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Old 10-28-2001, 06:31 PM   #1
Chala
Elite Waterdeep Guard
 

Join Date: October 28, 2001
Location: Thay.....The Sword Coast
Posts: 7
Well......as you all probably know you guys are the leading Buliten Board for Bioware games.....if you have any questions about well lets just say new games...."hint" "hint" ummm....such as the new expansion.......this is being highly debated at Interplay....and i think they'll give us the nod......cause its kind of a cliff hanger and people want more so we'll probebly end up giving it to them.......=) im gonna make spells and items....if you have sugjestions post em here or make the thing ITEM SUGGJESTIONS FOR CHALA

Well got to get to work

-Chala

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Darkness is a gift it has been givin to me

ever wondered who those voices were...?
there mine....i work at Bioware and they asked me and i was like SWEET!
caus ei mostly program

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www.interplay.com
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Old 10-28-2001, 06:46 PM   #2
Lioness
Jack Burton
 

Join Date: June 3, 2001
Location: Among the Stars
Age: 36
Posts: 5,837
Welcome Chala! Pleased to meetcha! Do stop by the General Discussion Forum, and introduce yourself over there, as well.

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Lil' Angel
Sword Saint and Enchantress of the HADB Clan
The Lady Lioness of Castle Kerhelm
Waitress at Cloudy's Cafe, PB's Pub, and the Promised Land
Official Restrainer of Table Dancers
PeaceKeeping Force, Intelligence Division
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Incorrigible Redsox Fan
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Old 10-28-2001, 06:50 PM   #3
Kaz
Thoth - Egyptian God of Wisdom
 

Join Date: August 16, 2001
Location: UK
Posts: 2,891
Hm... ideas ideas ideas...
Maybe a sling that does damage 0, but save or be stunned/held/run away in fear for ? rounds?
Dagger of backstabbing (can only be used when backstabbing)?

A weapon with a completely random magic effect (similiar to the Wild Mage)?

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Sapphire Dragoness of ALSB
Waitress at Cloudy's Cafe
Magess of Lady Lioness' Court
Saint of the SoS
Historian of IW
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Old 10-28-2001, 06:53 PM   #4
SSJ4Sephiroth
Beholder
 

Join Date: May 4, 2001
Location: The Outside Looking In
Age: 37
Posts: 4,361
ok then... here goes...

Masamune

(insert History here)

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Special abilities: While equipped, grants 5 more level 1 mage spells, 5 more level 2 spells, 5 more level 3 spells, 4 more level 4 spells, 4 more level 5 spells, 4 more level 6 spells, 3 more level 7 spells, 3 more level 8 spells, 2 more level 9 spells.
Can cast the spell Meteor (30d10 crushing damage, 5d10 fire damage, 30 ft radius, casting time of 9, hurts everyone in area effect) once per day
Damage: 1d12+5
Thac0:+5
Weapon type: two handed
Proficiency type: two handed sword
usable by: fighter/mages
-----

sorry if this is a bit uber-powerful...
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Old 10-28-2001, 07:01 PM   #5
Kaz
Thoth - Egyptian God of Wisdom
 

Join Date: August 16, 2001
Location: UK
Posts: 2,891
Vine wall
lvl ? druid spell

The caster creates a wall of plants around him. The plants will stop any missile attack and absorb damage from melee attack. They do caster lvl*1D2 damage to any adjacent enemies attacking the druid (to a max of ?). They have caster lvl*1D4 health points. NOTE: Do not stop magic damage.

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Sapphire Dragoness of ALSB
Waitress at Cloudy's Cafe
Magess of Lady Lioness' Court
Saint of the SoS
Historian of IW
Most Illustrious Arch-Magess of the Illuminati
Lux omnis est
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Old 10-28-2001, 07:06 PM   #6
Kaz
Thoth - Egyptian God of Wisdom
 

Join Date: August 16, 2001
Location: UK
Posts: 2,891
Against invisible enemies

Mage spell lvl ?
Area: ?

