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Old 08-01-2002, 06:57 PM   #21
So So
Zhentarim Guard
 

Join Date: June 3, 2002
Location: 9th level of Hell...
Age: 36
Posts: 348
pretty much the w&w game at the moment is pretty good as a game goes. good story line, good charachters in the most part, pretty decent level up and spell system, and overall very good gameplay. on a scale of 1-10 (10 being best) i would give it a 9. however i'm not here to rate this game. if bradley was to create a w&w II then there are couple of things i would personally enjoy seeing. first of all i would like it to be completely tested for bugs and i mean completely. the next thing i would like to see is a 3-d walkable town like the rest of you. however i would still like to have a gate with a gatekeeper. (i guess a lot of stories got the gatekeepers) i would also like an innkeeper. i wouldnt mind being able to steal things (gold, etc.) from stores. i would also like to see a lot more towns (maybe there should be at least 10) and maybe about 5 "cities" (bigger versions of towns with houses you could rob) the other thing i would also like to see is a hood and cloak. i mean warlock with head exposed does not have the same effect as a warlock with a deep hood masking all features. and a cloak for your warriors to trail after them. also i would like armor that has a 20% resistance to something actually have 20% resistance to it not 10% or something like that. oh yea i would also enjoy magic spells being able to be targeted anywhere (for example at trees, houses, grass) and having the effect show (for example use burn on a house and it burns down slowly...) that is all i can think of right now but if i come up with anything else i'll add it.
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Old 08-01-2002, 08:38 PM   #22
kev
Drizzt Do'Urden
 

Join Date: April 4, 2002
Location: North Western Australia
Age: 59
Posts: 670
Dont get rid of the salads they add a good challenge to the game.
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Old 08-16-2002, 05:50 PM   #23
Charmy
Dungeon Master
 

Join Date: March 23, 2002
Location: Canada
Age: 39
Posts: 81
I wonder why people complain about the 'salads'. One firestorm (easily attainable as early as level 7 wizard..) and they're toast.. I've never had a problem with them. My only gripe is when its night and they hit me first, but if your HP is high enough you can survive a single breath, and after that, you know where they are and can simply back up and firestorm. Since they always seem to congregate in clusters, they all die often in a single storm. If not, almsot everyone has enough mana for two..

If there were ALOT more monsters of comparable challenge to the Mantraps, it would be great.. its a shame when I enter a new area like Shurugeon Castle only to find that I can 'click click click click' my way through most encounters, even when heavily outnumbered.
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Old 08-21-2002, 11:00 PM   #24
Bungleau
40th Level Warrior
 

Join Date: October 29, 2001
Location: Western Wilds of Michigan
Posts: 11,752
I gotta agree with you, Charmy. On one hand, a simple firestorm (which can be attained before you get to Ishad N'ha, for sure) is a simple way to take care of them.

On the other hand, the first time you're playing the game, by the time you work your way past Ishad N'ha, you're probably feeling pretty good about yourself, your party, and how the game is going. You wander past one, or perhaps two of the salads without knowing it. Then, perhaps from behind you, comes a whiff of hot air from the Gael Serran's own mobile salad bar, and within minutes, you're learning one of the great truths about life in the Gael Serran: they WILL hunt you down....

Now, after that first matchup, you're better prepared to deal with them in succeeding games, by knowing what spells to get and use. Kind of like making sure you get level 4 Vine and Cure Poison before heading to the serpent temple....

From my perspective, I appreciate that kind of monster, largely because they make me think and consider my game. I also appreciate the challenge they represent; have you ever inadvertantly cast a firestorm around yourself? Quick spells can be a real pain sometimes....

And perhaps, just perhaps, I resent them because I respect them so much. If they weren't around, I'd comfortably be the most dangerous set of creatures in the Gael Serran. If they get together with a couple of their buddies... that might not be the case.
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Old 08-23-2002, 10:42 PM   #25
Dude 77
Manshoon
 

Join Date: April 24, 2002
Location: Lethbridge, Alberta, Canada
Posts: 221
i would the more "zones" because the "world" of gael serran is a rectangle so its not a world, id like if say you went far enough north ward you would come up from the bottom of the screen and so far north and far sout of the gamem ther would be snowy areas and find snow beat type monsters and in a jungle you would jungle type monsters and same with the other climents in game and maybe some surprise dungeaons like you would be walking down a path then all of a sudden the ground disapears around and you fall into some surprise dungeaon of some kind( like a pit or a maze were your map doesent work untill you get out of it and other then that all the othe great ideas have bean taken
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Old 08-25-2002, 01:43 AM   #26
KAR_MOD1
Drow Warrior
 

Join Date: October 15, 2001
Location: Cleveland, USA
Age: 37
Posts: 270
I dont know how this would work out.. or if it would make it for better or for worse, but add D & D 3rd Ed Rules. That would be very cool IMO. Keep the races + their special abilities but mix parts of D & D & W & W.

[ 08-25-2002, 01:44 AM: Message edited by: KAR_MOD1 ]
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