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Old 09-16-2006, 01:11 AM   #21
MJG
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hey wyv.... this may seem a little stupid and annoyingly time consuming... but can u get me the hex code for incence cones... or serpent coins.... cause i was trying to get incence cones but i had no more coins...

anyway ty

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Old 09-23-2006, 02:37 PM   #22
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I need the code for the dragons arrow to finish the guild quest, i lost it somehow or never received it
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Old 12-12-2007, 01:53 AM   #23
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Default Re: Wyvern's Emporium of Lost and Unobtainable Items!

Looking at D6Item.dat in the MS-Dos Edit command shows 857 items, each listed in a sequence of 284 characters. Now a few of these "items" are kicks and punches?!
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Old 12-12-2007, 12:04 PM   #24
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Default Re: Wyvern's Emporium of Lost and Unobtainable Items!

For any looking for Hex Codes on Items - I only have a limited list of my own and I no longer have the game on my machine so I can't easily ferret around to find codes.

IF you have saved games in which you did have the item in your inventory you should be able to ferret that information out by looking at your saved file in Hex-Ed. Then it would be a matter of writting down the code and following my instructions for hacking an item as described on the previous page of this thread.

Sorry to have missed any requests! If you want to know if I do have a code for some item you're seeking you are btter off sending me a private message. I never even noticed that there had been additions to this thread Don't know why either since I am here every day.
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Old 12-12-2007, 07:36 PM   #25
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Default Re: Wyvern's Emporium of Lost and Unobtainable Items!

I can totally take the whole thing apart, I am quite good at hex - editing. Normally in a case like this I would open Hexplorer, then use the Export command to create a file containing the hex translations of the ASCII characters. Then I would open the file in Word and change all spaces, paragraph marks to tab stops. Then I would send the thing to an Excel spreadsheet. There I would use a function to turn the hexadecimal to decimal, and I would use a macro of my own to numbers 65 thru 90 and 97 thru 122 back to letters.

However this has 284 characters per listing and Excel has only 256 columns ever. I can't use Edit > Paste Special > Transpose until the stuff is pasted into Excel. (And I can't paste it into Excel because there are too many characters.)

So what I will do is use a custom macro in Word to divide each entry into two entries of 142 characters each. Then in Excel I will use line numbers to enable me to isolate the first line in each entry. This enables me to isolate the names and send them back to Word, then return them to Excel. By the time I am finished, the identified names and unidentified names will occupy 2 columns not 43 or 44. Thus the entire file will come in at 240 or 241 columns.

Also, I would want to break the original file up into around four pieces so that Word does not hopelessly crash.

Then comes the fun part of figuring out what the numbers mean.

Edit: the idea works alright. I have a cold today, so I have only done a quarter of it. Knowing what all the numbers mean may enable quick fixes to various items.

Edit, Edit: an Excel file can be MB in size, yet I can only paste about 100Kb at a time when going from Word into Excel?! Now I am totally done. Now what do all these numbers mean? Column 45 is the item type, that much is obvious.

Last edited by Shadow Stranger; 12-14-2007 at 06:11 PM.
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Old 01-14-2008, 03:31 AM   #26
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Default Re: Wyvern's Emporium of Lost and Unobtainable Items!

The code for an Assassin's Dagger is this:

EC 00 00 00 04 00 00 00 00 00 41 73 73 61 73 73 69 6E 27 73 20 44 61 67 67 65 72 00 00 00 00 00 00 00 03 00 00 00 06 00 00 00 02 00 00 00 02 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 02 00 02 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00

EC is item number, 04 means its power hasn't been invoked yet, 41 thru 72 is the name, it does 3d6 + 2 damage, it has +2 enchantment and it is +2 to hit. The second 02 seems to come from column 189 in D6Item.dat, I am not clear what it means.

All other details, like what power it confers when invoked, are found in the file D6Item.dat.

