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Old 03-15-2009, 12:45 PM   #1
Dungeon Master

Join Date: February 27, 2002
Location: Huntsville,Al,USA
Age: 64
Posts: 96
Default Here are some of the NWN2 1.22 Patch Notes

Neverwinter Nights 2 Game Update 1.22
English BETA Patch Notes - December 19, 2008
Bug Fixes
• Spell focus feats are no longer available for Warlocks during character creation or level-up
• The class description of Stormlord has been changed to reflect the skills available.
• Weapon switching has been enabled for enemies, but not party members.
• Fixed an issue that allowed players to get the dinosaur companion for free.
• The item "Stone of Alarm" will now work as intended.
• Yuan-ti Purebloods now gain Alertness and Blind-Fight instead of Snakeblood, per PnP rules. Race description has been altered accordingly.
• The Flurry of Blows feat description has been altered to more accurately reflect which weapons can be used to gain the benefit of this feat.
• The Default Swashbuckler package will no longer choose Luck of Heroes at level 1.
• Familiars will always follow their masters, unless told to stand their ground.
• Fixed an issue that caused the 2d/3d bias option setting to not save.
• "Alchemist's Fire" will now add a damage bonus when applied to a weapon
• The Eldritch Lore feat description has been revised to reflect that its use is automatic, not selected.
• The Favored Soul and Spirit Shaman classes now work properly for Storm of Zehir owners that do not have the Mask of the Betrayer expansion installed.

Toolset & Custom Content
• Fixed an issue that was causing conversations to abort when no speaker is designated (the PC was designated as the speaker by default).
• A single TLK file is now required for custom content and module building. It must have a TLK extension to be seen by the toolset and the game.
• Two new module properties are available to designate a module as needing NX1 (Mast of the Betrayer), or NX2 (Storm of Zehir).
• The Ooze class has been enabled in the toolset.
• DespawnRosterMember() will no longer cause a crash when used.
• Action queues will no longer be cleared when a player toggles hostile/friendly in the player list. (In process).
• Adjustments have been made to WASD to decrease network traffic.

• Animate Dead now randomly summons a 5 HD skeleton or zombie warrior.
• Create Undead now randomly summons an 11 HD mummy, wraith, or ghast.
• Create Greater Undead now randomly summons a 15 HD vampire fighter or warlock, but only for 1 round/level to prevent it from being too powerful.
• The druid elemental wildshape form will now properly categorize the druid as an elemental.
• The Polymorph spell's gargoyle form will now properly categorize the caster as a monstrous humanoid.
• The Shapechange spell's nightwalker form will now properly categorize the caster as undead.
• Aura of Glory will no longer apply Charisma bonus to party members
• Cacophonic Burst: damage applied to first target won't be used when calculating damage to other targets (will roll damage separately for each target)
• Cacophonic Burst: will be properly maximized if having caster level below 15 (will not do full 90 points of damage anymore)
• Made adjustments to the number of enemies that Chain Lighting will affect.
• Made adjustments to the number of enemies that Wail of the Banshee will affect.
• Fixed Cloud of Bewilderment, so the Empower and Maximize metamagic abilities properly increase duration of effects on the target.
• The constitution damage of the Cloudkill spell now stacks properly and can no longer be dispelled.
• Color Spray: Blindness will no longer affect creatures immune to mind affecting spells.
• Color Spray: Will no longer trigger a spell resistance check on caster in some situations.
• Fixed Curse of Impending Blades (including Mass version), so it will check for spell resistance properly.
• Fixed Delayed Blast Fireball, so only enemies can trigger explosion.
• Fixed Doom, so saving throw isn't rolled if spell is blocked by spell resistance or immunity.
• Fixed Extract Water Elemental, so only non-living creatures are immune to it (Constructs and Undead), and not everyone who has immunity to Death magic (just like Horrid Wilting).
• Fire Storm is now capped properly at 20d6 damage.
• Fixed Flame Weapon, so it doesn't cancel out spells or abilities that add non-fire elemental damage to the weapons.
• Glyph of Warding spell will now check for spell resistance.
• Glyph of Warding spell will now allow a Reflex save for half damage.
• Glyph of Warding spell will now be properly affected by Empower or Maximize metamagic abilities.
• Glyph of Warding spell will no longer affect creatures outside its area of effect (vfx_persistent.2da change).
• Fixed Haste (including Warpriest version), so it can affect proper number of allies (enemies won't be counted anymore).
• The Jagged Tooth spell will now work when used on magical beasts or dragons (Dragon Companion and Druid epic wildshape forms included). (Work in progress - does not affect dragon companions).
• The Magic Fang spell will now work when used on magical beasts or dragons (Dragon Companion and Druid epic wildshape forms included).
• The Greater Magic Fang spell, will now work when used on magical beasts or dragons (Dragon Companion and Druid epic wildshape forms included).
• Critical hits from the Meteor Swarm spell will now double fire damage, not just blunt damage.
• Creatures immune to critical hits will no longer receive doubled damage on critical hits from a Meteor Swarm spell.
• Mind Fog will now properly check for spell resistance.
• Remove Fear now properly removes shaken effects caused by fear auras.
• Fixed Shades (Self), so that depleting damage reduction won't end its other effects.
• Critical hits caused by the Shocking Grasp spell will now be calculated properly.
• The Solipsism spell will now bypass paralysis immunity.
• The Solipsism spell will no longer be removed by spells that cancel paralysis.
• The Solipsism spell will be removed by Greater Restoration or the Mind Blank line of spells.
• The visual effects of the Solipsism spell have been changed.
• Stone Body, will no longer add electricity immunity, if same is already applied by the Stormlord class (prevents a bug with getting no immunity at all).
• The Storm of Vengeance spell will now calculate damage for each affected creature.
• The stun effect of the Storm of Vengeance spell is now removed properly if a target successfully saves.
• The effects of the Swamp Lung spell will no longer stack.
• The Tortoise Shell spell is now properly capped at 20th level (+9 bonus to AC).

Creature Abilities
• Fixed the Angel Protective Aura used by Planetars and Solars, so it affects all his allies. Also, it will give proper +4 bonus to saves and AC.
• Fixed Blindness/Deafness spell-like ability of Deep Gnome, so it has consistent save DC (always Cha based, with +4 racial modifier).
• Fixed Dragon Breath for all Dragons (including companions), so that damage is rolled for each target, instead applying the same value to all targets.
• Fixed Dragon Breath for Black Dragons, so it won't affect targets outside the "line of effect."
• The visual effect for the dragon companion's breath weapon will now display properly.
• The dragon companion's breath weapon will now have a proper save DC.
• The dragon companion's breath weapon damage output has been adjusted.
• The damage caused by the fire genasi's Reach to the Blaze ability has been adjusted.
• The water genasi Shroud of Fog ability will now affect creatures with spell immunities.

Class Abilities
• Fixed Dragon Breath ability of Red Dragon Disciples, so that damage is rolled for each target, instead applying same value to all targets.
• Fixed Favored Soul and Warpriest Haste ability, so it affects multiple targets correctly if targeted on caster himself.
• Fixed the Warpriest Implacable Foe ability, so it will not trigger attacks from companions if allied NPCs get affected by it.
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