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Old 10-13-2006, 06:26 AM   #11
Dundee Slaytern
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Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 41
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That kinda depends on what kind of F->M you want him to be. Mainly physical melee? A ranged attacker?

You can, after all, place 3* into Bows and become the Archer from Hell. Alternating between shots to cast spells.

Or you could go Axes. There are ranged axes, and pretty good 2-Handed Axes when you need to melee.

Cheers.
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Old 10-23-2006, 10:58 PM   #12
Ultra Marine
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Join Date: December 27, 2005
Location: Australia
Age: 52
Posts: 131
Wow! I didn't notice this....
http://www.frontiernet.net/~nfbunch/wb/spells2.html
Must be worth playing.

The cleric seems more offensive now. I kind of like that.

Does anybody know if evil/good cleric get all the spells there?
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Old 10-26-2006, 01:44 AM   #13
Aerich
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Join Date: May 27, 2004
Location: Canada
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Most, but not all. The difference seems to be with spells from the healing and necromantic spheres.

One thing that really threw me was that good clerics lost the 3rd lvl spell Animate Dead - which was an unpleasant shock because I was counting on cheap summons to help me through the orc caves and Kuldahar Pass. Similar to 3rd ed, good clerics do not get Inflict spells (e.g. reversed healing). As in HoW, good clerics do not get Circle of Bones, Cloud of Pestilence, etc. I would suspect that evil clerics don't get Heal or Resurrection.
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