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Old 11-06-2009, 04:57 PM   #1
ZFR
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Join Date: February 14, 2002
Location: Ireland
Age: 37
Posts: 7,362
Default Game ideas

I'm doing a computer game for my final project for my bachelors degree. At first I wanted to make a turn based strategy, something similar to Warlords 2 using C# and XNA.

However my supervisor suggested, I do something with a physics engine, preferably in 3D. He also suggested I work in F# or a combination of F# and C#, to try something different and learn a new language.

Ultimately the choice remains mine, and I could insist on doing my initial plan, but I would like to try out his suggestions. So, does anyone have any ideas about a game that I could do?

TIA
-ZFR
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Last edited by ZFR; 11-06-2009 at 05:00 PM.
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Old 11-06-2009, 07:33 PM   #2
Hindsight
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Join Date: October 23, 2009
Location: Ontario
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Default Re: Game ideas

Maybe if you will make a turn-based strategy, or maybe rpg game i will your tester!
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Old 11-06-2009, 08:33 PM   #3
Gabrielles blades
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Join Date: April 26, 2002
Location: florida
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Default Re: Game ideas

you actualy have to make the engine and everything or did you get to use premade freeware engines and just turn them into the game you want to make?

Anyhow, i would love to see star control 2 remade as a 3d physics based space rpg (its too bad star control 3 was such garbage...)
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Old 11-07-2009, 12:49 PM   #4
Chewbacca
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Default Re: Game ideas

Why not do both? Turn-based strategy with 3D realtime strategy battles like in the Total War series or one of my old faves, Lords of The Realm 2.
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Old 11-07-2009, 09:01 PM   #5
Luvian
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Join Date: June 27, 2001
Location: Montreal, Quebec, Canada
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Default Re: Game ideas

Just becareful. Building a rpg and the system making it work is a lot more complex job than making a 3d adventure game. I knew a couple of guys in game design who made an rpg game for their final project and they ran out of time.
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Old 11-09-2009, 06:25 AM   #6
Madman-Rogovich
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Join Date: October 23, 2001
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Default Re: Game ideas

The Unreal Development Kit just went free for those using it for non-commericial uses, handy for the 3d side of things although I'm not sure how compatible it is with F# and C# languages.
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