A few other items of interest

Sword of Kerah
3B 01 A0 00 14 00 00 00 00 00 53 77 6F 72 64 20 6F 66 20 4B 65 72 61 68 00 00 00 00 00 00 00 00 00 00 03 00 00 00 06 00 00 00 06 00 00 00 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 03 00 03 00 00 00 00 00 00 00 62 00 00 00 00 00 00 00 00 00

Signet of the Mavin
4F 00 00 00 05 00 E8 03 00 00 53 69 67 6E 65 74 20 4F 66 20 54 68 65 20 4D 61 76 69 6E 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 0A 0A 0A 0A 0A 0A 0A 0A 0A 0A 0A 00 0A 0A 00 00 00 00 00 00 02 00 02 00 00 00 64 00 00 00 00 00 00

Key special items:

Serpent Idol
71 00 00 00 04 00 00 00 00 00 53 65 72 70 65 6E 74 20 49 64 6F 6C 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00

Skull
FB 00 00 00 04 00 0F 00 00 00 53 6B 75 6C 6C 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00

Spider Egg
76 00 00 00 04 00 00 00 00 00 53 70 69 64 65 72 20 45 67 67 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00

Gold Serpin
6D 00 00 00 04 00 06 00 00 00 47 6F 6C 64 20 53 65 72 70 69 6E 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00

Treant Seed
FA 00 00 00 04 00 00 00 00 00 54 72 65 61 6E 74 20 53 65 65 64 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00

Underwater Helm
D5 00 32 00 04 00 00 00 00 00 55 6E 64 65 72 77 61 74 65 72 20 48 65 6C 6D 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 F6 FF 08 00 00 00 00 00 00 00 00 00 00 00 00 00
(The so-called Underwater Breather is not included, it does nothing as far as I can tell.)

Giant Conch Shell
0F 01 00 00 04 00 00 00 00 00 47 69 61 6E 74 20 43 6F 6E 63 68 20 53 68 65 6C 6C 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00

Boogre Brew
B4 00 00 00 04 00 01 00 00 00 42 6F 6F 67 72 65 20 42 72 65 77 00 00 00 00 00 00 00 00 00 00 00 3E 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00

Raptor Egg
F6 00 00 00 04 00 00 00 00 00 52 61 70 74 6F 72 20 45 67 67 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00

Kerielle's Elixir
E7 00 00 00 04 00 01 00 00 00 4B 65 72 69 65 6C 6C 65 27 73 20 45 6C 69 78 69 72 00 00 00 00 00 13 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00

Miner’s Permit
A6 00 00 00 04 00 00 00 00 00 4D 69 6E 65 72 27 73 20 50 65 72 6D 69 74 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00

Last edited by Shadow Stranger; 02-01-2008 at 02:42 AM.
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Old 01-24-2009, 12:58 AM   #27
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Default Re: Wyvern's Emporium of Lost and Unobtainable Items!

Since this post was written, I have learned a fair bit about how the items are recorded in the save game file, see the post
http://www.ironworksforum.com/forum/...ad.php?t=98389
As I don't have the W&W source code, I don't know what all the numbers mean.
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Old 03-08-2014, 09:00 PM   #28
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Default Re: Wyvern's Emporium of Lost and Unobtainable Items!

Using a hex editor, hack an item into some PC's inventory and
then when playing the game, give it to another PC,
will the hacking then take permamently?
You don't normally need permament, a quest item will be rapidly handed over to someone as soon as the save is loaded.
Edit:
It seems that it does not take root permamently. All three records need to be altered, but that is not so hard. Make sure that there is an item with a distinctive name in the given inventory, preferably in the preceding item slot. H'Thark's Lockpicks is a good bet. To locate the first two records all you need to do is Search for "H'Thark's".

Last edited by Shadow Stranger; 03-12-2014 at 12:23 PM.
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Old 03-12-2014, 06:59 AM   #29
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Default Re: Wyvern's Emporium of Lost and Unobtainable Items!

Obtaining an item's hex code is not hard, write the item into the Bol file of a place that you have not visited. Go to that place, pick up the relevant item and then save the game. Open the save file in a hex editor and then check the PC's inventory.
For example, in the file CryptA.bol, offset 29,504 is the start of the listing for I251, this is item 251, the Skull you find lying on the table in the second room.
These shelves seem to be in the first room:
27,648 P185 185 Shelf
27,840 P185 185 Shelf
27,904 P185 185 Shelf
It seems that you can replace Props with items.

Obtaining the number of an item is easy enough. I have spreadsheets that list the items by name. Another approach is: Item number is one less than the line number when the file D6Item.dat is opened in the Edit function of the Command Prompt, with a line length of exactly 284 bytes.
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