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Old 01-29-2001, 12:56 AM   #1
Jon the Hell Caster
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when the add on is finished you can download it for free.
 
Old 01-29-2001, 08:04 AM   #2
Jon the Hell Caster
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My team has made the DragoLich and it will be in the expansion of mine.!
 
Old 01-29-2001, 08:21 AM   #3
Zoratorak
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cool... and more challenging opponent at last...
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Old 01-29-2001, 09:36 AM   #4
Lucre
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Sweet how do i get it without paying cash.

Bow down to King Bob Lucre McWibble IV (me) and all who salute him.
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Old 01-29-2001, 05:40 PM   #5
"Hell Lich" Wah
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Cool!!! A bit of me with a bit of Firkraag!

BTW Jon: What powers does it have?

Lich Breath or somethng? Good Luck!
 
Old 01-29-2001, 05:48 PM   #6
Jon the Hell Caster
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ok here are the stats of the Undead Dragon
CLIMATE/TERRAIN: See below
> FREQUENCY: Very rare
> ORGANIZATION: Solitary
> ACTIVITY CYCLE: Night
> DIET: Special
> INTELLIGENCE: As per individual dragon
> TREASURE: B, H, S, T
> ALIGNMENT: Evil (any)
> NO. APPEARING: 1
> ARMOR CLASS: See below
> MOVEMENT: As per former dragon type
> HIT DICE: As per former dragon type
> THAC0: As per former dragon type
> NO. OF ATTACKS: As per former dragon type
> DAMAGE/ATTACK: See below
> SPECIAL ATTACKS: Breath weapon and spell use
> SPECIAL DEFENSES: Spell immunities and spell use
> MAGIC RESISTANCE: See below
> SIZE: As per individual dragon
> MORALE: See below
> XP VALUE: As per individual dragon, plus 1,000
> (both dracolich
> and host must be destroyed)
>
>
> The dracolich is an undead creature resulting from
> the unnatural
> transformation of an evil dragon. The mysterious
> Cult of the Dragon practices
> the powerful magic necessary for the creation of the
> dracolich, though other
> practitioners are also rumored to exist.
> A dracolich can be created from any of the evil
> dragon subspecies. A
> dracolich retains the physical appearance of its
> original body, except that
> its eyes appear as glowing points of light floating
> in shadowy eye sockets.
> Skeletal or semi-skeletal dracoliches have been
> observed on occasion.
> The senses of a dracolich are similar to those
> of its original form; it
> can detect invisible objects and creatures
> (including those hidden in
> darkness of fog) within a 10-foot radius per age
> category and also possesses
> a natural clairaudience ability while in its lair
> equal to a range of 20 feet
> per age category. A dracolich can speak, cast
> spells, and employ the breath
> weapon of its original form; it can cast each of its
> spells once per day and
> can use its breath weapon once every three combat
> rounds. Additionally, a
> dracolich retains the intelligence and memory of its
> original form.
>
> Combat: Dracoliches are immune to charm, sleep,
> enfeeblement, polymorph, cold
> (magical or natural), electricity, hold, insanity,
> and death spells or
> symbols. They cannot be poisoned, paralyzed, or
> turned by priests. They have
> the same magic resistance as their original forms;
> only magical attacks from
> wizards of 6th level or higher, or from monsters of
> 6 or more Hit Dice have a
> chance of affecting dracoliches.
> The Armor Class of a dracolich is equal to the
> Armor Class of its
> original form, bettered by -2 (for example, if the
> AC of the original form
> was -1, the AC of the dracolich is -3). Attacks on a
> dracolich, due to its
> magical nature, do not gain any attack or damage
> roll bonuses.
> Initially, a dracolich has the same morale
> rating as its original form.
> However, after a dracolich is successful in its
> first battle, its morale
> rating permanently becomes Fearless (19 base); this
> assumes that the opponent
> or opponents involved in the battle had a Hit Dice
> total of at least 100% of
> the Hit Dice of the dracolich (for instance, a 16-HD
> dracolich must defeat an
> opponent or opponents of at least 16 total HD to
> receive the morale
> increase). Once a dracolich receives the morale
> increase, it becomes immune
> to magical fear as well.
> The dracolich has a slightly stronger ability to
> cause fear in opponents
> than it did in its original form; opponents must
> roll their saving throws vs.
> spell with a -1 penalty (in addition to any other
> relevant modifiers) to
> resist the dracolich's fear aura. The gaze of the
> dracolich's glowing eyes
> can also paralyze creatures within 40 yards if they
> fail their saving throws
> (creatures of 6th level {or 6 Hit Dice}or higher
> gain a +3 bonus to their
> saving throws). If a creature successfully saves
> against the gaze of a
> dracolich, it is permanently immune to the gaze of
> that particular dracolich.
> The attack routine of a dracolich is similar to
> that of its original
> form; for example, a dracolich that was originally a
> green dragon will bring
> down a weak opponent with a series of physical
> attacks, but it will stalk
> more formidable opponents, attacking at an opportune
> moment with its breath
> weapon and spells.
> All physical attacks, such as clawing and
> biting, inflict the same damage
> as the dracolich's original form, plus 2d8 points of
> chilling damage. A
> victim struck by a dracolich who fails a saving
> throw vs. paralyzation is
> paralyzed for 2d6 rounds. Immunity to cold damage,
> temporary or permanent,
> negates the chilling damage but not the
> paralyzation. Dracoliches cannot
> drain life levels.
> All dracoliches can attempt undead control (as
> per a potion of undead
> control) once every three days on any variety of
> undead with 60 yards. The
> undead's saving throws against this power suffer a
> -3 penalty; if the undead
> control is successful, it lasts for one turn only.
> While undead control is in
> use, the dracolich cannot use other spells. If the
> dracolich interrupts its
> undead control before it has been used for a full
> turn, the dracolich must
> still wait three days before the power can be used
> again.
> If a dracolich or proto-dracolich is slain, its
> spirit immediately
> returns to its host. If there is no corpse in range
> for it to possess, the
> spirit is trapped in the host until such a time --
> if ever -- that a corpse
> becomes available. A dracolich is difficult to
> destroy. It can be destroyed
> outright by power word, kill or a similar spell. If
> its spirit is currently
> contained in its host, destroying the host when a
> suitable corpse is not
> within range effectively destroys the dracolich.
> Likewise, an active
> dracolich is unable to attempt further possessions
> if its host is destroyed.
> The fate of a disembodied dracolich spirit -- that
> is, a spirit with no body
> or host -- is unknown, but it is presumed that it is
> drawn to the lower
> planes.
>
> Habitat/Society: The creation of a dracolich is a
> complex process involving
> the transformation of an evil dragon by arcane
> magical forces, the most
> notorious practitioners of which are members of the
> Cult of the Dragon. The
> process is usually a cooperative effort between the
> evil dragon and the
> wizards, but especially powerful wizards have been
> known to coerce an evil
> dragon to undergo the transformation against its
> will.
> Any evil dragon is a possible candidate for
> transformation, although old
> dragons or older with spell-casting abilities are
> preferred. Once a candidate
> is secured, the wizards first prepare the dragon's
> host, an inanimate object
> that will hold the dragon's life force. The host
> must be a solid item of not
> less than 2,000 gp value resistant to decay (wood,
> for instance, is
> unsuitable). A gemstone is commonly used for a host,
> particularly ruby,
> pearl, carbuncle, and jet, and is often set in the
> hilt of a sword or other
> weapon. The host is prepared by casting enchant an
> item upon it and speaking
> the name of the evil dragon; the item may resist the
> spell by successfully
> saving vs. spell as an 11th-level wizard. If the
> spell is resisted, another
> item must be used for the host. If the spell is not
> resisted, the item can
 
