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Old 05-08-2008, 11:39 PM   #1
Nightbird
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Default nwn2 henchmen

is there a way to tell them to get lost? I don't want them anymore but can't get rid of them
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Old 05-10-2008, 09:09 AM   #2
toot033
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Default Re: nwn2 henchmen

Just tell them to leave the party and don't pick them back up at the Theater or gate. Thats the easiest way.
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Old 05-12-2008, 08:44 PM   #3
Nightbird
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Default Re: nwn2 henchmen

The option to tell them to leave never appears. I have the dwarf and tiefling right now.

Also I can take a 20 when disabling a device and lockpicking but not when I try and recover a trap? Is that the way it should be?
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Old 05-12-2008, 08:47 PM   #4
Micah Foehammer
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Default Re: nwn2 henchmen

Quote:
Originally Posted by Nightbird View Post
The option to tell them to leave never appears. I have the dwarf and tiefling right now.

Also I can take a 20 when disabling a device and lockpicking but not when I try and recover a trap? Is that the way it should be?
Unfortunately you can't even attempt to dump them until you get to the Sunken Flagon in Neverwinter. You MIGHT be able to drop them when you leave the inn.

SOME of your companions are NOT optional at certain points in the plot in the OC. You HAVE to take them on certain parts of the story.

In MOtB, the companions are totally optional - dump them as you see fit.
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Old 05-12-2008, 08:53 PM   #5
Nightbird
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Default Re: nwn2 henchmen

Cool!
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Old 05-15-2008, 12:41 PM   #6
Micah Foehammer
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Default Re: nwn2 henchmen

Almost forgot, the new Adventure Pack for NWN2: Mysteries of Westgate ALSO has totally optional companions.
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