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Old 06-28-2005, 07:45 AM   #11
Target
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Well spotted, just testing!! I meant thoughts on a dual welding finesse focused fighter!!
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Old 06-28-2005, 11:24 AM   #12
Zink Whistlefly
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Quote:
Originally posted by Target:
Well spotted, just testing!! I meant thoughts on a dual welding finesse focused fighter!!
Well, if you're still after high damage - a finesse dual wielder is far, far less damaging than a two handed weapon in the hands of a high strength character - even though the dual wielder will have an additional 2 attacks per round (eventually).
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Old 06-28-2005, 11:55 AM   #13
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T-D-C, rapiers are included in finessable weapons and they aren't small
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Old 06-28-2005, 04:21 PM   #14
J'aran
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Quote:
Originally posted by robertthebard:
quote:
Originally posted by Target:
I like the sound of that.
I think I'll play a Dwarf fighter / weapon master using the Scythe. Should be fun.
If I remember the manual you need quite a few feats before I can take the wep. Master levels?
While that would be an effective combo, I would suggest either fighter/wm/dd, or barbarian/wm/dd. Not only will you have a high dmg percentage, but a really tough melee tank, with good ac, and natural dmg reduction. For the OC's, he'd be really tough. Good luck... [/QUOTE]I agree. I'm currently running a Fighter/Dwarven Defender/Weapon Master through HotU, specializing in dwarven waraxe and shield. He's pretty much untouchable in melee while dishing out major damage himself, although in and of himself he's not as well protected from magical effects. If it weren't for the über items which give you immunity or resistance to anything and it's old granny he would fare considerably less well against enemy spellcasters.
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Old 06-28-2005, 04:23 PM   #15
J'aran
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Quote:
Originally posted by Neo the Warrior Cat:
T-D-C, rapiers are included in finessable weapons and they aren't small
He did say most instead of all. [img]tongue.gif[/img]
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Old 06-29-2005, 04:03 AM   #16
robertthebard
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As for high dmg finesseable, I wonder if that's really a word???, weapons, I'd say kukris would be your best bet. The thing to remember here is that critical hits are figured on your attack rolls, whether that be str or dex based. Note that you would do more dmg with higher str, but that dex based fighter types do still score critical hits. With kukris, that's no chump change either. I have several kukri wielding death machines, both str, with dev crit, and dex based. Although the dmg rolls do tend to be higher on the str based, bonus wise, you would still be doing substantial crit dmg. Rapiers tend to work well too.
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Old 06-29-2005, 06:55 AM   #17
T-D-C
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Quote:
Originally posted by Neo the Warrior Cat:
T-D-C, rapiers are included in finessable weapons and they aren't small
Its the only one. And if you are a halfling (who weilds a rapier two handed) then I am pretty sure weapon finesse doesn't apply. I havn't tested this though.
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Old 06-29-2005, 01:53 PM   #18
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If you liked the monk's speed, but want high damage, how about adding a level of sorceror and then 10 levels of red dragon disciple. That will give you +8 to your native strength. Add the belt of storm giant strength (+8 str) and the shroud of kings (+2 each to str, dex, wis & con, I think, at a cost of some charisma). The +18 to strength will add +9 to attack and damage. A pair of +10 gloves (long death or hin or the other available in HOTU) will add another 10 points. All this is on top of the benefits from any points you have added to strength via upgrade points or great strength feats, plus weapon focus unarmed strike, improved critical unarmed strike, prowess, ki strike +3 (free feat for monk) and ki strike +4 and +5, available as epic feats. A monk can end up dishing out quite abit of damage, even without the criticals. And then there is some elemental damage with some of the monk gloves too. If you go into HOTU with enough gold and find/buy one of the high level kamas, you could upgrade it via Rizolvir to a +10 weapon with 2d6 acid damage and haste, even regeneration just for fun.
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Old 06-30-2005, 05:35 AM   #19
J'aran
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The "Monk Gloves" (be they Hin Fist, Long Death or Yellow Rose) do not give a bonus to physical damage, only a to-hit bonus and the elemental damage.

Furthermore, some of the feats you listed, namely Weapon Focus, (Improved) Ki Strike and Epic Prowess, don't give any bonuses to damage either. Not sure if you really meant to say that they do, but the way you mention them in relation to damage makes it easy to interpret it that way.
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Old 06-30-2005, 10:02 AM   #20
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Wow thanks for all the input...I'm now more confused than ever on what way to go.
So I have a few questions about weapons and feats.

What are the pros and cons of the following weapons, and what feats (if any) do I need. I would like to have different weapons in different hands.
Hand axe,
Mace (Regular),
Flails,
Kukris (although a lot has already been talked about so I have a good idea about these)
Kamas,
Morningstars,
Daggers
Any other weapon that you think might be good.
Are there any base requirements to get all the feats to improve your two handed fighting?
Cheers

[ 06-30-2005, 10:12 AM: Message edited by: Target ]
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