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Old 05-17-2005, 02:54 PM   #1
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First tech tip:

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Old 05-17-2005, 04:47 PM   #2

Join Date: March 5, 2001
Location: Montreal, Quebec, Canada
Age: 52
Posts: 428
To date, Dungeon Lords does not support Intel 82852/82855 GM/GME Graphics Controllers, even if they are fully directX/D3D compliant. These are the display adapters that come with many laptops and basic integrated desktop systems.

If your game is not launching, and you have one of these display adapters... there's your problem.


/* edit: just heard back from DreamCatcher Tech Support... DL does not support ANY Intel display adapter chipsets */

[ 05-19-2005, 02:03 PM: Message edited by: jsalsb ]
Jon<br />---<br /> [img]\"\" alt=\" - \" /><br />\"When the world is running down, you make the best of what\'s still around.\"
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Old 06-29-2005, 06:48 PM   #3
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Join Date: March 29, 2005
Location: NJ
Age: 58
Posts: 35
--------------------------------------------------------------------------------This is the 1.3 patch.
The long awaited patch is out at last. Get it here
Version 1.3 Update (available at retail box and downloadable)

Added feature: Auto-map available for usage throughout the game world.
Version 1.3 is cumulative and will work with save games in previous versions.
Version 1.2 (available at retail box)
Gameplay tweak: Two boss battles (Shaduroth, Nypherus) slightly adjusted.
Gameplay tweak: Random monster drops adjusted slightly.
Gameplay tweak: Locust spell has been slightly reduced in damage and no longer "jumps" over distances.
Gameplay tweak: Samurai/Imperial armor bonus strike/parry changed to +1 per item.
Added feature: SaveGame thumbnail images.
Bug fix: Junk inventory operates correctly now allowing players to keep duplicates of the 18 most valuable items.
Bug fix: Potions of Power working correctly.
Bug fix: Rare cases of automatically equipped items which can't be removed.
Bug fix: Occasional Volgar double-speech at end game fixed.
Bug fix: Quest characters now remain in the world if the player runs away and enters another scene.
Bug fix: Monster summons can no longer get stuck in terrain or walls in the Demon Realm.
Bug fix: NPCs (Elderon, Morgus, Valkyra) should no longer get stuck in objects if blocked in their path.

[ 06-29-2005, 06:50 PM: Message edited by: busta191 ]
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