this is exactly right and I know you can get it so low that it goes into negitives.
Jorsh is offline   Reply With Quote
Old 11-17-2004, 09:04 PM   #3
Riftmaker
Elminster
 

Join Date: August 30, 2004
Location: Canada
Age: 39
Posts: 463
Saving throws:

Game rolls a 1d20, and compares the result to your base saving throw, and adds any modifiers...

So say you were in this situation:

Your save vs. spell: -2

Some guy casts a spell that incurrs a -4 penalty to your save.

That means your save gets raised by 4 points for that saving throw, so now your save vs. spell for that saving throw is 2.

Game rolls a 1d20. Say it rolls a 8.

If the roll is greater than or equal to the required save, you make the saving throw. If it is less than, you don't.

So 8 > 2 = made saving throw.

One thing to note is that a '1' will always result in a failure, and a '20' will always result in success.
__________________
a.k.a. Lord`Rift<br />Founder, Anti-Idgit Squad.<br />\"I find your lack of geek knowledge disturbing\"
Riftmaker is offline   Reply With Quote
Old 11-17-2004, 09:10 PM   #4
gLadiatorWCR
Elite Waterdeep Guard
 

Join Date: October 13, 2004
Location: oh
Age: 44
Posts: 18
so if you have a spell that says, for example "victim takes -4 to his saving throws" thats good for the victim?
gLadiatorWCR is offline   Reply With Quote
Old 11-17-2004, 09:49 PM   #5
Q'alooaith
Emerald Dragon
 

Join Date: December 10, 2003
Location: UK
Age: 40
Posts: 961
Riftmaker, all your comment's are acurate, except the last..


Saving throw's are one of the few thing's that can get so bad they alway's fail, or so good they are alway's passed.. at least that's how I remember it, you might be right and I might be wrong, but I'm not wrong very often.


and funny half capital's name, spell's that give - Negative's to saving throw's are normaly pentaly's unless otherwise noted, and + plusses are normaly bonuses unless otherwise stated.
__________________
-Jenn
Q'alooaith is offline   Reply With Quote
Old 11-17-2004, 11:35 PM   #6
Pirengle
Symbol of Cyric
 

Join Date: April 20, 2003
Location: Sarasota, Florida, USA
Age: 41
Posts: 1,101
Quote:
Originally posted by Q'alooaith:
Riftmaker, all your comment's are acurate, except the last..
Nope, he's right. If you roll a 1 you automatically flub the roll (critical miss) and if you roll a 20 you automatically succeed the roll (critical hit). A second roll is done to see if the damage doubles. At least, that's how it's done in with pen-and-paper.

For saving throw bonuses and penalties, the wording is crap. Often items will say things one way and spells will say another. The spell you mentioned that does -4 to saving throws (Greater Malison) actually adds four points to the roll, making a -4 penalty. It's a PITA to understand, and Six of Spades can explain it all better than I ever could.
__________________
[img]\"http://img.ranchoweb.com/images/pirengle/quintesson.gif\" alt=\" - \" />
Pirengle is offline   Reply With Quote
Old 11-17-2004, 11:49 PM   #7
Riftmaker
Elminster
 

Join Date: August 30, 2004
Location: Canada
Age: 39
Posts: 463
Gladiator, your second question:

If a spell says it gives -4 to saving throw, that means it gives a penalty. If you cast it, then it's a good thing, if it's being cast on you, it's a bad thing.

Opposite for anything that says it gives +(number) to saving throw. Good for them, bad for you.

I believe I'm right about 1 always failing, my save vs. spell with my fighter is like -3, and I still fail hold person saves.
__________________
a.k.a. Lord`Rift<br />Founder, Anti-Idgit Squad.<br />\"I find your lack of geek knowledge disturbing\"
Riftmaker is offline   Reply With Quote
Old 11-18-2004, 12:05 AM   #8
JayS
Dungeon Master
 

Join Date: August 11, 2004
Location: California
Age: 34
Posts: 85
Quote:
Originally posted by Riftmaker:

I believe I'm right about 1 always failing, my save vs. spell with my fighter is like -3, and I still fail hold person saves.
Actually, I tested this out some time ago with Anomen and Web, and discovered even when Anomen rolled a -1 (lowest possible, web has -2 penalty), he still succeeded in making his save.

