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Old 06-02-2008, 08:07 PM   #1
Uatu
Horus - Egyptian Sky God
 

Join Date: June 7, 2007
Location: Japan
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Default Tree Walls

Well, following manikus' suggestion to make a tree wallset from my little forest small picture, I gave it a try...

http://two.xthost.info/uatu/dungeonc...ridlessTwo.png
http://two.xthost.info/uatu/dungeonc...Background.png

Of course, this is all still very experimental/unfinished, but I think it looks pretty good for what it is! (Good enough for my half-baked design, I say!)

Some things to think about:
1. I originally had just one tree in each "frame," but the forest looked very sparse. Right now there are two in each "frontal frame" and still one in each "side frame," which looks fine in a fat, full forest, but not if you want just a single tree sitting around.
2. The close = dark trees, far = light trees thing doesn't seem to be working very well here - will probably darken some of the far trees at least somewhat.

But anyway, it is usable, so it makes me happy... Now all I need is a river set
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Old 06-02-2008, 10:26 PM   #2
manikus
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Default Re: Tree Walls

Very nice. The only comment really, it that it's a bit disconcerting for close-up to dark and far away to be light when the other backdrops and walls being used are the opposite. But, If all of your backdrops and walls were in this style, it would work quite nicely
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Old 06-02-2008, 10:31 PM   #3
Uatu
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Default Re: Tree Walls

Mmm - Yeah, not sure about the darkness-to-light thing... But since trees are outdoors (not in a dark cave), I guess light-to-dark wouldn't be needed here, either, on the other hand - so I will try to darken the trees, at any rate...
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Old 06-02-2008, 10:45 PM   #4
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Default Re: Tree Walls

This is the great advantage of layers. I do all of my work as layered graphics and with walls, i have a darkening layer, so that it can be changed easily.

Though, I'm sure you can do the same if you have various versions of each wall saved at major points...
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Old 06-02-2008, 11:27 PM   #5
SilentThief
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Default Re: Tree Walls

Quote:
Originally Posted by manikus View Post
This is the great advantage of layers. I do all of my work as layered graphics and with walls, i have a darkening layer, so that it can be changed easily.

Though, I'm sure you can do the same if you have various versions of each wall saved at major points...
MS-Paint has no layers....
WE DON'T NEED NO STINKIN' LAYERS


No, but you see the major hang up on doing tree-walls. the wall design breaks down from the perspective.

ST
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Old 06-03-2008, 12:14 AM   #6
manikus
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Default Re: Tree Walls

All the walls are broken from the perspective.
Theoretically, the close-up wall is half a cell away, the nearby wall is one and a half cells and the far away wall is two and a half cells. But, it works out more like the up-close wall is between half and two-thirds of a cell back, which is pretty good, but the near-by wall is about two and three quarters to three cells back and the far away wall is eleven and a half cells away.

In the illustration, black and blue are the guidelines, red is where walls should be and green is where they are located in DC.

click on image to see full-sized
Attached Images
File Type: png one_point_perspective.png (2.5 KB, 2 views)
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Old 06-03-2008, 12:34 AM   #7
Uatu
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Default Re: Tree Walls

Hmm - interesting!
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Old 06-03-2008, 12:41 AM   #8
manikus
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Default Re: Tree Walls

I've been toying with an idea to do a mod that showed either five or seven layers of walls. The first three would be walls and everything past that would be backgrounds.
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Old 06-03-2008, 01:05 AM   #9
SilentThief
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Default Re: Tree Walls

Pool of Radiance had an interesting method of dealing with this, regardless of where you moved around the trees in this nomad camp they always were diagonal from you. You could not look directly at them, but you could see them on the side wall slots (IIRC).

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Old 09-11-2009, 06:41 PM   #10
Dinonykos
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Default Re: Tree Walls

The following trees are a little dark, perhaps, but they make a nice forest canopy effect.

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