All invisible creatures within area are made visible (no save) and slowed (save?). They become vulnerable to normal weapons.
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Old 10-28-2001, 07:11 PM   #7
andrewas
Harper
 

Join Date: October 2, 2001
Location: Aberdeen, Scotland
Age: 42
Posts: 4,774
some suggestions. for NWN, BG3, new addon, unofficial expansions, patches, i dont care:

make items stay on someone when the die unless the items are picked up, so the player can revive them and not have to worry about which pile of debri belongs to which ex-corpse.

can we have proper avariel in the game? cos then aerie could get her wings back (a fairly major side quest would be in order of course) and maybe stop bloody complaining.

put all the additional races/kits into BG1 so we can play chars straight through properly. course this is probably more one for teambg.

larger parties. not so that it becomes and RTS instead of an RPG, but maybe allow people to join briefly for quests instead of having to dump someone.

some items:
bracers of quad damge, useable by fighters, these awesomely powerful bracers multiply all damage suffered/inflicted by 4. they use charges and carry a 2% chance of permanetly loosing one point of STR, with a 10% on using the last charge.

ring of demon control

this ring allows the wearer to cast charm demon 3 times a day

keyring : like a gembag, but for keys.

long sword of perfect defence:

usable by anyone, this sword takes complete control of the wielder during combat. this makes it impossible for the wielder to voluntarily break combat, instead he will stay in contact with the enemy, perfectly parrying every move he makes. the result is that he becomes immune to melee damage, although the sword offers no defence against magic or missile attacks. this sword is primarily for use by those who would not normally be able to survive melee combat and do not intend to get that close.

pouch of plenty : like the box,bag and quiver of plenty, but instead giving infinite +1 darts. (upgradeable)

spells:

ultimate restoration:

this quest level cleric spell allow everyone else in the party to regain all hit points, spell memorisations, and fatigue levels. it also removes all negative status effects such as level drain and poison. the downside is its massive casting time (20) and the effect upon the caster, which is to set them to 1 hp, all stats set (temporarily) to 3, and fatigued. in the case of an already wounded cleric behind the front lines, this trade-off might be seen as acceptable.

spell drain:

most magic attempts to destroy the opponents body, this attacks his mind. in the case of a non-spellcaster, the spell will efftivley equal the spell feeblemind. in the case of a spellcaster, each spell memorised will suffer a 10% chance of being lost. in the case of a sorceror there shall be a 20% chance for each remaining instance of each spell level to lost one casting form that spell level. innates are not effected. sequencers and contingencies are not effected.

melfs magical blunderbuss:

although based on the same principles as magic missile, this spell fires several dozen smaller(2 damage) magic fragments in a spread pattern, similar to a shotgun or bludnerbuss. anyone in the area of effect suffers d4 damage per level, save vs spells for half.

dragon summoning:

no copies of this insanely dangerous spell are known still to exist after the mage who wrote it became one of the first casualties. this spell summons d3 dragons, either chromatic or metallic. since dragons almost never take kindly to being disturbed, it is unlikley that anyone, including, the caster will survive the result.

vengeance:

a mage who is unable to avoid death can instead use the energies associated with the afterlife to drag the soul of his killer with him. this spell is cast before the battle and will fizzle harmlessly if the mage is still alive after 1 hour. if the mage is killed during battle, his killer will automatically die. there is a 25% chance of the mage being resurrected in the energy reslease, 50% chance of dying normally with a chance of resurrection, and 25% chance of being utterly destroyed for all eternity.


oh, and sephiroth. you may want to consider copyright issues with inserting your sword into BG2 officialy w/o consulting squaresoft. besides i dont think infinity supports 7 foot blades!
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Old 10-28-2001, 07:11 PM   #8
Kaz
Thoth - Egyptian God of Wisdom
 

Join Date: August 16, 2001
Location: UK
Posts: 2,891
Polymorph Self: Wraith/Spirit/Ghost

Character gains innate abilities: invisibility, immunity to normal weapons, etherealness. Character gets leveldrain attack + chance for enemies to run away in panic, when enemies view character they must save or run away for ? rounds. Character's HP is set to ?, all items in inventory are dropped on the ground. Attack does no damage. AC is set to 0 regardless of Dexterity or Armor.

This is actually a character I tried to design with Gatekeeper/Shadowkeeper



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Sapphire Dragoness of ALSB
Waitress at Cloudy's Cafe
Magess of Lady Lioness' Court
Saint of the SoS
Historian of IW
Most Illustrious Arch-Magess of the Illuminati
Lux omnis est
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Old 10-28-2001, 07:20 PM   #9
Wurm
Drizzt Do'Urden
 

Join Date: August 19, 2001
Location: Grafenwöhr Bayern Germany
Age: 59
Posts: 640


Fallout III ???


PLEASE!! PRETTY PLEASE !!
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Old 10-28-2001, 07:26 PM   #10
Kaz
Thoth - Egyptian God of Wisdom
 

Join Date: August 16, 2001
Location: UK
Posts: 2,891
Poetic Speech by Bard

All characters with an intelligence of lower than 6 are dominated/charmed/confused for 3 rounds. All with an intelligence of lower than 10 are dominated/charmed/confused for 2 rounds, and all with lower than 14 for 1 round.
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