Edit: Here's the thread a while back that involved this: http://www.ironworksforum.com/ubb/cg...2;t=024189;p=4

[ 11-18-2004, 12:08 AM: Message edited by: JayS ]
JayS is offline   Reply With Quote
Old 11-18-2004, 12:21 AM   #9
Q'alooaith
Emerald Dragon
 

Join Date: December 10, 2003
Location: UK
Age: 40
Posts: 961
Quote:
Originally posted by Pirengle:
quote:
Originally posted by Q'alooaith:
Riftmaker, all your comment's are acurate, except the last..
Nope, he's right. If you roll a 1 you automatically flub the roll (critical miss) and if you roll a 20 you automatically succeed the roll (critical hit). A second roll is done to see if the damage doubles. At least, that's how it's done in with pen-and-paper.

For saving throw bonuses and penalties, the wording is crap. Often items will say things one way and spells will say another. The spell you mentioned that does -4 to saving throws (Greater Malison) actually adds four points to the roll, making a -4 penalty. It's a PITA to understand, and Six of Spades can explain it all better than I ever could.
[/QUOTE]You've made exactly the same misstake.


For combat a natural 1 alway's misses and 20 alway's hit's, but not on saving throws..

This mean's that spell's like cromatic orb and charm person don't work as well on higher level foes..

Try it yourself, hold person is a good example, set your saving throw's to about -8 or so and try to hold that char, you should fail every time.


BTW, you might not see this unless you have TOB installed, since in SoA your level is more limited so your saving throw's don't get as low.

[ 11-18-2004, 12:23 AM: Message edited by: Q'alooaith ]
__________________
-Jenn
Q'alooaith is offline   Reply With Quote
Old 11-18-2004, 12:37 AM   #10
SixOfSpades
Dracolisk
 

Join Date: September 16, 2001
Location: Bellingham, WA, USA
Age: 46
Posts: 6,901
Q'alooaith is right, Pirengle. Critical "Hits" and "Misses" only occur on To Hit rolls, not Saving Throws. Get your Saves to 0 or lower and you're guaranteed to make every Save, all the time. Barring things like Greater Malison or Save penalties, of course.

As for the whole bonus / penalty thing: Yeah, it's confusing as hell especially when a +2 bonus to Saves and a +2 penalty to Saves mean the exact same thing. That's why I try to avoid simply stating "+1": Wherever possible, I directly state if the modifier is good or bad, from the point of view of the person trying to make the Save.

Even more annoying are the spells that have Save modifiers, and don't mention it in their Descriptions (I think Hold Person is one).
__________________
Volothamp's Comeuppance
Everything you ever needed to know about the entire Baldur's Gate series......except spoilers.
SixOfSpades is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Question on Saving throws. Kygon-Jo Icewind Dale | Heart of Winter | Icewind Dale II Forum 9 11-15-2002 03:29 AM
Quick Question about saving games Chris Barbera Darkstone 2 02-23-2002 06:26 PM
a question regarding saving throws and ............ white_sapphire Baldurs Gate II: Shadows of Amn & Throne of Bhaal 0 11-20-2001 02:04 AM
Question about Saving Throws Sinnestersteve Baldurs Gate II Archives 3 11-12-2001 06:14 PM
Saving throws question daan Baldurs Gate II Archives 5 11-10-2001 10:05 PM


All times are GMT -4. The time now is 12:26 AM.


Powered by vBulletin® Version 3.8.3
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
©2024 Ironworks Gaming & ©2024 The Great Escape Studios TM - All Rights Reserved