Old 01-30-2001, 07:18 AM   #7
Memnoch
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Jon, I can send you a PDF file on the Cult of the Dragon if you want some background on dracoliches for your add-on. The Cult was founded by Sammaster, a former Chosen of Mystra who turned from the Goddess of Magic. He was defeated in combat by Alustriel, Khelben Arunsun and Laeral and was stripped of his Chosen status by the god Azuth. He survived this battle to found the Cult of the Dragon (a Cult which worships dracoliches). Eventually he was killed on the battlefield by an avatar of Lathander, but he had prepared a contingency spell to store his lifeforce into a prepared phylactery and was reborn as a lich.

Here's an appetizer from the AD&D module Cult of the Dragon.

Sammaster™s trail comes to light in the Year of Fell Pearls (887 DR) when Sam-
master publishes the first of his retranslations of many of
the world™s prophetic tomes, including the seer and oracle
Maglas™ Chronicle of Years to Come. It is from a passage in
this tome, or more specifically Sammaster™s mistaken
translation of that passage, that the Cult of the Dragon later
rises. Provided below is the key passage that lit a fire in
Sammaster demented mind:

"And naught will be left save shattered thrones,
with no rulers but the dead. Dragons shall rule the
world entire, and . . ."

Sammaster the Fallen translated the passage so:

"And naught will be left save shattered thrones
with no rulers. But the dead dragons shall rule the
world entire, and . . ."

Whether this was an honest mistake on the part of Sam-
master or just another example of Algashon™s sugges-
tions is unknown, and ultimately, is moot. For the evil fire
that this passage set alight in Sammaster™s brain was des-
tined to burn for centuriesŠeven to this very day. With the
priest™s help, Sammaster once again set to wandering the
face of Faerűn, but this time it was to preach the future of
the world as he saw it wouldŠand shouldŠbe. Whenever
he was not so preaching (and already beginning to gather
followers), Sammaster turned again to his necromantic
researches, this time not hoping to return the dead to life
but to grant a form of undeath to dragons. His researches
were, according to current Cult of the Dragon tradition,
aided in part by ancient tomes he had unearthed from
beneath either the sands of Anauroch, or, some say, the
great desert Raurin, after he saw their location in a vision.

And the members of the cult, under Sammaster™s leadership, began
the experiments that would reach fruition in the Year of the
Queen™s Tears (902 DR), when Sammaster convinced the
great red wyrm Shargrailar, whose lair was in the moun-
tains near the headwaters of the Immerflow in the Thunder
Peaks, to undergo the conversion process into a dracolich
(detailed in the dracolich MONSTROUS COMPENDIUM® entry
found in the Magic and Monsters of the Cult chapter).

Shargrailar may not have been the first dragon to imbibe the vile concoction Sammaster created to set the process in motion, but he was the first to survive it.
(Shargrailar went on to become the most powerful dracolich
ever seen on the face of Faerűn.)
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